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* S 9; I 8; W 11; D 11; Co 17; Ch 10
 
* S 9; I 8; W 11; D 11; Co 17; Ch 10
 
* HP 8!!!; AC 6; AL N
 
* HP 8!!!; AC 6; AL N
* '''XP:''' 0 (2,000 needed)
+
* Money: 0 gp
* '''Money:''' 0 gp
+
* Equipment: leather armor, shield, short sword, daggers (3), 2 small sacks, standard rations (double amount), wineskin (full), lantern, tinderbox, oil (4)
* '''Equipment:''' leather armor, shield, short sword, daggers (3), 2 small sacks, standard rations (double amount), wineskin (full), lantern, tinderbox, oil (4)
 
* '''Encumbrance:''' lightly encumbered (440 coins) — 90’ (30’) movement rate
 
 
 
'''Special Abilities'''
 
* Ability Scores: +2 to hit points per hit die due to constitution
 
* Halfling Abilities: +1 to missile attacks; -2 to AC when being attacked by larger than man-sized creatures; +1 to personal initiative; 10% chance to be noticed in the wilds or 1-2 on d6 chance in dungeons when hiding
 
* Prime Requisite: none added to earned xp
 
* Languages: speaks Common (Thyatian), and halfling
 
  
 
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* HP 3; AC 5; AL L
 
* HP 3; AC 5; AL L
 
* Spells: charm person
 
* Spells: charm person
* '''XP:''' 0 (4,000 needed)
+
* Money: 37 gp
* '''Money:''' 37 gp
+
* Equipment: chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin, wolfsbane (1 bunch)
* '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin, wolfsbane (1 bunch)
 
* '''Encumbrance:''' moderately encumbered (617 coins) — 60’ (20’) movement rate
 
 
 
'''Special Abilities'''
 
* Ability Scores: -1 to hit due to strength; +1 to saving throws vs. spells due to wisdom
 
* Elf Abilities: infravision to 60'; find secret doors on 1-2 on d6; cannot be paralyzed by ghouls;
 
* Elf Spells: ''charm person'' (1st-level)
 
* Prime Requisite: none added to earned xp
 
* Languages: speaks Common (Thyatian), Elvish, Orc, Hobgoblin and Gnoll
 
  
 
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* S 10; I 10; W 11; D 13; Co 11; Ch 11
 
* S 10; I 10; W 11; D 13; Co 11; Ch 11
 
* HP 2; AC 6; AL N
 
* HP 2; AC 6; AL N
* '''XP:''' 0 (1,200 needed)
+
* Money: 1 gp
* '''Money:''' 1 gp
+
* Equipment: leather armor, short sword, short bow, quiver with arrows (20), backpack, oil (4 flasks), tinderbox, standard rations, wineskin, lantern
* '''Equipment:''' leather armor, short sword, short bow, quiver with arrows (20), backpack, oil (4 flasks), tinderbox, standard rations, wineskin, lantern
 
* '''Encumbrance:''' unencumbered (318 coins) — 120’ (40’) movement rate
 
 
 
'''Special Abilities'''
 
* Ability Scores: +1 to hit with ranged weapons and -1 to AC due to dexterity
 
* Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6; When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 
  
 
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