Editing Save or Die

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 12: Line 12:
 
''(two-by-two)''
 
''(two-by-two)''
  
Lord Spock (5/5) | Elisa (6/6 hp)
+
Lord Spock (5/5) | Remius (3/3 hp)
  
Hurk (6/6 hp)
+
Stoop (5/5 hp)* ** | Hurk (6/6 hp)
  
Osseous (1/1 hp) * | Vadim (3/3 hp) *
+
Osseous (1/1 hp) | Vadim (3/3 hp)
  
Ned (3/3 hp) | Remius (3/3 hp)
+
Ned (3/3 hp) | Elisa (1/6 hp)
  
 
-*Lantern
 
-*Lantern
 +
 +
-** Dog handler
  
 
'''Party Move:''' 60’ (20’)
 
'''Party Move:''' 60’ (20’)
 +
 +
'''Stoop Broadshoulders.''' AL N; AC 9; HD d6; hit points 5; #AT 1; DMG dagger (1-4); ML 6 (7 if treated nicely)
 +
 +
'''Stinky.''' AL L; AC 7; HD d6; hit points 4/6; #AT 1; DMG bite (1-4); ML 6
  
 
'''Hurk (charmed goblin).''' AL C; AC 6; HD 1-1; hit points 6/6; #AT; 1; DMG hand axe (1d6); ML 7
 
'''Hurk (charmed goblin).''' AL C; AC 6; HD 1-1; hit points 6/6; #AT; 1; DMG hand axe (1d6); ML 7
Line 31: Line 37:
 
[[File:Save_or_Die_B1_08.jpg|300 px]]
 
[[File:Save_or_Die_B1_08.jpg|300 px]]
 
Dungeon level
 
Dungeon level
[[File:Save_or_Die_B1_23.jpg|300 px]]
+
[[File:Save_or_Die_B1_17.jpg|300 px]]
  
 
==Player Characters==
 
==Player Characters==
Line 47: Line 53:
 
* S 10; I 10; W 10; D 12; Co 7; Ch 13
 
* S 10; I 10; W 10; D 12; Co 7; Ch 13
 
* HP 3; AC 7; AL N
 
* HP 3; AC 7; AL N
* '''XP:''' 70 (1,200 needed)
+
* '''XP:''' 64 (1,200 needed)
 
* '''Money:''' 12 gp, 1 ep, 41 sp
 
* '''Money:''' 12 gp, 1 ep, 41 sp
* '''Equipment:''' leather armor, sling (29 stones), Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock, rope (50’)
+
* '''Equipment:''' leather armor, sling (29 stones), Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock, flask of oil, rope (50’)
 
* '''Encumbrance:''' unencumbered (384 coins) — 120’ (40’) movement rate
 
* '''Encumbrance:''' unencumbered (384 coins) — 120’ (40’) movement rate
  
Line 67: Line 73:
 
* S 6; I 16; W 14; D 10; Co 7; Ch 9
 
* S 6; I 16; W 14; D 10; Co 7; Ch 9
 
* HP 1; AC 9; AL ?
 
* HP 1; AC 9; AL ?
* '''XP:''' 76 (2,500 needed)
+
* '''XP:''' 68 (2,500 needed)
 
* '''Money:''' 48 gp, 1 ep, 1 sp
 
* '''Money:''' 48 gp, 1 ep, 1 sp
* '''Equipment:''' dagger, backpack, oil (3), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
+
* '''Equipment:''' dagger, backpack, oil (4), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
 
* '''Encumbrance:''' unencumbered (130 coins) — 120’ (40’) movement rate
 
* '''Encumbrance:''' unencumbered (130 coins) — 120’ (40’) movement rate
  
Line 87: Line 93:
 
* S 11; I 17; W 8; D 4; Co 11; Ch 12
 
* S 11; I 17; W 8; D 4; Co 11; Ch 12
 
* HP 3; AC 11; AL N
 
* HP 3; AC 11; AL N
* '''XP:''' 76 (2,500 needed)
+
* '''XP:''' 68 (2,500 needed)
 
