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''(two-by-two)''
 
''(two-by-two)''
  
Lord Spock (5/5) | Elisa (6/6 hp)
+
Vector (4/7 hp)| Dim (9/9 hp)
  
Hurk (6/6 hp)
+
Stoop (5/5 hp)* | Elisa (6/6 hp)
  
Osseous (1/1 hp) * | Vadim (3/3 hp) *
+
Osseous (1/1 hp) | Vadim (3/3 hp)
  
Ned (3/3 hp) | Remius (3/3 hp)
+
Ned (3/3 hp)** | Remius ( 3/3 hp)
  
 
-*Lantern
 
-*Lantern
 +
 +
-** Dog handler
  
 
'''Party Move:''' 60’ (20’)
 
'''Party Move:''' 60’ (20’)
  
'''Hurk (charmed goblin).''' AL C; AC 6; HD 1-1; hit points 6/6; #AT; 1; DMG hand axe (1d6); ML 7
+
'''Stoop Broadshoulders.''' AL N; AC 9; HD d6; hit points 5; #AT 1; DMG dagger (1-4); ML 6 (7 if treated nicely)
 +
 
 +
'''<strike>Snarl</strike>, <strike>Fang</strike>, and Stinky.''' AL L; AC 7; HD d6; hit points dead, dead, 2/6; #AT 1; DMG bite (1-4); ML 6
  
 
==Current Maps==
 
==Current Maps==
  
 
Castle level
 
Castle level
[[File:Save_or_Die_B1_08.jpg|300 px]]
+
[[File:Save_or_Die_B1_07.jpg|300 px]]
Dungeon level
 
[[File:Save_or_Die_B1_23.jpg|300 px]]
 
  
 
==Player Characters==
 
==Player Characters==
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* S 10; I 10; W 10; D 12; Co 7; Ch 13
 
* S 10; I 10; W 10; D 12; Co 7; Ch 13
 
* HP 3; AC 7; AL N
 
* HP 3; AC 7; AL N
* '''XP:''' 70 (1,200 needed)
+
* '''XP:''' 23 (1,200 needed)
* '''Money:''' 12 gp, 1 ep, 41 sp
+
* '''Money:''' 40 sp
* '''Equipment:''' leather armor, sling (29 stones), Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock, rope (50’)
+
* '''Equipment:''' leather armor, sling, Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock.
* '''Encumbrance:''' unencumbered (384 coins) — 120’ (40’) movement rate
+
* '''Encumbrance:''' unencumbered (380 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
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* Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6
 
* Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6
 
* When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
 
* When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
 +
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 +
 +
----
 +
 +
===Dim the Gregarious===
 +
 +
Played by [https://forum.rpg.net/member.php?16663-The-Hooded-Ronin The Hooded Ronin]
 +
 +
* Level 1 Fighter
 +
* S 13; I 7; W 6; D 8; Co 14; Ch 12
 +
* HP 9; AC 3; AL L
 +
* '''XP:''' 25 (2,000 needed)
 +
* '''Money:''' 4 gp
 +
* '''Equipment:''' hand axe, plate mail, shield, sword, backpack, rope, standard rations, wineskin
 +
* '''Encumbrance:''' moderately encumbered (788 coins) — 60’ (20’) movement rate
 +
 +
'''Special Abilities'''
 +
* Ability Scores: +1 to hit, damage and opening doors due to strength; -1 to saving throws vs. spells due to wisdom; -1 to hit with ranged weapons and +1 AC penalty due to dexterity; +1 hp per hit die due to constitution
 +
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
  
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* S 6; I 16; W 14; D 10; Co 7; Ch 9
 
* S 6; I 16; W 14; D 10; Co 7; Ch 9
 
* HP 1; AC 9; AL ?
 
* HP 1; AC 9; AL ?
* '''XP:''' 76 (2,500 needed)
+
* '''XP:''' 25 (2,500 needed)
* '''Money:''' 48 gp, 1 ep, 1 sp
+
* '''Money:''' 33 gp
* '''Equipment:''' dagger, backpack, oil (3), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
+
* '''Equipment:''' dagger, backpack, oil (5), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
* '''Encumbrance:''' unencumbered (130 coins) — 120’ (40’) movement rate
+
* '''Encumbrance:''' unencumbered (113 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
 
* Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution
 
* Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution
* Magic-User Abilities: Spells — ''charm person'' (1st); ''sleep'' (1st; memorized)
+
* Magic-User Abilities: Spells — ''charm person'' (1st); ''sleep'' (1st)
 
