Editing
Savage X-COM: New Keywords
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Savage_X-COM | Back to Main Page]] '''CQB:''' This weapon can be fired when you’re being engaged in melee. Any ranged weapon without the CQB trait cannot be used to target an enemy that is engaging you in melee.<br> '''Non-Lethal:''' This weapon does non-lethal damage. This functions as normal except targets dealt their final wound by non-lethal damage are unconscious instead of dead. Unconscious targets who have taken lethal wounds can still die from bleeding out, and will require medical attention. <br> '''Bulky:''' Several of the Weapons Accessories have the Bulky or Bulky 2 keyword. Add up the number of times this keyword appears, with “Bulky 2” counting double, and put the total (e.g., “Bulky 4”) in its Notes. Apply this as a penalty to Thievery rolls to hide the weapon, to Agility rolls to run and reload (see Reloading in Savage Worlds), and to any other tasks made difficult by having an awkward, off-balance weapon (GM’s call). If Bulky is 4 or higher, drawing the weapon requires an action instead of a free action.<br> '''Fragile:''' This keyword reflects stuff added to the gun that is simply less rugged than the firearm itself. This doesn’t cause issues until the weapon is mistreated, at which point the GM may roll a single die to see if something breaks. d10 if it's dropped, d8 if it was used in a melee attack or a d6 if it was directly attacked. If the number is equal to or less than fragile value, a random fragile accessory breaks.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information