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Savage X-COM: Melee Weapons
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[[Savage_X-COM | Back to Main Page]] '''Combat Knife:''' Standard issue combat knife, good for close in fight and utility work. Maintains a sharp edge after repeated use.<br> Damage: 1d6+STR<br> AP: 0<br> Weight: 1<br> Notes: Throwable<br> <br> '''Collapsible Baton:''' A police issue baton, good for close in fighting and defense<br> Damage: 1d4+STR<br> AP: 0<br> Weight: 2.5<br> Notes: Parry +1<br> <br> '''Stun Rod:''' A recently developed weapon, a variant on existing non-lethal weapons; the stun rod is being deployed for live captures in X-COM.<br> Damage: 2d8+2 Powered/1d4+STR Unpowered<br> AP: 0<br> Weight: 4<br> Shots: 3<br> Battery weight: 1.5<br> Notes: Nonlethal, Biological targets only<br> <br> '''Ballistic Shield:''' Modern ballistic shields are designed to protect against handgun, long gun and shotgun threats, as well as stabbing, cutting and bludgeoning weaponry. The most capable of them will stop a high velocity rifle round.<br? Damage: 1d6+STR<br> AP: 0<br> Weight: 16<br> Notes: -1 to all fighting rolls, -1 to shooting with pistols, -2 to shooting with SMGs, -2 pace, +3 parry, provides +4 armor against attacks from the front<br> <br> '''Breaching Hammer:''' A heavy duty sledgehammer, specifically designed to punch through doors and walls. Used for rapid entry situations when explosives are too risky, and has seen excellent results in the hands of the Rainbow Six counter-terrorist team. It's efficacy against alien structures is presently unknown, but could present an advantage to X-COM forces operating in urban environments.<br> Damage: 1d10+STR<br> AP: 3<br> Weight: 12<br> Notes: Double damage against structures and objects<br> <br> '''Tactical Sword:''' While bladed weapons have broadly fallen out of favor with modern militaries, they still have a role in specialist units. The special issue tactical sword is a razor sharp medium length cutting blade designed to be quickly drawn and used in close quarters.<br> Damage: 1d8+STR<br> AP: 1<br> Weight: 4<br> Notes: Parry +2<br> <br> '''Alloy Knife''': A straightforward construction, this is a combat knife constructed out of alien alloys. Itβs ultra sharp, well balanced and the edge takes a long time to wear down.<br> Damage: 1d8+STR<br> AP: 2<br> Weight: 1<br> Notes: Throwable <br> Quantity: 6<br> <br> '''Alloy Sword''': Similar to the knife, this is a tactical blade, but constructed from alien alloys instead of from carbon steel.<br> Damage: 1d10+STR<br> AP: 3<br> Weight: 3<br> Notes: Parry +2 <br> Quantity: 3<br> <br> '''Alloy Hammer''': A simple weapon, a variant of the breaching hammer; but with a head composed of pure alien alloys. Itβs heavier than a regular hammer, but hits much harder. <br> Damage: 1d12+1d4+STR<br> AP: 6<br> Weight: 15<br> Min Str: 1d10<br> Notes: Double damage against structures and objects<br> Quantity: 1<br> <br>
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