* Prime Requisite: +10% added to earned xp
 
* Prime Requisite: +10% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?
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* S 11; I 17; W 8; D 4; Co 11; Ch 12
 
* S 11; I 17; W 8; D 4; Co 11; Ch 12
 
* HP 3; AC 11; AL N
 
* HP 3; AC 11; AL N
* '''XP:''' 76 (2,500 needed)
+
* '''XP:''' 25 (2,500 needed)
* '''Money:''' 15 gp, 1 ep, 1 sp
+
* '''Money:''' 0 gp
 
* '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack
 
* '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack
* '''Encumbrance:''' unencumbered (107 coins) — 120’ (40’) movement rate
+
* '''Encumbrance:''' unencumbered (83 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
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* 1st Level Fighter
 
* 1st Level Fighter
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
* HP 6/6; AC 5; AL L
+
* HP 6/6; AC 6; AL L
* '''XP:''' 69 (2,000 needed)
+
* '''XP:''' 23 (2,000 needed)
* '''Money:''' 6 gp, 1 ep, 1 sp
+
* '''Money:''' 1 gp
* '''Equipment:''' leather armor, shield, short sword, spear, long bow, quiver with arrows (17), backpack, oil (4 flasks), tinderbox, standard rations, wineskin
+
* '''Equipment:''' leather armor, short sword, spear, long bow, quiver with arrows (18), backpack, oil (5 flasks), tinderbox, standard rations, wineskin
* '''Encumbrance:''' lightly encumbered (488 coins) — 90’ (30’) movement rate
+
* '''Encumbrance:''' unencumbered (371 coins) — 120’ (40’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
 
* Ability Scores: +1 to ranged attacks and -1 to AC due to dexterity; +1 hp per hit die due to constitution
 
* Ability Scores: +1 to ranged attacks and -1 to AC due to dexterity; +1 hp per hit die due to constitution
 
* Prime Requisite: no bonus to earned xp
 
* Prime Requisite: no bonus to earned xp
 +
 +
----
 +
 +
===Vector Maximus===
 +
 +
Played by [https://forum.rpg.net/member.php?6815-Space-Cowboy Space Cowboy]
 +
 +
* 1st Level Dwarf
 +
* S 16; I 11; W 14; D 6; Co 15; Ch 9
 +
* HP 7; AC 3; AL L
 +
* '''XP:''' 11 (2,200 needed)
 +
* '''Money:''' 28 gp
 +
* '''Equipment:''' plate mail armor, shield, long sword,  hand axe (2), backpack, iron spikes, small hammer, standard rations, wineskin, oil (5), rope, tinderbox, 10’ pole
 +
* '''Encumbrance:''' severely encumbered (977 coins) — 30’ (10’) movement rate (80+ of this can be given to Stoop to raise movement to 60’ (20’))
 +
 +
'''Special Abilities'''
 +
* Ability Scores: +2 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution
 +
* Dwarf Abilities: 60’ infravision; detect masonry on 1-2 on d6
 +
* Prime Requisite: +10% added to earned xp
 +
* Languages: speaks Common (Thyatian), Dwarven and the alignment tongue of the character plus gnome, kobold and goblin
  
 
----
 
----
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* S 16; I 13; W 17; D 8; Co 13; Ch 14
 
* S 16; I 13; W 17; D 8; Co 13; Ch 14
 
* HP 3; AC 5; AL L
 
* HP 3; AC 5; AL L
* '''XP:''' 52 (1,500 needed)
+
* '''XP:''' 11 (1,500 needed)
* '''Money:''' 15 gp, 1 ep, 1 sp
+
* '''Money:''' 0 gp
 
* '''Equipment:''' chain mail armor, shield, warhammer, holy symbol, backpack, standard rations, wineskin, oil (2)
 
* '''Equipment:''' chain mail armor, shield, warhammer, holy symbol, backpack, standard rations, wineskin, oil (2)
* '''Encumbrance:''' moderately encumbered (628 coins) — 60’ (20’) movement rate
+
* '''Encumbrance:''' moderately encumbered (610 coins) — 60’ (20’) movement rate
  
 
'''Special Abilities'''
 
'''Special Abilities'''
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* Prime Requisite: +5% added to earned xp
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional
 
----
 
 
===Lord Spock===
 
 
Played by [https://forum.rpg.net/member.php?6815-Space-Cowboy Space Cowboy]
 
