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''(two-by-two)'' | ''(two-by-two)'' | ||
− | + | Vector (7/7 hp)| Dim (9/9 hp) | |
− | + | Stoop (5/5 hp)* | Elisa (6/6 hp) | |
− | Osseous (1/1 hp) | + | Osseous (1/1 hp) | Vadim (3/3 hp) |
− | Ned (3/3 hp) | Remius (3/3 hp) | + | Ned (3/3 hp)** | Remius ( 3/3 hp) |
-*Lantern | -*Lantern | ||
+ | -** Dog handler | ||
'''Party Move:''' 60’ (20’) | '''Party Move:''' 60’ (20’) | ||
− | ''' | + | '''Stoop Broadshoulders.''' AL N; AC 9; HD d6; hit points 5; #AT 1; DMG dagger (1-4); ML 6 (7 if treated nicely) |
+ | |||
+ | '''Snarl, Fang, and Stinky.''' AL L; AC 7; HD d6; hit points 5, 6, 6; #AT 1; DMG bite (1-4); ML 6 | ||
==Current Maps== | ==Current Maps== | ||
Castle level | Castle level | ||
− | [[File: | + | [[File:Save_or_Die_B1_03.jpg|300 px]] |
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==Player Characters== | ==Player Characters== | ||
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* S 10; I 10; W 10; D 12; Co 7; Ch 13 | * S 10; I 10; W 10; D 12; Co 7; Ch 13 | ||
* HP 3; AC 7; AL N | * HP 3; AC 7; AL N | ||
− | * '''XP:''' | + | * '''XP:''' 13 (1,200 needed) |
− | * '''Money:''' | + | * '''Money:''' 40 sp |
− | * '''Equipment:''' leather armor, sling | + | * '''Equipment:''' leather armor, sling, Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock. |
− | * '''Encumbrance:''' unencumbered ( | + | * '''Encumbrance:''' unencumbered (360 coins) — 120’ (40’) movement rate |
'''Special Abilities''' | '''Special Abilities''' | ||
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* Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6 | * Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6 | ||
* When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage | * When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage | ||
+ | * Languages: speaks Common (Thyatian), and the alignment tongue of the character | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Dim the Gregarious=== | ||
+ | |||
+ | Played by [https://forum.rpg.net/member.php?16663-The-Hooded-Ronin The Hooded Ronin] | ||
+ | |||
+ | * Level 1 Fighter | ||
+ | * S 13; I 7; W 6; D 8; Co 14; Ch 12 | ||
+ | * HP 9; AC 3; AL L | ||
+ | * '''XP:''' 14 (2,000 needed) | ||
+ | * '''Money:''' 4 gp | ||
+ | * '''Equipment:''' hand axe, plate mail, shield, sword, backpack, rope, standard rations, wineskin | ||
+ | * '''Encumbrance:''' moderately encumbered (788 coins) — 60’ (20’) movement rate | ||
+ | |||
+ | '''Special Abilities''' | ||
+ | * Ability Scores: +1 to hit, damage and opening doors due to strength; -1 to saving throws vs. spells due to wisdom; -1 to hit with ranged weapons and +1 AC penalty due to dexterity; +1 hp per hit die due to constitution | ||
+ | * Prime Requisite: +5% added to earned xp | ||
* Languages: speaks Common (Thyatian), and the alignment tongue of the character | * Languages: speaks Common (Thyatian), and the alignment tongue of the character | ||
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* S 6; I 16; W 14; D 10; Co 7; Ch 9 | * S 6; I 16; W 14; D 10; Co 7; Ch 9 | ||
* HP 1; AC 9; AL ? | * HP 1; AC 9; AL ? | ||
− | * '''XP:''' | + | * '''XP:''' 14 (2,500 needed) |
− | * '''Money:''' | + | * '''Money:''' 33 gp |
− | * '''Equipment:''' dagger, backpack, oil ( | + | * '''Equipment:''' dagger, backpack, oil (5), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks |
− | * '''Encumbrance:''' unencumbered ( | + | * '''Encumbrance:''' unencumbered (113 coins) — 120’ (40’) movement rate |
'''Special Abilities''' | '''Special Abilities''' | ||
* Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution | * Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution | ||
− | * Magic-User Abilities: Spells — ''charm person'' (1st); ''sleep'' (1st | + | * Magic-User Abilities: Spells — ''charm person'' (1st); ''sleep'' (1st) |
* Prime Requisite: +10% added to earned xp | * Prime Requisite: +10% added to earned xp | ||
* Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ? | * Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ? | ||
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* S 11; I 17; W 8; D 4; Co 11; Ch 12 | * S 11; I 17; W 8; D 4; Co 11; Ch 12 | ||
* HP 3; AC 11; AL N | * HP 3; AC 11; AL N | ||
− | * '''XP:''' | + | * '''XP:''' 14 (2,500 needed) |
− | * '''Money:''' | + | * '''Money:''' 0 gp |
* '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack | * '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack | ||
− | * '''Encumbrance:''' unencumbered ( | + | * '''Encumbrance:''' unencumbered (83 coins) — 120’ (40’) movement rate |
'''Special Abilities''' | '''Special Abilities''' | ||
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* 1st Level Fighter | * 1st Level Fighter | ||
* S 10; I 11; W 10; D 13; Co 15; Ch 10 | * S 10; I 11; W 10; D 13; Co 15; Ch 10 | ||
− | * HP 6/6; AC | + | * HP 6/6; AC 6; AL L |
− | * '''XP:''' | + | * '''XP:''' 13 (2,000 needed) |
− | * '''Money:''' | + | * '''Money:''' 1 gp |
− | * '''Equipment:''' leather armor | + | * '''Equipment:''' leather armor, short sword, spear, long bow, quiver with arrows (20), backpack, oil (5 flasks), tinderbox, standard rations, wineskin |
− | * '''Encumbrance:''' | + | * '''Encumbrance:''' unencumbered (371 coins) — 120’ (40’) movement rate |
'''Special Abilities''' | '''Special Abilities''' | ||
* Ability Scores: +1 to ranged attacks and -1 to AC due to dexterity; +1 hp per hit die due to constitution | * Ability Scores: +1 to ranged attacks and -1 to AC due to dexterity; +1 hp per hit die due to constitution | ||
