Editing Savage X-COM: Allied NPCs

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[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]
  
 
==Rookies==
 
 
Allied NPCs are non-wildcard squaddies who can accompany the team on mission, coming in one of eight classes. As the campaign progresses, more experienced squaddies may become available, with more advanced gear.<br>
 
Allied NPCs are non-wildcard squaddies who can accompany the team on mission, coming in one of eight classes. As the campaign progresses, more experienced squaddies may become available, with more advanced gear.<br>
 
<br>
 
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'''Gear:''' K9 Comms, Doggles (flash goggles), GPS, Resupply Bags, Tactical Vest<br>
 
'''Gear:''' K9 Comms, Doggles (flash goggles), GPS, Resupply Bags, Tactical Vest<br>
 
<br>
 
<br>
==Squaddies==
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The following NPCs are common XCOM operatives, but generally not taken on missions as allies, though they may get involved as circumstances warrant.<br>
 
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<br>
 +
'''Pilot:''' Air Superiority will be key to winning the war. X-COM needs to take the skies back from the aliens, and the pilots of X-COM will be the high flying elites who serve on the front lines of this war. These men and women will fly fighter jets, pilot skyrangers and take helicopters into battle.<br>
 +
'''Attributes:''' Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6<br>
 +
'''Skills:''' Athletics d8, Driving d8, Piloting d8, Shooting d8<br>
 +
Pace: 6, Parry 2, Toughness 5<br>
 +
'''Edges:''' Killer Instinct (Gain a free reroll in any opposed test initiated by the pilot)<br>
 +
'''Weapons:''' Light Pistol, 2 M8 Smoke Grenades<br>
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'''Gear:''' Radio Headset, 2 Pistol magazines<br>
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<br>
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'''Shield Team Member:''' X-COM receives numerous recruits who don’t qualify for first contact duty. These men and women, known as Blue Shirts for their uniforms, make up the Tier II Shield combat teams and base security staff. They secure ground sites after the main team has gone in, provide vehicle crews and backup for X-COM’s main teams. As well, they handle base security and bodyguard details.<br>
 +
'''Attributes:''' Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6<br>
 +
'''Skills:''' Athletics d4, Common Knowledge d8, Driving d6, Fighting d6, Notice d8+2, Shooting d6, Piloting d6<br>
 +
Pace 6, Parry 5, Toughness: 8 (Armor 3)<br>
 +
'''Edges:''' Alertness (+2 to notice rolls)<br>
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'''Weapons:''' Light Assault Rifle, Light Pistol, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, Stun Baton<br>
 +
'''Gear:''' X-COM Combat Armor, Radio Headset. 4 Assault Rifle magazines, 2 Pistol Magazines, 5 Chemlights, 5 Flares<br>
 +
<br>
 
Squadie Rank Allies: These are the stats for members of squads that have reached Squaddie Status<br>
 
Squadie Rank Allies: These are the stats for members of squads that have reached Squaddie Status<br>
 
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'''Rocketeer'''<br>
 
'''Rocketeer'''<br>
'''Attributes:''' Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d8<br>
+
'''Attributes:''' Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d8
'''Skills:''' Athletics d6, Fighting d8, Intimidate d10, Notice d6, Shooting d10<br>
+
'''Skills:''' Athletics d6, Fighting d8, Intimidate d10, Notice d6, Shooting d10
Pace 6, Parry 6, Toughness: 10 (Armor 3)<br>
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Pace 6, Parry 6, Toughness: 9 (Armor 3)
'''Edges:''' Brawny (+1 to toughness and treats strength as one die type higher for carrying capacity)<br>
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'''Edges:''' Brawny (+1 to toughness and treats strength as one die type higher for carrying capacity)
Tank Hunter (+4 AP with anti-tank weapons against vehicles)<br>
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Tank Hunter (+4 AP with anti-tank weapons against vehicles)
'''Weapons:''' Light Assault Rifle, Rocket Launcher, 2 M8 Smoke Grenades, KABAR<br>
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'''Weapons:''' Light Assault Rifle, Rocket Launcher, 2 M8 Smoke Grenades, KABAR
'''Gear:''' X-COM Service Utilities, Radio Headset, 5 Chemlights, 5 Flares, 3 Assault Rifle Magazines, 2 HE Rockets, 2 AT Rockets<br>
+
'''Gear:''' X-COM Service Utilities, Radio Headset, 5 Chemlights, 5 Flares, 3 Assault Rifle Magazines, 2 HE Rockets, 2 AT Rockets
 
<br>
 
<br>
 
'''Gunner'''<br>
 
'''Gunner'''<br>
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'''Weapons:''' Heavy Assault Rifle, Personal Grenade Launcher, Medium Pistol, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, KABAR<br>
 
'''Weapons:''' Heavy Assault Rifle, Personal Grenade Launcher, Medium Pistol, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, KABAR<br>
 
'''Gear:''' X-COM Service Utilities, Radio Headset. 2 Assault Rifle magazines, 2 Pistol Magazines, 4 HE Grenade Magazines, 4 Incendiary Grenade Magazines, 5 Chemlights, 5 Flares, ILE-1 Repair Kit, 5 charges of C4<br>
 
'''Gear:''' X-COM Service Utilities, Radio Headset. 2 Assault Rifle magazines, 2 Pistol Magazines, 4 HE Grenade Magazines, 4 Incendiary Grenade Magazines, 5 Chemlights, 5 Flares, ILE-1 Repair Kit, 5 charges of C4<br>
 
==Non-Squad Allies==
 
The following NPCs are common XCOM operatives, but generally not taken on missions as allies, though they may get involved as circumstances warrant.<br>
 
<br>
 
'''Pilot:''' Air Superiority will be key to winning the war. X-COM needs to take the skies back from the aliens, and the pilots of X-COM will be the high flying elites who serve on the front lines of this war. These men and women will fly fighter jets, pilot skyrangers and take helicopters into battle.<br>
 
'''Attributes:''' Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6<br>
 
'''Skills:''' Athletics d8, Driving d8, Piloting d8, Shooting d8<br>
 
Pace: 6, Parry 2, Toughness 5<br>
 
'''Edges:''' Killer Instinct (Gain a free reroll in any opposed test initiated by the pilot)<br>
 
'''Weapons:''' Light Pistol, 2 M8 Smoke Grenades<br>
 
'''Gear:''' Radio Headset, 2 Pistol magazines<br>
 
<br>
 
'''Shield Team Member:''' X-COM receives numerous recruits who don’t qualify for first contact duty. These men and women, known as Blue Shirts for their uniforms, make up the Tier II Shield combat teams and base security staff. They secure ground sites after the main team has gone in, provide vehicle crews and backup for X-COM’s main teams. As well, they handle base security and bodyguard details.<br>
 
'''Attributes:''' Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6<br>
 
'''Skills:''' Athletics d4, Common Knowledge d8, Driving d6, Fighting d6, Notice d8+2, Shooting d6, Piloting d6<br>
 
Pace 6, Parry 5, Toughness: 8 (Armor 3)<br>
 
'''Edges:''' Alertness (+2 to notice rolls)<br>
 
'''Weapons:''' Light Assault Rifle, Light Pistol, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, Stun Baton<br>
 
'''Gear:''' X-COM Combat Armor, Radio Headset. 4 Assault Rifle magazines, 2 Pistol Magazines, 5 Chemlights, 5 Flares<br>
 
<br>
 

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