Editing Save or Die

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 12: Line 12:
 
''(two-by-two)''
 
''(two-by-two)''
  
Lord Spock (5/5) | Elisa (6/6 hp)
+
vector (7/7 hp)| Dim (9/9 hp)
  
Hurk (6/6 hp)
+
Osseous* (1/1 hp) | Vadim* (3/3 hp)
  
Osseous (1/1 hp) * | Vadim (3/3 hp) *
+
Ned (3/3 hp) | Elisa (6/6 hp)
 
 
Ned (3/3 hp) | Remius (3/3 hp)
 
  
 
-*Lantern
 
-*Lantern
  
'''Party Move:''' 60’ (20’)
+
'''Party Move:''' 30’ (10’)
 
 
'''Hurk (charmed goblin).''' AL C; AC 6; HD 1-1; hit points 6/6; #AT; 1; DMG hand axe (1d6); ML 7
 
  
 
==Current Maps==
 
==Current Maps==
 
+
[[File:Save_or_Die_B1_Great_Hall.jpg|300 px]]
Castle level
 
[[File:Save_or_Die_B1_08.jpg|300 px]]
 
Dungeon level
 
[[File:Save_or_Die_B1_23.jpg|300 px]]
 
  
 
==Player Characters==
 
==Player Characters==
Line 47: Line 39:
 
* S 10; I 10; W 10; D 12; Co 7; Ch 13
 
* S 10; I 10; W 10; D 12; Co 7; Ch 13
 
* HP 3; AC 7; AL N
 
* HP 3; AC 7; AL N
* '''XP:''' 70 (1,200 needed)
+
* '''XP:''' 13 (1,200 needed)
* '''Money:''' 12 gp, 1 ep, 41 sp
+
* '''Money:''' 40 sp
* '''Equipment:''' leather armor, sling (29 stones), Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock, rope (50’)
+
* '''Equipment:''' leather armor, sling, Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock.
* '''Encumbrance:''' unencumbered (384 coins) — 120’ (40’) movement rate
+
* '''Encumbrance:''' unencumbered (360 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
Line 56: Line 48:
 
* Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6
 
* Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6
 
* When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
 
* When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
 +
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 +
 +
----
 +
 +
===Dim the Gregarious===
 +
 +
Played by [https://forum.rpg.net/member.php?16663-The-Hooded-Ronin The Hooded Ronin]
 +
 +
* Level 1 Fighter
 +
* S 13; I 7; W 6; D 8; Co 14; Ch 12
 +
* HP 9; AC 3; AL L
 +
* '''XP:''' 14 (2,000 needed)
 +
* '''Money:''' 8 gp
 +
* '''Equipment:''' plate mail, shield, sword, backpack, rope, standard rations, wineskin
 +
* '''Encumbrance:''' moderately encumbered (758 coins) — 60’ (20’) movement rate
 +
 +
'''Special Abilities'''
 +
* Ability Scores: +1 to hit, damage and opening doors due to strength; -1 to saving throws vs. spells due to wisdom; -1 to hit with ranged weapons and +1 AC penalty due to dexterity; +1 hp per hit die due to constitution
 +
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
  
Line 67: Line 78:
 
* S 6; I 16; W 14; D 10; Co 7; Ch 9
 
* S 6; I 16; W 14; D 10; Co 7; Ch 9
 
* HP 1; AC 9; AL ?
 
* HP 1; AC 9; AL ?
* '''XP:''' 76 (2,500 needed)
+
* '''XP:''' 14 (2,500 needed)
* '''Money:''' 48 gp, 1 ep, 1 sp
+
* '''Money:''' 33 gp
* '''Equipment:''' dagger, backpack, oil (3), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
+
* '''Equipment:''' dagger, backpack, oil (5), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
* '''Encumbrance:''' unencumbered (130 coins) — 120’ (40’) movement rate
+
* '''Encumbrance:''' unencumbered (113 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
 
* Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution
 
* Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution
* Magic-User Abilities: Spells — ''charm person'' (1st); ''sleep'' (1st; memorized)
+
* Magic-User Abilities: Spells — ''charm person'' (1st)
 
* Prime Requisite: +10% added to earned xp
 
* Prime Requisite: +10% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?
Line 87: Line 98:
 
* S 11; I 17; W 8; D 4; Co 11; Ch 12
 
* S 11; I 17; W 8; D 4; Co 11; Ch 12
 
* HP 3; AC 11; AL N
 
* HP 3; AC 11; AL N
* '''XP:''' 76 (2,500 needed)
+
* '''XP:''' 14 (2,500 needed)
* '''Money:''' 15 gp, 1 ep, 1 sp
+
* '''Money:''' 0 gp
 