* Prime Requisite: no bonus to earned xp | * Prime Requisite: no bonus to earned xp | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Vector Maximus=== | ||
+ | |||
+ | Played by [https://forum.rpg.net/member.php?6815-Space-Cowboy Space Cowboy] | ||
+ | |||
+ | * 1st Level Dwarf | ||
+ | * S 16; I 11; W 14; D 6; Co 15; Ch 9 | ||
+ | * HP 7; AC 6; AL L | ||
+ | * '''XP:''' 0 (2,200 needed) | ||
+ | * '''Money:''' 28 gp | ||
+ | * '''Equipment:''' plate mail armor, shield, long sword, hand axe (2), backpack, iron spikes, small hammer, standard rations, wineskin, oil (5), rope, tinderbox, 10’ pole | ||
+ | * '''Encumbrance:''' severely encumbered (977 coins) — 30’ (10’) movement rate (80+ of this can be given to Stoop to raise movement to 60’ (20’)) | ||
+ | |||
+ | '''Special Abilities''' | ||
+ | * Ability Scores: +2 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution | ||
+ | * Dwarf Abilities: 60’ infravision; detect masonry on 1-2 on d6 | ||
+ | * Prime Requisite: +10% added to earned xp | ||
+ | * Languages: speaks Common (Thyatian), Dwarven and the alignment tongue of the character plus gnome, kobold and goblin | ||
---- | ---- | ||
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* S 16; I 13; W 17; D 8; Co 13; Ch 14 | * S 16; I 13; W 17; D 8; Co 13; Ch 14 | ||
* HP 3; AC 5; AL L | * HP 3; AC 5; AL L | ||
− | * '''XP:''' | + | * '''XP:''' 0 (1,500 needed) |
− | * '''Money:''' | + | * '''Money:''' 0 gp |
* '''Equipment:''' chain mail armor, shield, warhammer, holy symbol, backpack, standard rations, wineskin, oil (2) | * '''Equipment:''' chain mail armor, shield, warhammer, holy symbol, backpack, standard rations, wineskin, oil (2) | ||
− | * '''Encumbrance:''' moderately encumbered ( | + | * '''Encumbrance:''' moderately encumbered (610 coins) — 60’ (20’) movement rate |
'''Special Abilities''' | '''Special Abilities''' | ||
* Ability Scores: +2 to hit and damage and opening doors with strength; +2 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution; +1 to reactions due to charisma | * Ability Scores: +2 to hit and damage and opening doors with strength; +2 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution; +1 to reactions due to charisma | ||
* Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11) | * Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11) | ||
− | * Prime Requisite: + | + | * Prime Requisite: +10% added to earned xp |
* Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional | * Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional | ||
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==Memorial of Dead Heroes== | ==Memorial of Dead Heroes== | ||
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* Prime Requisite: +10% added to earned xp | * Prime Requisite: +10% added to earned xp | ||
* Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins | * Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins | ||
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==Posting Protocol== | ==Posting Protocol== | ||
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* Prime Requisite: +5% added to earned xp | * Prime Requisite: +5% added to earned xp | ||
* Languages: speaks Common (Thyatian), and the alignment tongue of the character | * Languages: speaks Common (Thyatian), and the alignment tongue of the character | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''Remius the Golden''' | ||
+ | * 1st Level Cleric | ||
+ | * S 16; I 13; W 17; D 8; Co 13; Ch 14 | ||
+ | * HP 3; AC 5; AL L | ||
+ | * '''XP:''' 0 (1,500 needed) | ||
+ | * '''Money:''' 0 gp | ||
+ | * '''Equipment:''' chain mail armor, shield, mace, holy symbol, backpack, standard rations, wineskin, oil (2) | ||
+ | * '''Encumbrance:''' moderately encumbered (610 coins) — 60’ (20’) movement rate | ||
+ | |||
+ | '''Special Abilities''' | ||
+ | * Ability Scores: +2 to hit and damage and opening doors with strength; +2 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution; +1 to reactions due to charisma | ||
+ | * Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11) | ||
+ | * Prime Requisite: +10% added to earned xp | ||
+ | * Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional | ||
---- | ---- | ||
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'''Treasure:''' | '''Treasure:''' | ||
* pp: 0 | * pp: 0 | ||
− | * gp: | + | * gp: 20 |
* ep: 0 | * ep: 0 | ||
* sp: 0 | * sp: 0 | ||
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Other Items: | Other Items: | ||
− | * | + | * none |
− | '''Total weight of goods:''' | + | '''Total weight of goods:''' 20 coins |
==House Rule Repository== | ==House Rule Repository== | ||
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Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50. | Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50. | ||
− | + | *'''13:20.''' Party reconvenes to area #3. Dogs sent to trigger traps. Search fireplace. | |
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− | * '''13:20.''' Party reconvenes to area #3. Dogs sent to trigger traps. Search fireplace | ||
* '''13:10.''' Ned searches the gaping hole. No wandering monsters. | * '''13:10.''' Ned searches the gaping hole. No wandering monsters. | ||
* '''13:00.''' Ned takes Snarl through the front entrance to investigate the outside hole to area marked #4. | * '''13:00.''' Ned takes Snarl through the front entrance to investigate the outside hole to area marked #4. |