Editing Savage Worlds Accursed CharacterTuyu-Khemet

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'''Tuyu-Khemet'''
 
'''Tuyu-Khemet'''
  
''Mummy'' (Hyphrates); Novice (5 XP); Female
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''Mummy'' (Hyphrates); Novice (0 XP)
 +
 
 +
Female
  
 
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
 
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
 
  
 
Agility d6;
 
Agility d6;
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Spirit d4;
 
Spirit d4;
 
Strength d6;
 
Strength d6;
Vigor d6
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Vigor d6;
 
 
 
 
Charisma: -2;
 
Parry: 4;
 
Toughness: 7 (2);
 
Power Points: 0/10
 
 
 
 
 
Money: 1000 Manreia duchats
 
 
 
 
 
Alchemy [Smarts] d4
 
 
 
Athletics [Agility] d6
 
 
 
Fighting [Agility] d6
 
 
 
Healing [Smarts] d8
 
 
 
Guts [Spirit] d4
 
 
 
Intimidation [Spirit] d4
 
 
 
Notice [Smarts] d6
 
 
 
Persuasion [Spirit] d4
 
 
 
Survival [Smarts] d4
 
 
 
Taunt [Smarts] d4
 
 
 
Tracking [Smarts] d6
 
 
 
 
 
'''Powers'''
 
  
Armor: +2 Armor on a success, +4 Armor on a raise
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Charisma -2
 +
Parry 5
 +
Toughness 7 (2)
  
Transmute Weapon: Transmute a weapon to manifest a bane's weaknesses
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Athletics [Agility] - d6
 
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Fighting [Agility] - d6
Wall Walker: Walk across walls, ceilings, and other solid surfaces
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Healing [Smarts] - d6
 
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Guts [Spirit] - d4
 
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Intimidation [Spirit] - d4
'''Equipment'''
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Notice [Smarts] - d6
 +
Persuasion [Spirit] - d4
 +
Survival [Smarts] - d4
 +
Taunt [Smarts] - d4
 +
Throwing [Agility] - d4
 +
Tracking [Smarts] - d4
  
 +
Equipment
 
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
 
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
 
 
Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1
 
Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1
 
 
Tailored Clothing
 
Tailored Clothing
 
 
Assorted adventuring gear
 
Assorted adventuring gear
  
2 potions of Transmute Weapon
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Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor)
 
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Edges: Berserk, Danger Sense
1 potion of Armor w/raise
 
 
 
1 potion of Wall Walker
 
 
 
 
 
'''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)
 
 
 
 
 
'''Edges:''' Arcane Background: Alchemy, Danger Sense
 
 
 
 
 
0 of 3 Wounds
 
 
 
0 of 2 Fatigue Levels
 
 
 
0 of 3 Bennies (Soak Wounds, remove Shaken)
 
 
 
 
 
'''Advances'''
 
  
5 XP: Healing d8, Tracking d6
+
3 Wounds Before Incapacitation
 +
2 Fatigue Levels Before Incapacitation
 +
3 Bennies (Soak a Wound, retry an action)

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