* '''Money:''' 15 gp, 1 ep, 1 sp
 
* '''Money:''' 15 gp, 1 ep, 1 sp
 
* '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack
 
* '''Equipment:''' dagger, lantern, tinderbox, oil (2), standard rations, backpack
Line 106: Line 112:
 
* 1st Level Fighter
 
* 1st Level Fighter
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
* HP 6/6; AC 5; AL L
+
* HP 1/6; AC 5; AL L
* '''XP:''' 69 (2,000 needed)
+
* '''XP:''' 63 (2,000 needed)
 
* '''Money:''' 6 gp, 1 ep, 1 sp
 
* '''Money:''' 6 gp, 1 ep, 1 sp
 
* '''Equipment:''' leather armor, shield, short sword, spear, long bow, quiver with arrows (17), backpack, oil (4 flasks), tinderbox, standard rations, wineskin
 
* '''Equipment:''' leather armor, shield, short sword, spear, long bow, quiver with arrows (17), backpack, oil (4 flasks), tinderbox, standard rations, wineskin
Line 125: Line 131:
 
* S 16; I 13; W 17; D 8; Co 13; Ch 14
 
* S 16; I 13; W 17; D 8; Co 13; Ch 14
 
* HP 3; AC 5; AL L
 
* HP 3; AC 5; AL L
* '''XP:''' 52 (1,500 needed)
+
* '''XP:''' 46 (1,500 needed)
 
* '''Money:''' 15 gp, 1 ep, 1 sp
 
* '''Money:''' 15 gp, 1 ep, 1 sp
 
* '''Equipment:''' chain mail armor, shield, warhammer, holy symbol, backpack, standard rations, wineskin, oil (2)
 
* '''Equipment:''' chain mail armor, shield, warhammer, holy symbol, backpack, standard rations, wineskin, oil (2)
Line 146: Line 152:
 
* HP 5; AC 5; AL L
 
* HP 5; AC 5; AL L
 
* Spells: ''sleep'', ''read magic''
 
* Spells: ''sleep'', ''read magic''
* '''XP:''' 6 (4,000 needed)
+
* '''XP:''' 0 (4,000 needed)
* '''Money:''' 3 gp
+
* '''Money:''' 4 gp
* '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin, Wooden Pole (10' long)
+
* '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin
 
* '''Encumbrance:''' moderately encumbered (584 coins) — 90’ (30’) movement rate
 
* '''Encumbrance:''' moderately encumbered (584 coins) — 90’ (30’) movement rate
  
Line 394: Line 400:
 
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50.
 
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50.
  
* '''13:50.''' Party enters area #11. Goblin wager!
 
* '''13:40.''' Party continues west and south at the bend. No wandering monsters.
 
* '''13:30.''' Rest.
 
* '''13:20.''' Lord Spock kicks in two stuck doors. No wandering monsters.
 
* '''13:10.''' Ned listens to the doors. Enters area #10.
 
* '''13:00.''' The party advances due west from the intersection, encountering doors along the passage. No wandering monsters.
 
* '''12:50.''' Party retraces steps. Party finds themselves at the crossroads underground (west of spiral staircase/ north of area #23).
 
* '''12:40.''' Party retraces steps. No wandering monsters.
 
* '''12:30.''' Party returns to ruin. Vadim & Osseus relight lanterns. (Expires 16:00)
 
'''Day 13'''
 
 
'''Day 8-12''' — days of rest
 
 
* '''15:50.''' Party returns to surface level. Wandering monsters! 3 goblins.
 
* '''15:40.''' Party beats a retreat from ruin.
 
* '''15:30.''' Party rests. No wandering monsters.
 
* '''15:20.''' Party returns to #18 to fetch Gurk.
 
 
* '''15:10.''' Enter area #14. No wandering monsters.
 
* '''15:10.''' Enter area #14. No wandering monsters.
 
* '''15:00.''' Enter area #13 & check eastern door. Finds it unwrapped and unlocked.
 
* '''15:00.''' Enter area #13 & check eastern door. Finds it unwrapped and unlocked.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)