Editing Savage X-COM UFOPaedia New Equipment

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[[Savage_X-COM: UFOPaedia | Back to UFOPaedia]]
 
[[Savage_X-COM: UFOPaedia | Back to UFOPaedia]]
  
'''SCOPE''': A fully holographic gun sight, made possible by reverse engineering alien sights and targeting technology. It automatically adjusts for range and wind, and tracks hits and ballistic trajectories onto the user’s HUD.<br>
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SCOPE: A fully holographic gun sight, made possible by reverse engineering alien sights and targeting technology. It automatically adjusts for range and wind, and tracks hits and ballistic trajectories onto the user’s HUD.<br>
 
Weight: 1 <br>
 
Weight: 1 <br>
 
Location: Optics<br>
 
Location: Optics<br>
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Quantity: 8<br>
 
Quantity: 8<br>
 
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'''Proximity Grenade''': Another upgrade to our weaponry using techniques derived from the alien targeting mechanisms. The proximity grenade is a standard fragmentation grenade, with a sensor that can detect when a humanoid moves close to it. X-COM operatives and aligned personnel have beacons in their armor, that will prevent the grenade from detonating as long as the beacon is within the blast radius. Note that civilians and other personnel will trigger the proximity sensor.<br>
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Proximity Grenade: Another upgrade to our weaponry using techniques derived from the alien targeting mechanisms. The proximity grenade is a standard fragmentation grenade, with a sensor that can detect when a humanoid moves close to it. X-COM operatives and aligned personnel have beacons in their armor, that will prevent the grenade from detonating as long as the beacon is within the blast radius. Note that civilians and other personnel will trigger the proximity sensor.<br>
  
 
If the grenade does not detonate after one hour, it will automatically defuse itself. This feature can be disabled by a Hacking check.<br>
 
If the grenade does not detonate after one hour, it will automatically defuse itself. This feature can be disabled by a Hacking check.<br>
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Quantity: 14<br>
 
Quantity: 14<br>
 
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'''Alloy Plating''': Alloy plates, recovered hull material from UFOs, have been shaped and modified to be a replacement for ceramic plates in modern body armor. The boost is moderate, but it is lightweight, strong and will have no impact on soldier manoeuvrability. It’s very reliable against repeated hits.<br>
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Alloy Plating: Alloy plates, recovered hull material from UFOs, have been shaped and modified to be a replacement for ceramic plates in modern body armor. The boost is moderate, but it is lightweight, strong and will have no impact on soldier manoeuvrability. It’s very reliable against repeated hits.<br>
  
 
Any given suit of armor can only take one armor mod<br>
 
Any given suit of armor can only take one armor mod<br>
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Quantity: 14<br>
 
Quantity: 14<br>
 
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'''Alloy Knife''': A straightforward construction, this is a combat knife constructed out of alien alloys. It’s ultra sharp, well balanced and the edge takes a long time to wear down.<br>
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Alloy Knife: A straightforward construction, this is a combat knife constructed out of alien alloys. It’s ultra sharp, well balanced and the edge takes a long time to wear down.<br>
 
Damage: 1d8+STR<br>
 
Damage: 1d8+STR<br>
 
AP: 2<br>
 
AP: 2<br>
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Quantity: 6<br>
 
Quantity: 6<br>
 
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'''Alloy Sword''': Similar to the knife, this is a tactical blade, but constructed from alien alloys instead of from carbon steel.<br>
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Alloy Sword: Similar to the knife, this is a tactical blade, but constructed from alien alloys instead of from carbon steel.<br>
 
Damage: 1d10+STR<br>
 
Damage: 1d10+STR<br>
 
AP: 3<br>
 
AP: 3<br>
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Quantity: 3<br>
 
Quantity: 3<br>
 
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'''Alloy Hammer''': A simple weapon, a variant of the breaching hammer; but with a head composed of pure alien alloys. It’s heavier than a regular hammer, but hits much harder. <br>
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Alloy Hammer: A simple weapon, a variant of the breaching hammer; but with a head composed of pure alien alloys. It’s heavier than a regular hammer, but hits much harder. <br>
 
Damage: 1d12+1d4+STR<br>
 
Damage: 1d12+1d4+STR<br>
 
AP: 6<br>
 
AP: 6<br>
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Quantity: 1<br>
 
Quantity: 1<br>
 
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'''EMP Grenades''': A prototype weapon being used by the multinational count terrorist teams, the EMP grenades is an extremely powerful electromagnetic bomb that destroys electronics. Counterterrorist teams use them to destroy lights, wreck modern cars and disable electronically armed explosives in advance of an assault. Their efficacy on alien equipment is unknown. Electronic equipment caught in the radius of this blast will be destroyed, not turned off for a few minutes.<br>
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EMP Grenades: A prototype weapon being used by the multinational count terrorist teams, the EMP grenades is an extremely powerful electromagnetic bomb that destroys electronics. Counterterrorist teams use them to destroy lights, wreck modern cars and disable electronically armed explosives in advance of an assault. Their efficacy on alien equipment is unknown. Electronic equipment caught in the radius of this blast will be destroyed, not turned off for a few minutes.<br>
 
Range: 5/10/20<br>
 
Range: 5/10/20<br>
 
Damage: 2d12<br>
 
Damage: 2d12<br>

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