Editing Savage X-COM: Primary Weapons

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[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]
  
'''Light Assault Rifle:''' A 5.56 or lighter caliber assault rifle or carbine, which are usually standard issue in many militaries, equipped with selective fire options. A weapon that’s ideal for close and mid range encounters, with a fast firing rate and plenty of options for attachments. The mainstay of the modern infantryman. Examples: M16A1, M4, G36C, L85, AK-74, SCAR-L, XM-8, G11, OICW<br>
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'''Light Assault Rifle:''' A 5.56 or lighter caliber assault rifle or carbine, which are usually standard issue in many militaries, equipped with selective fire options. A weapon that’s ideal for close and mid range encounters, with a fast firing rate and plenty of options for attachments. The mainstay of the modern infantryman. Examples: M16A1, M4, G36C, L85, AK-74, SCAR-L, XM-8, OICW<br>
 
Range: 20/40/80<br>
 
Range: 20/40/80<br>
 
Damage: 2d8<br>
 
Damage: 2d8<br>
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Notes: Three Round Burst, Auto<br>
 
Notes: Three Round Burst, Auto<br>
 
<br>
 
<br>
'''Heavy Assault Rifle:''' A high caliber assault or battle rifle with a heavier round, and a lower firing rate. It has a bit more punch than a light assault rifle, but it doesn’t fire as fast. Useful for medium range encounters. This class of weapon has been somewhat deprecated by modern militaries in favor of higher capacity lighter weapons, but dealing with aliens may require the concept to be revisited. Examples: M14, AKM, FN FAL, G3, SCAR-H<br>
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'''Heavy Assault Rifle:''' A high caliber assault or battle rifle with a heavier round, and a lower firing rate. It has a bit more punch than a light assault rifle, but it doesn’t fire as fast. Useful for medium range encounters. This class of weapon has been somewhat deprecated by modern militaries in favor of higher capacity lighter weapons, but dealing with aliens may require the concept to be revisited. Examples: M14, AKM, FN FAL, G3, SCAR-H<br?
 
Range: 24/48/96<br>
 
Range: 24/48/96<br>
 
Damage: 2d8+1<br>
 
Damage: 2d8+1<br>
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Weight: 8<br>
 
Weight: 8<br>
 
Ammo Weight (8 shells): 2<br>
 
Ammo Weight (8 shells): 2<br>
Notes: Shotgun, CQB<br>
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Notes: Shotgun, combat reload, CQB<br>
 
<br>
 
<br>
 
'''Automatic Shotgun:''' A high powered assault shotgun that can fire much faster than a classic pump action, but with less versatility in its ammo and unfortunately, becomes less wieldy in tight quarters. However, very few things can withstand the raw firepower an automatic shotgun can put out. The large size of shotgun shells means they will burn through ammo very quickly, however, and the shape of the weapon makes them less wieldy in tight quarters. Examples: AA-12, Pancor Jackhammer, Striker, Saiga-12, SPAS-15<br>
 
'''Automatic Shotgun:''' A high powered assault shotgun that can fire much faster than a classic pump action, but with less versatility in its ammo and unfortunately, becomes less wieldy in tight quarters. However, very few things can withstand the raw firepower an automatic shotgun can put out. The large size of shotgun shells means they will burn through ammo very quickly, however, and the shape of the weapon makes them less wieldy in tight quarters. Examples: AA-12, Pancor Jackhammer, Striker, Saiga-12, SPAS-15<br>
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Notes: Shotgun<br>
 
Notes: Shotgun<br>
  
'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base statline<br>
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'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base statline<br?
 
'''Slug'''<br>
 
'''Slug'''<br>
 
Range: 10/20/40<br>
 
Range: 10/20/40<br>
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AP: 2<br>
 
AP: 2<br>
 
Notes: None<br>
 
Notes: None<br>
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<br>
 
'''Beanbag'''<br>
 
'''Beanbag'''<br>
 
Range: 6/12/24<br>
 
Range: 6/12/24<br>
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Damage: 2d8<br>
 
Damage: 2d8<br>
 
Notes: Double damage against objects<br>
 
Notes: Double damage against objects<br>
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<br>
 
'''Explosive'''<br>
 
'''Explosive'''<br>
 
Range: 10/20/40<br>
 
Range: 10/20/40<br>
 
Damage: 2d8<br>
 
Damage: 2d8<br>
 
Notes: Small Blast Template<br>
 
Notes: Small Blast Template<br>
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<br>
 
'''Dragons's Breath'''<br>
 
'''Dragons's Breath'''<br>
 
Range: COne<br>
 
Range: COne<br>
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Range: 50/100/200<br>
 
Range: 50/100/200<br>
 
Damage: 2d10+2<br>
 
Damage: 2d10+2<br>
AP: <br>
+
AP: 4br>
 
ROF: 1<br>
 
ROF: 1<br>
 
Shots: 6<br>
 
Shots: 6<br>
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'''Rocket Launcher:''' A potent shoulder mounted anti-tank weapon capable of delivering a devastating payload. X-COM has supplies of high explosive and anti-tank rockets available, and there are suppliers capable of providing incendiary rockets as well. Examples: Panzerfaust-3, M72 LAW, AT4, RPG-7<br>
 