* '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack
 
* '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack
* '''Encumbrance:''' unencumbered (107 coins) — 120’ (40’) movement rate
+
* '''Encumbrance:''' unencumbered (83 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
 
* Ability Scores: +2 added languages due to intelligence; -1 to saving throws vs. spells due to wisdom; -2 to hit with ranged weapons, and +2 AC penalty due to dexterity
 
* Ability Scores: +2 added languages due to intelligence; -1 to saving throws vs. spells due to wisdom; -2 to hit with ranged weapons, and +2 AC penalty due to dexterity
* Magic-User Abilities: Spells — ''charm person'' (1st); ''sleep'' (1st)
+
* Magic-User Abilities: Spells — ''sleep'' (1st)
 
* Prime Requisite: +10% added to earned xp
 
* Prime Requisite: +10% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?
Line 106: Line 117:
 
* 1st Level Fighter
 
* 1st Level Fighter
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
* HP 6/6; AC 5; AL L
+
* HP 6/6; AC 6; AL L
* '''XP:''' 69 (2,000 needed)
+
* '''XP:''' 13 (2,000 needed)
* '''Money:''' 6 gp, 1 ep, 1 sp
+
* '''Money:''' 4 gp
* '''Equipment:''' leather armor, shield, short sword, spear, long bow, quiver with arrows (17), backpack, oil (4 flasks), tinderbox, standard rations, wineskin
+
* '''Equipment:''' leather armor, short sword, long bow, quiver with arrows (20), backpack, oil (5 flasks), tinderbox, standard rations, wineskin
* '''Encumbrance:''' lightly encumbered (488 coins) — 90’ (30’) movement rate
+
* '''Encumbrance:''' unencumbered (344 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
Line 118: Line 129:
 
----
 
----
  
===Remius the Golden===
+
===Vector Maximus===
 
 
Played by [https://forum.rpg.net/member.php?78222-Mr-Kent Mr. Kent]
 
 
 
* 1st Level Cleric
 
* S 16; I 13; W 17; D 8; Co 13; Ch 14
 
* HP 3; AC 5; AL L
 
* '''XP:''' 52 (1,500 needed)
 
* '''Money:''' 15 gp, 1 ep, 1 sp
 
* '''Equipment:''' chain mail armor, shield, warhammer, holy symbol, backpack, standard rations, wineskin, oil (2)
 
* '''Encumbrance:''' moderately encumbered (628 coins) — 60’ (20’) movement rate
 
 
 
'''Special Abilities'''
 
* Ability Scores: +2 to hit and damage and opening doors with strength; +2 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution; +1 to reactions due to charisma
 
* Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11)
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional
 
 
 
----
 
 
 
===Lord Spock===
 
  
 
Played by [https://forum.rpg.net/member.php?6815-Space-Cowboy Space Cowboy]
 
Played by [https://forum.rpg.net/member.php?6815-Space-Cowboy Space Cowboy]
  
* 1st Level Elf
+
* 1st Level Dwarf
* S 13; I 10; W 9; D 10; Co 11; Ch 11
+
* S 16; I 11; W 14; D 6; Co 15; Ch 9
* HP 5; AC 5; AL L
+
* HP 7; AC 6; AL L
* Spells: ''sleep'', ''read magic''
+
* '''XP:''' 0 (2,200 needed)
* '''XP:''' 6 (4,000 needed)
+
* '''Money:''' 53 gp
* '''Money:''' 3 gp
+
* '''Equipment:''' plate mail armor, shield, long sword, hand axe (2), backpack, iron spikes, small hammer, standard rations, wineskin, oil (5), rope, tinderbox, 10’ pole
* '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin, Wooden Pole (10' long)
+
* '''Encumbrance:''' severely encumbered (977 coins) — 30’ (10’) movement rate
* '''Encumbrance:''' moderately encumbered (584 coins) — 90’ (30’) movement rate
 
  
 
'''Special Abilities'''
 
'''Special Abilities'''
* Ability Scores: +1 to hit due to strength
+
* Ability Scores: +2 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution
* Elf Abilities: infravision to 60'; find secret doors on 1-2 on d6; cannot be paralyzed by ghouls;
+
* Dwarf Abilities: 60’ infravision; detect masonry on 1-2 on d6
* Elf Spells: ''sleep'' (1st-level), ''read magic'' (1st-level)
+
* Prime Requisite: +10% added to earned xp
* Prime Requisite: none added to earned xp
+
* Languages: speaks Common (Thyatian), Dwarven and the alignment tongue of the character plus gnome, kobold and goblin
* Languages: speaks Common (Thyatian), Elvish, Orc, Hobgoblin and Gnoll
 