 
* 1st Level Elf
 
* S 13; I 10; W 9; D 10; Co 11; Ch 11
 
* HP 5; AC 5; AL L
 
* Spells: ''sleep'', ''read magic''
 
* '''XP:''' 6 (4,000 needed)
 
* '''Money:''' 3 gp
 
* '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin, Wooden Pole (10' long)
 
* '''Encumbrance:''' moderately encumbered (584 coins) — 90’ (30’) movement rate
 
 
'''Special Abilities'''
 
* Ability Scores: +1 to hit due to strength
 
* Elf Abilities: infravision to 60'; find secret doors on 1-2 on d6; cannot be paralyzed by ghouls;
 
* Elf Spells: ''sleep'' (1st-level), ''read magic'' (1st-level)
 
* Prime Requisite: none added to earned xp
 
* Languages: speaks Common (Thyatian), Elvish, Orc, Hobgoblin and Gnoll
 
 
==Retired Heroes==
 
 
'''Dim the Gregarious'''
 
 
Played by [https://forum.rpg.net/member.php?16663-The-Hooded-Ronin The Hooded Ronin]
 
 
* Level 1 Fighter
 
* S 13; I 7; W 6; D 8; Co 14; Ch 12
 
* HP 9; AC 3; AL L
 
* '''XP:''' 41 (2,000 needed)
 
* '''Money:''' 4 gp
 
* '''Equipment:''' hand axe, plate mail, shield, sword, backpack, rope, standard rations, wineskin
 
* '''Encumbrance:''' moderately encumbered (788 coins) — 60’ (20’) movement rate
 
 
'''Special Abilities'''
 
* Ability Scores: +1 to hit, damage and opening doors due to strength; -1 to saving throws vs. spells due to wisdom; -1 to hit with ranged weapons and +1 AC penalty due to dexterity; +1 hp per hit die due to constitution
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 
  
 
==Memorial of Dead Heroes==
 
==Memorial of Dead Heroes==
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* Prime Requisite: +10% added to earned xp
 
* Prime Requisite: +10% added to earned xp
 
* Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins
 
* Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins
 
'''Vector Maximus''' ''slain in battle with goblins''
 
 
Played by [https://forum.rpg.net/member.php?6815-Space-Cowboy Space Cowboy]
 
 
* 1st Level Dwarf
 
* S 16; I 11; W 14; D 6; Co 15; Ch 9
 
* HP 7; AC 3; AL L
 
* '''XP:''' 28 (2,200 needed)
 
* '''Money:''' 35 gp, 1 ep, 1 sp
 
* '''Equipment:''' plate mail armor, shield, long sword,  hand axe (2), backpack, iron spikes, small hammer, standard rations, wineskin (2), 1 quart of wine, oil (5), rope, tinderbox, 10’ pole
 
* '''Encumbrance:''' severely encumbered (885 coins) — 30’ (10’) movement rate (80+ of this can be given to Stoop to raise movement to 60’ (20’))
 
 
'''Special Abilities'''
 
* Ability Scores: +2 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution
 
* Dwarf Abilities: 60’ infravision; detect masonry on 1-2 on d6
 
* Prime Requisite: +10% added to earned xp
 
* Languages: speaks Common (Thyatian), Dwarven and the alignment tongue of the character plus gnome, kobold and goblin
 
  
 
==Posting Protocol==
 
==Posting Protocol==
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* Prime Requisite: +5% added to earned xp
 
* Prime Requisite: +5% added to earned xp
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 
* Languages: speaks Common (Thyatian), and the alignment tongue of the character
 +
 +
----
 +
 +
'''Remius the Golden'''
 +
* 1st Level Cleric
 +
* S 16; I 13; W 17; D 8; Co 13; Ch 14
 +
* HP 3; AC 5; AL L
 +
* '''XP:''' 0 (1,500 needed)
 +
* '''Money:''' 0 gp
 +
* '''Equipment:''' chain mail armor, shield, mace, holy symbol, backpack, standard rations, wineskin, oil (2)
 +
* '''Encumbrance:''' moderately encumbered (610 coins) — 60’ (20’) movement rate
 +
 +
'''Special Abilities'''
 +
* Ability Scores: +2 to hit and damage and opening doors with strength; +2 to saving throws vs. spells due to wisdom; -1 to ranged weapon attacks and +1 AC penalty due to dexterity; +1 hit point per hit die due to constitution; +1 to reactions due to charisma
 +
* Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11)
 +
* Prime Requisite: +10% added to earned xp
 +
* Languages: speaks Common (Thyatian), and the alignment tongue of the character + one additional
  
