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[[The_Sheltered_Hand|Back to Main Page]]
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= Saxx Avendaar =
  
= Bio =
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AKA, '''Saxx the 'Wandering Master.'''' Yes, he gave himself this name. <br>
  
Avendaar means ''Wandering Master'' in the Anlat language. Yes, he gave himself this name. <br>
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==Appearance==
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“Red & Black Fauxhawk”<br>
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“Short Chinstrap Beard”<br>
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“Orc-scaped & Chiseled”<br>
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“Boisterous & Competitive”<br>
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“AmBOWdextrous”<br>
  
Saxx barely resembles the Anlat hunter he grew up as. Ever since setting out to compete as an archer and rider, he has come to enjoy the many pleasures city living offers.
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==New Stats==
  
His thick black hair is cut into a fauxhawk, and the tips are dyed red. He has a well-manicured (when he's not on the trail) short chinstrap beard and takes pains to get his body hair orc-scaped whenever he can hit a bath house. Saxx is very serious about staying in shape, but his efforts ore more focused on looking fit and chiseled (which he does) than building any useful strength or endurance.
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===Attributes===
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*STR: 10 +2 Yryc = '''12''' (+1)
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*DEX: 15 +1 Yryc, +2 Lv 4 = '''18''' (+4)
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*CON: 12 = '''12''' (+1)
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*INT: 8 = '''8''' (-1)
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*WIS: 13 +1 Free = '''14''' (+2)
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*CHA: 14 = '''14''' (+2)
  
Beyond that, he is gregarious and boisterous. Saxx freely talks to strangers, buys drinks for the room when he's flush on coin, and can't help himself from flirting with a pretty woman. He does get serious, some might even say mean, when somebody challenges his skills.
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===Class Details===
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*Race: Yryc
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*Class: Rogue (Scout) lvl 4, Fighter lvl 1
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*Alignment: Chaotic Good
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*Hit Dice: 1d8
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*Hit Points: 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = '''34'''
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*AC: 12 (armor) +2 (Shield) +2 (Dex) = '''16'''
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*Initiative: +2 (Dex) +5 (Alert) = +7
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*Proficiency Bonus: +3
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*Speed 30'
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*Culture: Trakken (Survival)
  
=New Stats=
 
  
'''Attributes'''<br>
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===Skills and Proficiencies===
*'''STR:''' 10 +2 Yryc = '''12''' (+1)<br>
 
*'''DEX:''' 15 +1 Yryc, +2 Lv 4 = '''18''' (+4)<br>
 
*'''CON:''' 12 = '''12''' (+1)<br>
 
*'''INT:''' 8 = '''8''' (-1)<br>
 
*'''WIS:''' 13 +1 Free = '''14''' (+2)<br>
 
*'''CHA:''' 14 = '''14''' (+2)<br>
 
  
'''Class Details'''<br>
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'''Saving Throw Proficiencies''': Dexterity, Intelligence <Br/>
*'''Race:''' Yryc<br>
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'''Armor Proficiencies''': Light<Br/>
*'''Class:''' Rogue (Scout) lvl 4, Fighter lvl 1<br>
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'''Weapon Proficiencies''': Simple weapons, hand crossbows, longswords, rapiers, shortswords<Br/>
*'''Alignment:''' Chaotic Good<br>
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'''Tool Proficiencies''': thieves tools, dice set <Br/>
*'''Hit Dice:''' 1d8<br>
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'''Languages''': Common, Yryc<Br/>
*'''Hit Points:''' 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = '''34'''<br>
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'''Feat''': Sharpshooter <Br/>
*'''AC:''' 12 (Tatoo) +4 (Dex) = '''16'''<br>
 
*'''Initiative:''' +4 (Dex) = +4<br>
 
*'''Proficiency Bonus:''' +3<br>
 
*'''Speed''' 30'<br>
 
  
'''Proficiencies'''<br>
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===Saving Throws===
*'''Saving Throw Proficiencies''': Dexterity, Intelligence <Br/>
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*Strength +1
*'''Armor Proficiencies''': Light, medium<Br/>
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*Dexterity +7
*'''Weapon Proficiencies''': Simple weapons, martial weapons, shields<Br/>
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*Constitution +1
*'''Tool Proficiencies''': thieves tools, dice set <Br/>
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*Intelligence +2
*'''Languages''': Common, Yryc<Br/>
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*Wisdom +2
*'''Feat''': Sharpshooter <Br/>
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*Charisma +2
  
