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''(two-by-two)''
 
''(two-by-two)''
  
Lord Spock (5/5) | Elisa (6/6 hp)
+
Lord Spock (5/5) | Remius (3/3 hp)
  
Hurk (6/6 hp)
+
Stoop (5/5 hp)* ** | Hurk (6/6 hp)
  
Osseous (1/1 hp) * | Vadim (3/3 hp) *
+
Osseous (1/1 hp) | Vadim (3/3 hp)
  
Ned (3/3 hp) | Remius (3/3 hp)
+
Ned (3/3 hp) | Elisa (1/6 hp)
  
 
-*Lantern
 
-*Lantern
 +
 +
-** Dog handler
  
 
'''Party Move:''' 60’ (20’)
 
'''Party Move:''' 60’ (20’)
 +
 +
'''Stoop Broadshoulders.''' AL N; AC 9; HD d6; hit points 5; #AT 1; DMG dagger (1-4); ML 6 (7 if treated nicely)
 +
 +
'''Stinky.''' AL L; AC 7; HD d6; hit points 4/6; #AT 1; DMG bite (1-4); ML 6
  
 
'''Hurk (charmed goblin).''' AL C; AC 6; HD 1-1; hit points 6/6; #AT; 1; DMG hand axe (1d6); ML 7
 
'''Hurk (charmed goblin).''' AL C; AC 6; HD 1-1; hit points 6/6; #AT; 1; DMG hand axe (1d6); ML 7
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[[File:Save_or_Die_B1_08.jpg|300 px]]
 
[[File:Save_or_Die_B1_08.jpg|300 px]]
 
Dungeon level
 
Dungeon level
[[File:Save_or_Die_B1_23.jpg|300 px]]
+
[[File:Save_or_Die_B1_17.jpg|300 px]]
  
 
==Player Characters==
 
==Player Characters==
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* '''XP:''' 70 (1,200 needed)
 
* '''XP:''' 70 (1,200 needed)
 
* '''Money:''' 12 gp, 1 ep, 41 sp
 
* '''Money:''' 12 gp, 1 ep, 41 sp
* '''Equipment:''' leather armor, sling (29 stones), Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock, rope (50’)
+
* '''Equipment:''' leather armor, sling (29 stones), Knobbly club, dagger, thieves’ tools, standard rations, coins in a sock, flask of oil, rope (50’)
 
* '''Encumbrance:''' unencumbered (384 coins) — 120’ (40’) movement rate
 
* '''Encumbrance:''' unencumbered (384 coins) — 120’ (40’) movement rate
  
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* '''XP:''' 76 (2,500 needed)
 
* '''XP:''' 76 (2,500 needed)
 
* '''Money:''' 48 gp, 1 ep, 1 sp
 
* '''Money:''' 48 gp, 1 ep, 1 sp
* '''Equipment:''' dagger, backpack, oil (3), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
+
* '''Equipment:''' dagger, backpack, oil (4), iron spikes (12), small hammer, tinderbox, wineskin, standard rations, wolfsbane (1 bunch), mirror, 2 small sacks
 
* '''Encumbrance:''' unencumbered (130 coins) — 120’ (40’) movement rate
 
* '''Encumbrance:''' unencumbered (130 coins) — 120’ (40’) movement rate
  
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* 1st Level Fighter
 
* 1st Level Fighter
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
 
* S 10; I 11; W 10; D 13; Co 15; Ch 10
* HP 6/6; AC 5; AL L
+
* HP 1/6; AC 5; AL L
 
* '''XP:''' 69 (2,000 needed)
 
* '''XP:''' 69 (2,000 needed)
 
* '''Money:''' 6 gp, 1 ep, 1 sp
 
* '''Money:''' 6 gp, 1 ep, 1 sp
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* Spells: ''sleep'', ''read magic''
 
* Spells: ''sleep'', ''read magic''
 
* '''XP:''' 6 (4,000 needed)
 
* '''XP:''' 6 (4,000 needed)
* '''Money:''' 3 gp
+
* '''Money:''' 4 gp
* '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin, Wooden Pole (10' long)
+
* '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin
 
* '''Encumbrance:''' moderately encumbered (584 coins) — 90’ (30’) movement rate
 
* '''Encumbrance:''' moderately encumbered (584 coins) — 90’ (30’) movement rate
  
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Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50.
 
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. Late fall — sunrise: 7:50; sunset: 16:50.
  
* '''13:50.''' Party enters area #11. Goblin wager!
 
* '''13:40.''' Party continues west and south at the bend. No wandering monsters.
 
* '''13:30.''' Rest.
 
* '''13:20.''' Lord Spock kicks in two stuck doors. No wandering monsters.
 
* '''13:10.''' Ned listens to the doors. Enters area #10.
 
* '''13:00.''' The party advances due west from the intersection, encountering doors along the passage. No wandering monsters.
 
 
* '''12:50.''' Party retraces steps. Party finds themselves at the crossroads underground (west of spiral staircase/ north of area #23).
 
* '''12:50.''' Party retraces steps. Party finds themselves at the crossroads underground (west of spiral staircase/ north of area #23).
 
* '''12:40.''' Party retraces steps. No wandering monsters.
 
* '''12:40.''' Party retraces steps. No wandering monsters.

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