Editing Savage X-COM: Expendable Weapons

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Notes: Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.<br>
 
Notes: Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.<br>
 
Quantity: 14<br>
 
Quantity: 14<br>
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'''EMP Grenades''': A prototype weapon being used by the multinational count terrorist teams, the EMP grenades is an extremely powerful electromagnetic bomb that destroys electronics. Counterterrorist teams use them to destroy lights, wreck modern cars and disable electronically armed explosives in advance of an assault. Their efficacy on alien equipment is unknown. Electronic equipment caught in the radius of this blast will be destroyed, not turned off for a few minutes.<br>
 
Range: 5/10/20<br>
 
Damage: 2d12<br>
 
AP: 2<br>
 
Weight: 1<br>
 
Notes: Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets<br>
 
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