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===Setting Rules===
 
===Setting Rules===
* '''Best of the Best:''' Payers start with 16 skill points instead of 12, and get an extra attribute boost and edge at character creation; to represent being drawn from the world's best units.<br>
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'''Best of the Best:''' Payers start with 16 skill points instead of 12, and get an extra attribute boost and edge at character creation; to represent being drawn from the world's best units.<br>
* '''Creative Combat:''' When making a successful Test check in combat and getting a raise, roll on the Creative Combat page on page 137 for the extra benefit<br>
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* '''Elite Forces:''' Characters can spend a Benny to gain the one-time use of a Combat Edge. They have to meet the Rank and any Edge requirements as usual but can ignore Trait requirements. Multiple Bennies can be spent in one round for multiple Edges, either for different effects or in order to meet a needed requirement to gain another Edge. If duration matters for the edge, it lasts until the start of their next turn.<br>
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'''Creative Combat:''' When making a successful Test check in combat and getting a raise, roll on the Creative Combat page on page 137 for the extra benefit<br>
* '''Gritty Damage:''' Whenever a Wild Card takes a Wound, roll on the Injury Table and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually caused). A hero who takes two Wounds from an attack, for example, rolls once on the Injury Table. Injuries sustained in this way are cured when the Wound is healed. Injuries sustained via Incapacitation may be temporary or permanent as usual. A Shaken character who’s Shaken a second time (from damage) receives a Wound as usual but does not roll on the Injury Table.<br>
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'''Elite Forces:''' Characters can spend a Benny to gain the one-time use of a Combat Edge. They have to meet the Rank and any Edge requirements as usual but can ignore Trait requirements. Multiple Bennies can be spent in one round for multiple Edges, either for different effects or in order to meet a needed requirement to gain another Edge. If duration matters for the edge, it lasts until the start of their next turn.<br>
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<br>
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'''Gritty Damage:''' Whenever a Wild Card takes a Wound, roll on the Injury Table and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually caused). A hero who takes two Wounds from an attack, for example, rolls once on the Injury Table. Injuries sustained in this way are cured when the Wound is healed. Injuries sustained via Incapacitation may be temporary or permanent as usual. A Shaken character who’s Shaken a second time (from damage) receives a Wound as usual but does not roll on the Injury Table.<br>
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===House Rules===
 
===House Rules===
*'''Initiative:''' Initiative in Savage Worlds uses playing cards, which has trigger various edges and effects (such as the Joker). We will still draw cards (rather, I'll draw cards and tell you what you get) to determine these effects, but the actual initiative will be using popcorn. First a PC goes, then a NPC (or group of identical extras), then a PC, etc. etc. and switch back and forth until everyone has gone. The reason for this is because, in my experience, it makes play by post games go much faster instead of having to wait for individual people's turns to come up. People can go when they're available, instead of waiting for both their turn to come up and for them to be available.<br>
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*Initiative: Initiative in Savage Worlds still uses cards, which has trigger various edges and effects (such as the Joker). We will still draw cards (rather, I'll draw cards and tell you what you get) to determine these effects, but the actual initiative will be using popcorn. First a PC goes, then a NPC (or group of identical extras), then a PC, etc. etc. and switch back and forth until everyone has gone. The reason for this is because, in my experience, it makes play by post games go much faster instead of having to wait for individual people's turns to come up. People can go when they're available, instead of waiting for both their turn to come up and for them to be available.<br>
  
 
===Character Creation===
 
===Character Creation===
Character creation will use the standard Savage Worlds rules. Characters must be human (at the start of the campaign) and go through the regular creation process, with the exception that money is not involved.<br>
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Character creation will use the standard Savage Worlds rules. Characters must be human (at the start of the campaign) and go through the regular creation process.<br>
 
<br>
 
<br>
For gear, as members of a military unit, X-COM operatives, obviously, do not have to buy their own guns. Instead, they can take any items they want from the list of X-COM equipment, up to their maximum carrying capacity. At the start of the game, only human gear is available, but in unlimited quantities. Eventually, more advanced gear will become available and there may be restrictions on how much can be taken into the field. All weapons and equipment should be selected from the list in the wiki, as opposed to the core book. If you feel something is missing, let me know, and I may add it if I agree.<br>
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For gear, as members of a military unit, X-COM operatives, obviously, do not have to buy their own guns. Instead, they can take any items they want from the list of X-COM equipment, up to their maximum carrying capacity. At the start of the game, only human gear is available, but in unlimited quantities. Eventually, more advanced gear will become available and there may be restrictions on how much can be taken into the field.<br>
 
<br>
 
<br>
 
In the event that access to money becomes relevant for the plot, any X-COM operative can be assumed to be have a few hundred dollars or the local equivalent. Rich and Very Rich characters will have access to much more. A character with the poverty hindrance will never have enough money if they need it for some reason.<br>
 
In the event that access to money becomes relevant for the plot, any X-COM operative can be assumed to be have a few hundred dollars or the local equivalent. Rich and Very Rich characters will have access to much more. A character with the poverty hindrance will never have enough money if they need it for some reason.<br>
  
 
==Characters==
 
==Characters==
[[Daxton "Wells" Robins]]
 
 
[[Erebus Matheson]]
 
 
[[Mireille Dembélé | Mireille "Ombre" Dembélé]]
 
 
[[Ivy Winters]]
 
 
[[RH Walker]]
 
 
 
====Former Squadmates====
 
[[Diego "Papa Bear" Montoya]]
 
 
[[Abraham Boone]]
 
  
 
==Links==
 
==Links==
* [https://docs.google.com/spreadsheets/d/1X7gQctsnRB37saMGjhcZ4JQNNdt3jb9Cx-ydNQV6J0Q/edit?usp=sharing Combat Tracker]
 
* [https://forum.rpg.net/index.php?threads/recruitment-x-com-area-51-savage-worlds-adventure-edition.915810 Recruitment Thread]
 
* [https://forum.rpg.net/index.php?threads/x-com-area-51.915927/ OOC Thread]
 
* [https://forum.rpg.net/index.php?threads/x-com-area-51.916002/ IC Thread]
 
  
 
==Setting==
 
==Setting==
 
[[Savage_X-COM: XCOM Structure|X-COM Structure]]<br>
 
[[Savage_X-COM: XCOM Structure|X-COM Structure]]<br>
 
[[Savage_X-COM: Area 51 Dramatis Personae|Area 51 Dramatis Personae]]<br>
 
[[Savage_X-COM: Area 51 Dramatis Personae|Area 51 Dramatis Personae]]<br>
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[[Savage_X-COM: World Politics|World Politics]]<br>
 
[[Savage_X-COM: Timeline|Timeline]]<br>
 
[[Savage_X-COM: Timeline|Timeline]]<br>
 
[[Savage_X-COM: UFOPaedia|UFOPaedia]]<br>
 
[[Savage_X-COM: UFOPaedia|UFOPaedia]]<br>
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[[Savage_X-COM: Personal Gear|Personal Gear]]<br>
 
[[Savage_X-COM: Personal Gear|Personal Gear]]<br>
 
[[Savage_X-COM: Vehicles|Vehicles]]<br>
 
[[Savage_X-COM: Vehicles|Vehicles]]<br>
 
==Other==
 
[[Savage_X-COM: New Combat Rules|New Combat Rules]]<br>
 
[[Savage_X-COM: Downtime Actions|Downtime Actions]]<br>
 
[[Savage_X-COM: Allied NPCs|Allied NPCs]]<br>
 
[[Savage_X-COM: Squads|Squads]]<br>
 

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