 
 
==Retired Heroes==
 
 
 
'''Dim the Gregarious'''
 
 
 
Played by [https://forum.rpg.net/member.php?16663-The-Hooded-Ronin The Hooded Ronin]
 
 
 
* Level 1 Fighter
 
* S 13; I 7; W 6; D 8; Co 14; Ch 12
 
* HP 9; AC 3; AL L
 
* '''XP:''' 41 (2,000 needed)
 
* '''Money:''' 4 gp
 
* '''Equipment:''' hand axe, plate mail, shield, sword, backpack, rope, standard rations, wineskin
 
* '''Encumbrance:''' moderately encumbered (788 coins) — 60’ (20’) movement rate
 
 
 
'''Special Abilities'''
 
* Ability Scores: +1 to hit, damage and opening doors due to strength; -1 to saving throws vs. spells due to wisdom; -1 to hit with ranged weapons and +1 AC penalty due to dexterity; +1 hp per hit die due to constitution
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 
  
 
==Memorial of Dead Heroes==
 
==Memorial of Dead Heroes==
Line 214: Line 184:
 
* Prime Requisite: +10% added to earned xp
 
* Prime Requisite: +10% added to earned xp
 
* Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins
 
* Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins
 
'''Vector Maximus''' ''slain in battle with goblins''
 
 
Played by [https://forum.rpg.net/member.php?6815-Space-Cowboy Space Cowboy]
 
 
* 1st Level Dwarf
 
* S 16; I 11; W 14; D 6; Co 15; Ch 9
 
* HP 7; AC 3; AL L
 
* '''XP:''' 28 (2,200 needed)
 
* '''Money:''' 35 gp, 1 ep, 1 sp
 
* '''Equipment:''' plate mail armor, shield, long sword,  hand axe (2), backpack, iron spikes, small hammer, standard rations, wineskin (2), 1 quart of wine, oil (5), rope, tinderbox, 10’ pole
 
* '''Encumbrance:''' severely encumbered (885 coins) — 30’ (10’) movement rate (80+ of this can be given to Stoop to raise movement to 60’ (20’))
 
 
'''Special Abilities'''
 
* Ability Scores: +2 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution
 
* Dwarf Abilities: 60’ infravision; detect masonry on 1-2 on d6
 
* Prime Requisite: +10% added to earned xp
 
* Languages: speaks Common (Thyatian), Dwarven and the alignment tongue of the character plus gnome, kobold and goblin
 
  
 
==Posting Protocol==
 
==Posting Protocol==
Line 307: Line 259:
 
* Prime Requisite: +5% added to earned xp
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 +
 +
----
 +
 +
'''Remius the Golden'''
 +
* 1st Level Cleric
 +
* S 16; I 13; W 17; D 8; Co 13; Ch 14
 +
* HP 3; AC 5; AL L
 +
* '''XP:''' 0 (1,500 needed)
 +
* '''Money:''' 0 gp
 +
* '''Equipment:''' chain mail armor, shield, mace, holy symbol, backpack, standard rations, wineskin, oil (2)
 +
* '''Encumbrance:''' moderately encumbered (610 coins) — 60’ (20’) movement rate
 +
 +
'''Special Abilities'''
 +
* Ability Scores: +2 to hit and damage and opening doors with strength; +2 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution; +1 to reactions due to charisma
 +
* Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11)
 +
* Prime Requisite: +10% added to earned xp
 +
* Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional
  
 
----
 
----
Line 363: Line 332:
  
 
'''Treasure:'''
 
'''Treasure:'''
* pp: 0
+
* pp:
 
* gp: 0
 
* gp: 0
 
* ep: 0
 
* ep: 0
Line 380: Line 349:
 
Other Items:
 
Other Items:
  
* iron key (worthless)
+
* Two pewter sconces worth 10 gp each
  
'''Total weight of goods:''' 1 coins
+
'''Total weight of goods:''' 20 coins
  
 
==House Rule Repository==
 
==House Rule Repository==
Line 392: Line 361:
 
==Time Tracking/Notes==
 
==Time Tracking/Notes==
  
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50.
+
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks.
 
 
* '''13:50.''' Party enters area #11. Goblin wager!
 
* '''13:40.''' Party continues west and south at the bend. No wandering monsters.
 
* '''13:30.''' Rest.
 
* '''13:20.''' Lord Spock kicks in two stuck doors. No wandering monsters.
 
* '''13:10.''' Ned listens to the doors. Enters area #10.
 
