Editing Sax the Scout
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− | '''Saxifrage "Sax the | + | '''Saxifrage "Sax the Scout"''' |
− | *Explorer Level | + | *Explorer Level 1, AL: Neutral |
− | * | + | *0 / 2000 |
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== Combat == | == Combat == | ||
− | + | *HP: 6/6 | |
− | *HP: | + | *AC: +5 |
− | *AC: + | ||
*Initiative: +2 | *Initiative: +2 | ||
*Surprise Rolls +2 | *Surprise Rolls +2 | ||
*Movement: | *Movement: | ||
− | **Base: | + | **Base: 30 |
− | **Combat: | + | **Combat: |
− | **Charge: | + | **Charge: |
**Climb: | **Climb: | ||
**Stealth: | **Stealth: | ||
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*Saving Throws | *Saving Throws | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 15+ |
− | **Poison & Death | + | **Poison & Death 14+ |
− | **Blast & Breath | + | **Blast & Breath 16+ |
− | **Staffs & Wands | + | **Staffs & Wands 16+ |
− | **Spells | + | **Spells 17+ |
*Weapons & Attacks | *Weapons & Attacks | ||
− | ** Hand Axe +3 1d6+ | + | ** Hand Axe +3 1d6+4 |
− | ** Hand | + | ** Twin Hand Axes +4 1d6+4 |
− | ** Spear +3 1d6+4/1d8+ | + | ** Spear +3 1d6+4/1d8+4 |
− | ** Dagger +3 1d4+ | + | ** Dagger +3 1d4+4 |
− | ** Longbow +2 70' / +0 140' / -3 210' 1d6+ | + | ** Longbow +2 70' / +0 140' / -3 210' 1d6+1 |
− | ** Thrown Axe +2 10' / +0 20' / -3 30' 1d6+ | + | ** Thrown Axe +2 10' / +0 20' / -3 30' 1d6+1 |
− | ** Thrown Spear +2 20' / +0 40' / -3 60' 1d6+ | + | ** Thrown Spear +2 20' / +0 40' / -3 60' 1d6+1 |
== Skills == | == Skills == | ||
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** General: Adventuring - The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks. | ** General: Adventuring - The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks. | ||
** General: Survival - The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll. | ** General: Survival - The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll. | ||
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*Class Abilities | *Class Abilities | ||
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*Weapons | *Weapons | ||
− | ** Sturdy Hand | + | ** 2 Sturdy Hand Axes (Belt) |
** Trusty Spear (Carried) | ** Trusty Spear (Carried) | ||
** Well-honed Dagger (Boot) | ** Well-honed Dagger (Boot) | ||
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*Armor | *Armor | ||
− | ** | + | ** Chain mail Armour (Worn) |
*Gear | *Gear | ||
*Backpack | *Backpack | ||
**Blanket | **Blanket | ||
+ | **Flasks of Oil, Common x2 | ||
**Hammer (small) | **Hammer (small) | ||
**Iron Spikes (12) | **Iron Spikes (12) | ||
− | ** | + | **Lantern |
+ | **Two Weeks Iron Rations, less one day. | ||
+ | **Wineskin | ||
**Large Sack | **Large Sack | ||
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**Tinderbox | **Tinderbox | ||
**One day's rations | **One day's rations | ||
− | |||
*Slung Items | *Slung Items | ||
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**SP 7 | **SP 7 | ||
**EP | **EP | ||
− | **GP | + | **GP 3 |
**PP | **PP | ||
*Treasure | *Treasure | ||
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**Jewelry | **Jewelry | ||
**Whatever | **Whatever | ||
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*Magic Items | *Magic Items | ||
− | *Total Stones of Encumbrance | + | *Total Stones of Encumbrance 7.5 |
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