Editing Savage X-COM: Primary Weapons

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[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]
  
'''Light Assault Rifle:''' A 5.56 or lighter caliber assault rifle or carbine, which are usually standard issue in many militaries, equipped with selective fire options. A weapon that’s ideal for close and mid range encounters, with a fast firing rate and plenty of options for attachments. The mainstay of the modern infantryman. Examples: M16A1, M4, G36C, L85, AK-74, SCAR-L, XM-8, G11, OICW<br>
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'''Light Assault Rifle:''' A 5.56 or lighter caliber assault rifle or carbine, which are usually standard issue in many militaries, equipped with selective fire options. A weapon that’s ideal for close and mid range encounters, with a fast firing rate and plenty of options for attachments. The mainstay of the modern infantryman. Examples: M16A1, M4, G36C, L85, AK-74, SCAR-L, XM-8, OICW<br>
 
Range: 20/40/80<br>
 
Range: 20/40/80<br>
 
Damage: 2d8<br>
 
Damage: 2d8<br>
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Notes: Three Round Burst, Auto<br>
 
Notes: Three Round Burst, Auto<br>
 
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'''Heavy Assault Rifle:''' A high caliber assault or battle rifle with a heavier round, and a lower firing rate. It has a bit more punch than a light assault rifle, but it doesn’t fire as fast. Useful for medium range encounters. This class of weapon has been somewhat deprecated by modern militaries in favor of higher capacity lighter weapons, but dealing with aliens may require the concept to be revisited. Examples: M14, AKM, FN FAL, G3, SCAR-H<br>
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'''Heavy Assault Rifle:''' A high caliber assault or battle rifle with a heavier round, and a lower firing rate. It has a bit more punch than a light assault rifle, but it doesn’t fire as fast. Useful for medium range encounters. This class of weapon has been somewhat deprecated by modern militaries in favor of higher capacity lighter weapons, but dealing with aliens may require the concept to be revisited. Examples: M14, AKM, FN FAL, G3, SCAR-H<br?
 
Range: 24/48/96<br>
 
Range: 24/48/96<br>
 
Damage: 2d8+1<br>
 
Damage: 2d8+1<br>
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Weight: 8<br>
 
Weight: 8<br>
 
Ammo Weight (8 shells): 2<br>
 
Ammo Weight (8 shells): 2<br>
Notes: Shotgun, CQB<br>
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Notes: Shotgun, combat reload, CQB<br>
 
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'''Automatic Shotgun:''' A high powered assault shotgun that can fire much faster than a classic pump action, but with less versatility in its ammo and unfortunately, becomes less wieldy in tight quarters. However, very few things can withstand the raw firepower an automatic shotgun can put out. The large size of shotgun shells means they will burn through ammo very quickly, however, and the shape of the weapon makes them less wieldy in tight quarters. Examples: AA-12, Pancor Jackhammer, Striker, Saiga-12, SPAS-15<br>
 
'''Automatic Shotgun:''' A high powered assault shotgun that can fire much faster than a classic pump action, but with less versatility in its ammo and unfortunately, becomes less wieldy in tight quarters. However, very few things can withstand the raw firepower an automatic shotgun can put out. The large size of shotgun shells means they will burn through ammo very quickly, however, and the shape of the weapon makes them less wieldy in tight quarters. Examples: AA-12, Pancor Jackhammer, Striker, Saiga-12, SPAS-15<br>
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Range: 50/100/200<br>
 
Range: 50/100/200<br>
 
Damage: 2d10+2<br>
 
Damage: 2d10+2<br>
AP: <br>
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AP: 4br>
 
ROF: 1<br>
 
ROF: 1<br>
 
Shots: 6<br>
 
Shots: 6<br>
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'''Rocket Launcher:''' A potent shoulder mounted anti-tank weapon capable of delivering a devastating payload. X-COM has supplies of high explosive and anti-tank rockets available, and there are suppliers capable of providing incendiary rockets as well. Examples: Panzerfaust-3, M72 LAW, AT4, RPG-7<br>
 
'''Rocket Launcher:''' A potent shoulder mounted anti-tank weapon capable of delivering a devastating payload. X-COM has supplies of high explosive and anti-tank rockets available, and there are suppliers capable of providing incendiary rockets as well. Examples: Panzerfaust-3, M72 LAW, AT4, RPG-7<br>
 
Range: 24/48/96<br>
 
Range: 24/48/96<br>
Damage: <br>
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Damage: 4d6<br>
AP: <br>
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AP: 0<br>
 
ROF: 1<br>
 
ROF: 1<br>
 
Shots: 1<br>
 
Shots: 1<br>
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Weight: 20<br>
 
Weight: 20<br>
 
Rocket Weight: 10<br>
 
Rocket Weight: 10<br>
Notes: <br>
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Notes: Large Burst Template, Snapfire<br>
 
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'''Rocket types:''' The rocket launcher can carry several different rockets.<br>
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'''Rocket types:''' The rocket launcher can carry several different rockets. The default rocket is the High Explosive. Alternatives are listed below<br>
'''HE Rocket'''<br>
 
Damage: 4d6<br>
 
AP: 0<br>
 
Notes: Large Burst Template, Snapfire<br>
 
 
'''AT Rocket'''<br>
 
'''AT Rocket'''<br>
 
Damage: 5d6<br>
 
Damage: 5d6<br>

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