 
----
 
----
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'''Treasure:'''
 
'''Treasure:'''
 
* pp: 0
 
* pp: 0
* gp: 0
+
* gp: 20
 
* ep: 0
 
* ep: 0
 
* sp: 0
 
* sp: 0
Line 380: Line 379:
 
Other Items:
 
Other Items:
  
* iron key (worthless)
+
* two bottles of rare red wine (15 gp each)
  
'''Total weight of goods:''' 1 coins
+
'''Total weight of goods:''' 40 coins
  
 
==House Rule Repository==
 
==House Rule Repository==
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Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50.
 
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50.
  
* '''13:50.''' Party enters area #11. Goblin wager!
+
* '''16:00''' Rest.
* '''13:40.''' Party continues west and south at the bend. No wandering monsters.
 
* '''13:30.''' Rest.
 
* '''13:20.''' Lord Spock kicks in two stuck doors. No wandering monsters.
 
* '''13:10.''' Ned listens to the doors. Enters area #10.
 
* '''13:00.''' The party advances due west from the intersection, encountering doors along the passage. No wandering monsters.
 
* '''12:50.''' Party retraces steps. Party finds themselves at the crossroads underground (west of spiral staircase/ north of area #23).
 
* '''12:40.''' Party retraces steps. No wandering monsters.
 
* '''12:30.''' Party returns to ruin. Vadim & Osseus relight lanterns. (Expires 16:00)
 
'''Day 13'''
 
 
 
'''Day 8-12''' — days of rest
 
 
 
* '''15:50.''' Party returns to surface level. Wandering monsters! 3 goblins.
 
* '''15:40.''' Party beats a retreat from ruin.
 
* '''15:30.''' Party rests. No wandering monsters.
 
* '''15:20.''' Party returns to #18 to fetch Gurk.
 
* '''15:10.''' Enter area #14. No wandering monsters.
 
* '''15:00.''' Enter area #13 & check eastern door. Finds it unwrapped and unlocked.
 
* '''14:50.''' Ned checks door. Finds it unwrapped and unlocked. No wandering monsters.
 
* '''14:40.''' Party exits areas #17 & #15 to main north-south corridor. Moves to unexplored door north of area #15.
 
* '''14:30.''' Party rests. No wandering monsters.
 
* '''14:20.''' Group investigates area #17. Ned checks the door.
 
* '''14:10.''' Ned checks the door north of area #15's eastern corridor. The group enters, finding Gurk, and the goblin larder. No wandering monsters.
 
* '''14:00.''' Party investigates eastern corridor from area #15.
 
* '''13:50.''' Party enters area #15. No wandering monsters.
 
* '''13:40.''' Party marches to door approximately 90' southwest of main stairwell.
 
* '''13:30.''' Party rests. No wandering monsters.
 
* '''13:20.''' Ned searches further south along the passage from the T-intersection. He encounters Lord Spock.
 
* '''13:10.''' 60’ of corridor traveled west of area #8. Wandering monster check — giant rat! Goblin attack! Vector dies.
 
* '''13:00.''' Ned attempts to pick the lock to the door in area #8.
 
* '''12:50.''' Group descends to lower level. No wandering monsters.
 
* '''12:40.''' Group makes its way to northeast corner of castle.
 
* '''12:30.''' Party returns to ruin. Vadim & Osseus relight lanterns. (Expires 15:00)
 
'''Day 7'''
 
 
 
'''Day 6''' — day of rest
 
* '''20:00.''' Party returns to Sorrowood.
 
* '''16:40.''' Party evacuates dungeon.
 
* '''16:30.''' Vector examines north door and listening attempts made. No wandering monsters. Ned clubs away to open a hole in the door. Goblin attack!
 
* '''16:20.''' Vector removes western door. Elisa supplies oil to Vadim. Osseus refills lantern. (Expires 20:30) Treasure find.
 
* '''16:10.''' Party enters area #6. No wandering monsters. Vector searches around north door.
 
* '''16:00.''' Rest.
 
 
* '''15:50.''' Vector continues wall work. No wandering monsters.
 
* '''15:50.''' Vector continues wall work. No wandering monsters.
 
* '''15:40.''' Vector widens outer east wall crack.
 
* '''15:40.''' Vector widens outer east wall crack.

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