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[[Savage_X-COM | Back to Main Page]] ==Banned Hindrances== * Doubting Thomas: The aliens are here, there's no doubting that. * Young: Kids aren't allowed to serve in combat teams. * Hesitant: With the changes to the initiative rules, this becomes just a straight out advantage ==New Hindrances== '''Bad Connections (Minor)'''<br> Before joining XCOM, your character became involved with an illegal or inappropriate person or organization, and now owes them a favor. At some point in time the person or organization may return to ask a favor of the character, a favor he or she may not refuse without unpleasant consequences. The GM decides when the character has paid the favor, at which time the hindrance disappears.<br> '''Bullet Magnet (Major)'''<br> Some soldiers are just in the wrong place at the wrong time. This character makes a habit of it. This unfortunate soul is hit by accidental fire (using the Innocent Bystander rules) on a 1β2 for single or semi-auto fire; and on a 1β3 for shotguns or full-auto fire. Heβs also hit on a success when under suppressing fire, instead of a success and a raise.<br> '''Disgraced (Minor)'''<br> Your operative made a bad decision or a mistake that resulted in his expulsion from their former agency or organization. They take a -2 with persuasion checks when dealing with people in or associated to their former group<br> '''Flashbacks (Minor)'''<br> The Hero has suffered a traumatic event in his life that has taken a portion of their sanity with it. Whenever the Hero sees or hears an object, person, sound etc. that may have been linked to a specific traumatic event in their life, they must make a Spirit roll. With a failure the hero suffers a flashback and is shaken.<br>
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