Editing Savage X-COM: XCOM Structure

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 24: Line 24:
 
First is the Sword teams. Consisting of operators recruited from Tier One special forces units and similarly skilled groups, they are the first contact response. Deploying in Skyrangers, they take the lead on alien abduction, UFO shootdowns and other incidents. The chief trait X-COM looks for is adaptability. A traditional special forces team can spend months preparing for an operation, often rehearsing with replicas of the target location. X-COM teams can, if they're lucky, have just hours to prepare after being alerted to an alien incursion. X-COM teams need to be ready to face an unknown enemy, in unknown territory, with superior technology. High casualties are, unfortunately, expected in the early stages of the war<br>
 
First is the Sword teams. Consisting of operators recruited from Tier One special forces units and similarly skilled groups, they are the first contact response. Deploying in Skyrangers, they take the lead on alien abduction, UFO shootdowns and other incidents. The chief trait X-COM looks for is adaptability. A traditional special forces team can spend months preparing for an operation, often rehearsing with replicas of the target location. X-COM teams can, if they're lucky, have just hours to prepare after being alerted to an alien incursion. X-COM teams need to be ready to face an unknown enemy, in unknown territory, with superior technology. High casualties are, unfortunately, expected in the early stages of the war<br>
  
βˆ’
Second are the Shield teams. Tier two troops recruited from regular military units who handle base defence and security, as well as clean up details; following up and securing alien sites after Sword teams have cleared them and when the techs are moving in. In addition, if an X-COM needs support from regular troops for a mission, the Shield teams will be there. Known as blueshirts, for their own base uniforms, Shield teams also keep a handle on X-COM bases, when operatives get too rowdy during R&R<br>
+
Second are the Shield teams. Tier two troops recruited from regular military units who handle base defence and security, as well as clean up details; following up and securing alien sites after Sword teams have cleared them and when the techs are moving in. In addition, if an X-COM needs support from regular troops for a mission, the Shield teams will be there. Known as blueshirts, for their own base uniforms, Shield teams also keep a handle <br>
βˆ’
 
 
βˆ’
Finally, there's the air wing. The best fighter pilots in the world, recruited to man and fly X-COM's interceptors, and take the fight to the aliens in the skies and beyond. A dangerous job, UFOs are far more powerful than human jets and modern weapons can't target them from the range pilots are used to; X-COM's pilots are the old style of flying aces, getting close and engaging in dogfights, knowing that every mission is the difference between life and death.<br>
 
  
 
===Research and Development===
 
===Research and Development===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)