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[[The_Sheltered_Hand|Back to Main Page]]
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= Saxx Avendaar =
  
= Bio =
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AKA, '''Saxx the 'Wandering Master.'''' Yes, he gave himself this name. <br>
  
Avendaar means ''Wandering Master'' in the Anlat language. Yes, he gave himself this name. <br>
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==Appearance==
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“Red & Black Fauxhawk”<br>
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“Short Chinstrap Beard”<br>
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“Orc-scaped & Chiseled”<br>
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“Boisterous & Competitive”<br>
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“AmBOWdextrous”<br>
  
Saxx barely resembles the Anlat hunter he grew up as. Ever since setting out to compete as an archer and rider, he has come to enjoy the many pleasures city living offers.
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==New Stats==
  
His thick black hair is cut into a fauxhawk, and the tips are dyed red. He has a well-manicured (when he's not on the trail) short chinstrap beard and takes pains to get his body hair orc-scaped whenever he can hit a bath house. Saxx is very serious about staying in shape, but his efforts ore more focused on looking fit and chiseled (which he does) than building any useful strength or endurance.
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===Attributes===
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*STR: 10 +2 Yryc = '''12''' (+1)
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*DEX: 15 +1 Yryc, +2 Lv 4 = '''18''' (+4)
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*CON: 12 = '''12''' (+1)
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*INT: 8 = '''8''' (-1)
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*WIS: 13 +1 Free = '''14''' (+2)
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*CHA: 14 = '''14''' (+2)
  
Beyond that, he is gregarious and boisterous. Saxx freely talks to strangers, buys drinks for the room when he's flush on coin, and can't help himself from flirting with a pretty woman. He does get serious, some might even say mean, when somebody challenges his skills.
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===Class Details===
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*Race: Yryc
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*Class: Rogue (Scout) lvl 4, Fighter lvl 1
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*Alignment: Chaotic Good
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*Hit Dice: 1d8
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*Hit Points: 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = '''34'''
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*AC: 12 (armor) +2 (Shield) +2 (Dex) = '''16'''
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*Initiative: +2 (Dex) +5 (Alert) = +7
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*Proficiency Bonus: +3
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*Speed 30'
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*Culture: Trakken (Survival)
  
=New Stats=
 
  
'''Attributes'''<br>
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===Skills and Proficiencies===
*'''STR:''' 10 +2 Yryc = '''12''' (+1)<br>
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*'''Proficiencies''': Light Armor, Medium Armor, Shields, Simple Weapons <Br/>
*'''DEX:''' 15 +1 Yryc, +2 Lv 4 = '''18''' (+4)<br>
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*'''Saving Throws''': Constitution, Intelligence <Br/>
*'''CON:''' 12 = '''12''' (+1)<br>
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*'''Skills''': Animal Handling, Arcana, Medicine, Nature, Survival <Br/>
*'''INT:''' 8 = '''8''' (-1)<br>
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*'''Tool Proficiencies''': Alchemist's supplies, thieves’ tools, tinker’s tools, herbalism kit, cook's utensils, vehicles (land) <Br/>
*'''WIS:''' 13 +1 Free = '''14''' (+2)<br>
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*'''Languages''': Common, Taratan, Yrcish, Havlin <Br/>
*'''CHA:''' 14 = '''14''' (+2)<br>
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*'''Feat''': Alert <Br/>
  
'''Class Details'''<br>
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===Saving Throws===
*'''Race:''' Yryc<br>
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*Strength +1
*'''Class:''' Rogue (Scout) lvl 4, Fighter lvl 1<br>
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*Dexterity +2
*'''Alignment:''' Chaotic Good<br>
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*Constitution +6
*'''Hit Dice:''' 1d8<br>
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*Intelligence +6
*'''Hit Points:''' 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = '''34'''<br>
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*Wisdom +2
*'''AC:''' 12 (Tatoo) +4 (Dex) = '''16'''<br>
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*Charisma -1
*'''Initiative:''' +4 (Dex) = +4<br>
 
*'''Proficiency Bonus:''' +3<br>
 
*'''Speed''' 30'<br>
 
  
'''Proficiencies'''<br>
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===Skills===
*'''Saving Throw Proficiencies''': Dexterity, Intelligence <Br/>
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:'''Animal Handling +5'''
*'''Armor Proficiencies''': Light, medium<Br/>
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:'''Arcana +6'''
*'''Weapon Proficiencies''': Simple weapons, martial weapons, shields<Br/>
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:'''Medicine +5'''
*'''Tool Proficiencies''': thieves tools, dice set <Br/>
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:'''Nature +6'''
*'''Languages''': Common, Yryc<Br/>
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:'''Perception +2'''
*'''Feat''': Sharpshooter <Br/>
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::'''''Passive Perception 12'''''
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:'''Survival +5'''
  
'''Saving Throws'''<br>
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===Special Qualities===
*'''Strength''' +1
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*Infuse Item
*'''Dexterity''' +7
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*Magical Tinkering
*'''Constitution''' +1
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*The Right Tool for the Job
*'''Intelligence''' +2
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*Experimental Elixir
*'''Wisdom''' +2
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*Alchemical Savant
*'''Charisma''' +2
 