'''Rocket Launcher:''' A potent shoulder mounted anti-tank weapon capable of delivering a devastating payload. X-COM has supplies of high explosive and anti-tank rockets available, and there are suppliers capable of providing incendiary rockets as well. Examples: Panzerfaust-3, M72 LAW, AT4, RPG-7<br>
 
Range: 24/48/96<br>
 
Range: 24/48/96<br>
Damage: <br>
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Damage: 4d6<br>
AP: <br>
+
AP: 0<br>
 
ROF: 1<br>
 
ROF: 1<br>
 
Shots: 1<br>
 
Shots: 1<br>
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Weight: 20<br>
 
Weight: 20<br>
 
Rocket Weight: 10<br>
 
Rocket Weight: 10<br>
Notes: <br>
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Notes: Large Burst Template, Snapfire<br>
 
<br>
 
<br>
'''Rocket types:''' The rocket launcher can carry several different rockets.<br>
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'''Rocket types:''' The rocket launcher can carry several different rockets. The default rocket is the High Explosive. Alternatives are listed below<br>
'''HE Rocket'''<br>
 
Damage: 4d6<br>
 
AP: 0<br>
 
Notes: Large Burst Template, Snapfire<br>
 
 
'''AT Rocket'''<br>
 
'''AT Rocket'''<br>
 
Damage: 5d6<br>
 
Damage: 5d6<br>
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Notes: Large Burst Template, Snapfire, Heavy Weapon, permanently reduces target's armor by 5<br>
 
Notes: Large Burst Template, Snapfire, Heavy Weapon, permanently reduces target's armor by 5<br>
 
<br>
 
<br>
'''Personal Grenade Launcher:''' A rifle length, hand held grenade launcher, capable of rapidly firing multiple grenades and loading a variety of different explosives. Useful for squad support, and less destructive than rocket launchers, making them more ideal for urban operations. They weight less too. Examples: XM25, S&T Daewoo K11, Milkor MGL, RG-6<br>
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Personal Grenade Launcher: A rifle length, hand held grenade launcher, capable of rapidly firing multiple grenades and loading a variety of different explosives. Useful for squad support, and less destructive than rocket launchers, making them more ideal for urban operations. They weight less too. Examples: XM25, S&T Daewoo K11, Milkor MGL, RG-6<br>
Range: 20/40/80<br>
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Range: <br>
Damage: 3d6<br>
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Damage: <br>
AP: 2<br>
 
ROF: 2<br>
 
Shots: 6<br>
 
Min Str: d6<br>
 
Weight: 14<br>
 
Magazine Weight: 5<br>
 
Notes: Medium Burst Template, Only uses 2 shots when fired on ROF 2<br>
 
<br>
 
'''Under barrel Grenade Launcher:''' An under barrel attachment for assault rifles, this weapon fires a single grenade; providing variety and devastation in one, lethal package. It can give an infantryman’s rifle a much needed explosive punch in a pinch. These stats can also be used a standalone, single shot grenade launcher: AG-36, M203, China Lake, M79<br>
 
Range: 20/40/80<br>
 
Damage: 3d6<br>
 
 
AP: 0<br>
 
AP: 0<br>
ROF: 1<br>
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ROF: <br>
Shots: 1<br>
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Shots: <br>
Min Str: d4<br>
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Min Str: <br>
Weight: 4<br>
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Weight: <br>
Magazine Weight: 1<br>
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Magazine Weight: <br>
Notes: Reload 2, Bulky 2, Medium Burst Template<br>
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Notes: <br
<br>
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'''Grenades:''' The listed grenades for the grenader launchers are standard HE grenades. Alternative grenades are listed below<br>
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'''Flare Grenade'''<br>
 
Damage: 2<br>
 
Notes: Light in a LBT<br>
 
'''Incendiary Grenade'''<br>
 
Damage: 3d6<br>
 
Notes: Medium Burst Template, flammable objects in burst catch on fire on 5-6 on a d6<br>
 
'''Smoke Grenade'''<br>
 
Damage: 0<br>
 
Notes: Large Burst Template, gives heavy cover for two turns and blocks vision<br>
 
<br>
 
'''Flamethrower:''' A bulky weapon that sprays flammable gel over its targets, igniting them and everything surrounding them. It requires the user to wear a fuel tank on his or her back that, despite media beliefs, does not explode dramatically when shot. While these weapons have mostly been deprecated in recent years due to moral and technological concerns (fire is a horrific weapon, the increasing prevalence of urban combat where flamethrowers are worse than useless and the development of close in air support), aliens may be susceptible to fire, so X-COM is making a point of acquiring several samples for a prototype program. Use of this weapon is not recommended in an urban environment. Or near civilians. Or near anything you love or care about. Fire does not discriminate.<br>
 
Range: Cone Template<br>
 
Damage: 2d10<br>
 
AP: 0<br>
 
ROF: 1<br>
 
Shots: 8<br>
 
Min Str: d6<br>
 
Weight: 35<br>
 
Magazine Weight: 20<br>
 
Notes: Ignites targets on fire on 4-6, Pace -1, Reload 6<br>
 
  
  

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