Editing Savage X-COM: Allied NPCs

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'''Edges:''' None<br>
 
'''Edges:''' None<br>
 
'''Weapons:''' Light Submachinegun with Suppressor, Medium Pistol with suppressor, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, Combat Knife, Stun Rod<br>
 
'''Weapons:''' Light Submachinegun with Suppressor, Medium Pistol with suppressor, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, Combat Knife, Stun Rod<br>
'''Gear:''' X-COM Combat Armor, Radio Headset, 2 Pistol Magazines, 5 Chemlights, 5 Flares, 4 SMG Magazines, Motion Sensor, Multi Scanner, AN/PED 1 Laser Designator<br>
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'''Gear:''' X-COM Combat Armor, Radio Headset, 2 Pistol Magazines, 5 Chemlights, 5 Flares, 4 SMG Magazines, Motion Sensor, Multi Scanner<br>
 
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'''Medic:''' Well-trained medical professionals, X-COM’s medics can and will keep you alive until you can reach surgery back at base.<br>
 
'''Medic:''' Well-trained medical professionals, X-COM’s medics can and will keep you alive until you can reach surgery back at base.<br>
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'''Combat Engineer:''' Fix things up or break them down. Engineers keep drones running and blow their way through obstacles with C4. And they can deliver a hail of grenades with their automatic grenade launchers.<br>
 
'''Combat Engineer:''' Fix things up or break them down. Engineers keep drones running and blow their way through obstacles with C4. And they can deliver a hail of grenades with their automatic grenade launchers.<br>
 
'''Attributes:''' Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6<br>
 
'''Attributes:''' Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6<br>
'''Skills:''' Electronics d6, Fighting d6, Shooting d8, Repair d8, Thievery d6<br>
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'''Skills:''' Electronics d6, Fighting d6, Hacking d6, Shooting d8, Repair d8<br>
 
Pace 6, Parry 5, Toughness: 8 (Armor 3)<br>
 
Pace 6, Parry 5, Toughness: 8 (Armor 3)<br>
 
'''Edges:''' Demoman (adds +2 to all rolls made to set, disarm, or improvise explosives and booby-traps. Also increase the damage of planted explosives by one die type, and add +1 damage for each extra charge added)<br>
 
'''Edges:''' Demoman (adds +2 to all rolls made to set, disarm, or improvise explosives and booby-traps. Also increase the damage of planted explosives by one die type, and add +1 damage for each extra charge added)<br>
 
'''Weapons:''' Heavy Assault Rifle, Personal Grenade Launcher, Medium Pistol, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, Combat Knife<br>
 
'''Weapons:''' Heavy Assault Rifle, Personal Grenade Launcher, Medium Pistol, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, Combat Knife<br>
'''Gear:''' X-COM Combat Armor, Radio Headset. 2 Assault Rifle magazines, 2 Pistol Magazines, 4 HE Grenade Magazines, 5 Chemlights, 5 Flares, Tool Kit, bolt cutters, lockpicks, 5 charges of C4<br>
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'''Gear:''' X-COM Combat Armor, Radio Headset. 2 Assault Rifle magazines, 2 Pistol Magazines, 4 HE Grenade Magazines, 5 Chemlights, 5 Flares, ILE-1 Repair Kit, 5 charges of C4<br>
 
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'''K9:''' Dogs have a long history of being used in warfare, for both tracking and fighting. X-COM Shield Teams make use of them for base and recovery site security; and they may be requisitioned for use in the field as trackers.<br>
 
'''K9:''' Dogs have a long history of being used in warfare, for both tracking and fighting. X-COM Shield Teams make use of them for base and recovery site security; and they may be requisitioned for use in the field as trackers.<br>
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'''Gear:''' K9 Comms, Doggles (flash goggles), GPS, Resupply Bags, Tactical Vest<br>
 
'''Gear:''' K9 Comms, Doggles (flash goggles), GPS, Resupply Bags, Tactical Vest<br>
 
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The following NPCs are common XCOM operatives, but generally not taken on missions as allies, though they may get involved as circumstances warrant.<br>
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The following NPCs are common allies, but generally not taken on missions as allies, though they may get involved as circumstances warrant.<br>
 
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'''Pilot:''' Air Superiority will be key to winning the war. X-COM needs to take the skies back from the aliens, and the pilots of X-COM will be the high flying elites who serve on the front lines of this war. These men and women will fly fighter jets, pilot skyrangers and take helicopters into battle.<br>
 
'''Pilot:''' Air Superiority will be key to winning the war. X-COM needs to take the skies back from the aliens, and the pilots of X-COM will be the high flying elites who serve on the front lines of this war. These men and women will fly fighter jets, pilot skyrangers and take helicopters into battle.<br>

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