* '''13:00.''' The party advances due west from the intersection, encountering doors along the passage. No wandering monsters.
 
* '''12:50.''' Party retraces steps. Party finds themselves at the crossroads underground (west of spiral staircase/ north of area #23).
 
* '''12:40.''' Party retraces steps. No wandering monsters.
 
* '''12:30.''' Party returns to ruin. Vadim & Osseus relight lanterns. (Expires 16:00)
 
'''Day 13'''
 
 
 
'''Day 8-12''' — days of rest
 
 
 
* '''15:50.''' Party returns to surface level. Wandering monsters! 3 goblins.
 
* '''15:40.''' Party beats a retreat from ruin.
 
* '''15:30.''' Party rests. No wandering monsters.
 
* '''15:20.''' Party returns to #18 to fetch Gurk.
 
* '''15:10.''' Enter area #14. No wandering monsters.
 
* '''15:00.''' Enter area #13 & check eastern door. Finds it unwrapped and unlocked.
 
* '''14:50.''' Ned checks door. Finds it unwrapped and unlocked. No wandering monsters.
 
* '''14:40.''' Party exits areas #17 & #15 to main north-south corridor. Moves to unexplored door north of area #15.
 
* '''14:30.''' Party rests. No wandering monsters.
 
* '''14:20.''' Group investigates area #17. Ned checks the door.
 
* '''14:10.''' Ned checks the door north of area #15's eastern corridor. The group enters, finding Gurk, and the goblin larder. No wandering monsters.
 
* '''14:00.''' Party investigates eastern corridor from area #15.
 
* '''13:50.''' Party enters area #15. No wandering monsters.
 
* '''13:40.''' Party marches to door approximately 90' southwest of main stairwell.
 
* '''13:30.''' Party rests. No wandering monsters.
 
* '''13:20.''' Ned searches further south along the passage from the T-intersection. He encounters Lord Spock.
 
* '''13:10.''' 60’ of corridor traveled west of area #8. Wandering monster check — giant rat! Goblin attack! Vector dies.
 
* '''13:00.''' Ned attempts to pick the lock to the door in area #8.
 
* '''12:50.''' Group descends to lower level. No wandering monsters.
 
* '''12:40.''' Group makes its way to northeast corner of castle.
 
* '''12:30.''' Party returns to ruin. Vadim & Osseus relight lanterns. (Expires 15:00)
 
'''Day 7'''
 
  
'''Day 6''' — day of rest
 
* '''20:00.''' Party returns to Sorrowood.
 
* '''16:40.''' Party evacuates dungeon.
 
* '''16:30.''' Vector examines north door and listening attempts made. No wandering monsters. Ned clubs away to open a hole in the door. Goblin attack!
 
* '''16:20.''' Vector removes western door. Elisa supplies oil to Vadim. Osseus refills lantern. (Expires 20:30) Treasure find.
 
* '''16:10.''' Party enters area #6. No wandering monsters. Vector searches around north door.
 
* '''16:00.''' Rest.
 
* '''15:50.''' Vector continues wall work. No wandering monsters.
 
* '''15:40.''' Vector widens outer east wall crack.
 
* '''15:30.''' Bed searches pool. No wandering monsters.
 
* '''15:20.''' Continues to eastern outer wall.
 
* '''15:10.''' Move to investigate hole in eastern outer wall. Monster attack! Party vanquishes 7 giant rats.
 
* '''15:00.''' Rest.
 
* '''14:50.''' Examination of stairs in area #3. No wandering monsters.
 
* '''14:40.''' Search complete.
 
* '''14:00.''' Ned begins exhaustive search in area #2 for traps and loot. No wandering monsters.
 
* '''13:50.''' Party returns to area #3 to break through to area #2. Dim breaks in. No wandering monsters.
 
* '''13:40.''' Party exits to peer through breach in NW corner of outer wall.
 
* '''13:30.''' Party searches north door. No wandering monsters.
 
* '''13:20.''' Party reconvenes to area #3. Dogs sent to trigger traps. Search fireplace discovering subterranean channel and voices.
 
* '''13:10.''' Ned searches the gaping hole. No wandering monsters.
 
* '''13:00.''' Ned takes Snarl through the front entrance to investigate the outside hole to area marked #4.
 
* '''12:50.''' Party enters area labeled #3. No wandering monsters.
 
* '''12:40.''' Ned and Vector search east door. No traps found. Door stuck.
 
 
* '''12:30.''' Arrival at the keep. Oil expires 15:50.
 
* '''12:30.''' Arrival at the keep. Oil expires 15:50.
 
'''Day 5'''
 
'''Day 5'''

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)