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* Ability Scores: -1 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; +1 to ranged weapon attacks and -1 AC bonus due to dexterity; -1 hit point per hit die due to constitution
 
* Ability Scores: -1 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; +1 to ranged weapon attacks and -1 AC bonus due to dexterity; -1 hit point per hit die due to constitution
 
* Magic-User Spells: ''read languages'' (1st-level); ''shield'' (1st-level)
 
* Magic-User Spells: ''read languages'' (1st-level); ''shield'' (1st-level)
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), alignment, and Gnoll
 
 
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'''Andrey Rubikov'''
 
 
* 1st Level Thief
 
* S 7; I 8; W 7; D 13; Co 14; Ch 5
 
* HP 2; AC 8; AL N
 
* '''XP:''' 0 (1,500 needed)
 
* '''Money:''' 0 gp
 
* '''Equipment:''' daggers (4), crossbow, case with 30 quarrels, 50’ rope, 2 small sacks, thieves' tools
 
* '''Encumbrance:''' unencumbered (180 coins) — 120’ (40’) movement rate
 
'''Special Abilities'''
 
* Ability Scores: -1 to hit and damage and opening doors with strength; -1 to saving throws vs. spells due to wisdom; +1 to ranged weapon attacks and -1 AC bonus due to dexterity; +1 hit point per hit die due to constitution; -1 reaction due to charisma
 
* Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6; When striking unnoticed from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
 
 
* Prime Requisite: +5% added to earned xp
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), alignment, and Gnoll
 
* Languages: speaks Common (Thyatian), alignment, and Gnoll

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