  
'''Skills'''<br>
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===Background: Folk Hero===
*'''Acrobatics''' (Dex) +7 (Rogue)
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*'''Defining Event''': I trained the peasantry to use farm implements as weapons.
*'''Animal Handling''' (Wis) +8 (Background, Expertise)
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*'''Feature''': Rustic Hospitality
*'''Deception''' (Cha) +5 (Rogue)
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*'''Personality trait''': I am confident in my own abilities and do what I can to instill confidence in others.
*'''Intimidation''' (Cha) +5 (Yryc)
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*'''Ideal''': Destiny. Nothing and no one can steer me away from my higher calling.
*'''Nature''' (Int) +5 (Scout, Expertise)
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*'''Bond''': My tools are symbols of my past life, and I carry them so I will never forget my roots.
*'''Perception''' (Wis) +5 (Background)
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*'''Flaw''': I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
*'''Performance'''(Cha) +5 (Scout replacement)
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*Skills: Animal Handling, Nature
*'''Persuasion''' (Cha) +5 (Rogue)
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*Tool Proficiencies: Cook's Utensils, Vehicles (land)
*'''Stealth''' (Dex) +10 (Rogue, Expertise)
 
*'''Survival''' (Wis) +8 (Anlat, Expertise)
 
  
'''Bonuses''' <br>
 
*'''Expertise:''' Animal Handling, Stealth, Nature, Survival
 
*'''Sneak Attack''' +2d6
 
*'''Thieves' Cant'''
 
*'''Cunning Action'''
 
*'''Steady Aim'''
 
*'''Skirmisher:''' move half speed as a reaction if an enemy ends it's turn within 5 feet of you, without provoking an attack of opportunity.
 
*'''Fighting Style:''' Archery (+2 bonus to attack rolls you make with ranged weapons)
 
*'''Second Wind''': 1d10 + Fighter Level  once per short/long rest.
 
*'''ASI:''' +2 Dex
 
  
=Equipment =
 
  
'''Gear''' (on person)<br>
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===Equipment ===
Barrier Tatoo (Uncommon Magic Item)<br>
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:'''Magic Items'''
Stylish Travelling Clothes<br>
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:1 Uncommon: Broom of Flying
Cloak of Many Fashions (Common Magic Item)<br>
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:2 Common: Orb of Direction, Armor of Gleaming
Standard Quiver <br>
 
-20 hunting arrows<br>
 
2 bronze hunting daggers<br>
 
Steel Shortbow +1 Attk/Dmg<br>
 
Heward's Handy Spice Pouch (Common Magic Item)<br>
 
Coin Pouch<br>
 
-Gold: 7<br>
 
-Electrum: 14 <br>
 
-Silver: 32<br>
 
-Copper: 17<br>
 
Belt Pouch<br>
 
-Potions of healing x2<br>
 
  
'''Supplies''' (Owned)<br>
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35 gp <Br/>
Flashy Quiver <br>
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Iron/Wood Composite Short Bow +1<br>
-20 practice arrows <br>
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Hunting Knife<br>
Enclosed Waterproof Quiver <br>
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3 quivers (1 enclosed, 1 flashy, 1 normal)<br>
-20 competition arrows <br>
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Arrows (high-quality competition arrows, practice arrows, hunting arrows)<br>
backpack<br>
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Riding Horse<br>
-thieves tools<br>
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Saddle and kit<br>
-dice set<br>
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Saddle Bags<br>
-hunting trap<br>
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Stylish traveling clothes<br>
-bedroll, <br>
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Flashy competition clothes<br>
-mess kit, <br>
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travel gear (bedroll, flint/steel, whetstone, cooking items)
-tinderbox, <br>
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:'''Tools''' <Br/>
-10 torches, <br>
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:Cook's Utensils 8 lb <Br/>
-10 days of rations, <br>
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:Alchemist's Supplies 8 lb <Br/>
-water skin, <br>
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:Herbalism Kit 3 lb <Br/>
-silk top 50ft <br>
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:Tinker's Tools 10 lb <Br/>
-steel mirror<br>
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:thieves’ tools, 1 lb <Br/>
-fishing tackle <br>
 
-travellers clothes x2 <br>
 
-waterskin <br>
 
-whetstone <br>
 
Waterproof Sack <br>
 
-soap <br>
 
-perfume 1 vial <br>
 
-clothes fine x 3 <br>
 
Secret Pouch <bt>
 
-Platinum 10)<br>
 
  
=Background: Outlander =
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Total weight: <Br/>
'''Origin''': Saxx grew up with a nomadic tribe of Anlat.<br>
 
'''Defining Event''': I won my first horse race and awoke the spark of competition.<br>
 
'''Feature''': Wanderer<br>
 
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<br>
 
'''Personality trait''': I am driven by a competiive urge that has lead me a way from home.<br>
 
'''Ideal''': Glory. Saxx seeks out competitions and challenges to overcome to earn honor for himself. And his clan... but mostly himself.  <br>
 
'''Bond''': It is my duty to provide children to sustain my clan. A duty I have been working hard at fulfilling... from a certain point of view.<br>
 
'''Flaw''': I am enamored by the comforts city living has to offer. Soft beds, expensive drinks, and attractive women.<br>
 
  
=Notes=
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==Background==
  
  
=Old Stats=
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==Notes==
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==Old Stats==
  
  

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