'''Saving Throws'''<br>
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===Skills===
*'''Strength''' +1
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'''Acrobatics''' (Dex) +7 (Rogue)
*'''Dexterity''' +7
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'''Animal Handling''' (Wis) +8 (Anlat, Expertise)
*'''Constitution''' +1
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'''Deception''' (Cha) +5 (Rogue)
*'''Intelligence''' +2
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'''Intimidation''' (Cha) +5 (Yryc)
*'''Wisdom''' +2
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'''Nature''' (Int) +5 (Scout, Expertise)
*'''Charisma''' +2
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'''Perception''' (Wis) +5 (Anlat)
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'''Persuasion''' (Cha) +5 (Rogue)
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'''Stealth''' (Dex) +10 (Rogue, Expertise)
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'''Survival''' (Wis) +8 (Scout, Expertise)
  
'''Skills'''<br>
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===Special Qualities===
*'''Acrobatics''' (Dex) +7 (Rogue)
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*Infuse Item
*'''Animal Handling''' (Wis) +8 (Background, Expertise)
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*Magical Tinkering
*'''Deception''' (Cha) +5 (Rogue)
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*The Right Tool for the Job
*'''Intimidation''' (Cha) +5 (Yryc)
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*Experimental Elixir
*'''Nature''' (Int) +5 (Scout, Expertise)
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*Alchemical Savant
*'''Perception''' (Wis) +5 (Background)
 
*'''Performance'''(Cha) +5 (Scout replacement)
 
*'''Persuasion''' (Cha) +5 (Rogue)
 
*'''Stealth''' (Dex) +10 (Rogue, Expertise)
 
*'''Survival''' (Wis) +8 (Anlat, Expertise)
 
  
'''Bonuses''' <br>  
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===Background: Outlander ===
*'''Expertise:''' Animal Handling, Stealth, Nature, Survival
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Origin: Saxx grew up with a nomadic tribe of Anlat.<br>
*'''Sneak Attack''' +2d6
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*'''Defining Event''': I won my first horse race and awoke the spark of competition.<br>
*'''Thieves' Cant'''
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*'''Feature''': Wanderer<br>
*'''Cunning Action'''
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You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<br>
*'''Steady Aim'''
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*'''Personality trait''': I am driven by a competiive urge that has lead me a way from home.<br>
*'''Skirmisher:''' move half speed as a reaction if an enemy ends it's turn within 5 feet of you, without provoking an attack of opportunity.
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*'''Ideal''': Glory. Saxx seeks out competitions and challenges to overcome to earn honor for himself. And his clan... but mostly himself.  <br>
*'''Fighting Style:''' Archery (+2 bonus to attack rolls you make with ranged weapons)
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*'''Bond''': It is my duty to provide children to sustain my clan. A duty I have been working hard at fulfilling... from a certain point of view.<br>
*'''Second Wind''': 1d10 + Fighter Level  once per short/long rest.
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*'''Flaw''': I am enamored by the comforts city living has to offer. Soft beds, expensive drinks, and attractive women.<br>
*'''ASI:''' +2 Dex
 
  
=Equipment =
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===Equipment ===
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:'''Magic Items'''
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:1 Uncommon: Broom of Flying
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:2 Common: Orb of Direction, Armor of Gleaming
  
'''Gear''' (on person)<br>
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35 gp <Br/>
Barrier Tatoo (Uncommon Magic Item)<br>
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Iron/Wood Composite Short Bow +1<br>
Stylish Travelling Clothes<br>
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Hunting Knife<br>
Cloak of Many Fashions (Common Magic Item)<br>
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3 quivers (1 enclosed, 1 flashy, 1 normal)<br>
Standard Quiver <br>
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Arrows (high-quality competition arrows, practice arrows, hunting arrows)<br>
-20 hunting arrows<br>
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Riding Horse<br>
2 bronze hunting daggers<br>
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Saddle and kit<br>
Steel Shortbow +1 Attk/Dmg<br>
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Saddle Bags<br>
Heward's Handy Spice Pouch (Common Magic Item)<br>
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Stylish traveling clothes<br>
Coin Pouch<br>
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Flashy competition clothes<br>
-Gold: 7<br>
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travel gear (bedroll, flint/steel, whetstone, cooking items)
-Electrum: 14 <br>
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:'''Tools''' <Br/>
-Silver: 32<br>
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:Cook's Utensils 8 lb <Br/>
-Copper: 17<br>
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:Alchemist's Supplies 8 lb <Br/>
Belt Pouch<br>
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:Herbalism Kit 3 lb <Br/>
-Potions of healing x2<br>
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:Tinker's Tools 10 lb <Br/>
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:thieves’ tools, 1 lb <Br/>
  
'''Supplies''' (Owned)<br>
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Total weight: <Br/>
Flashy Quiver <br>
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-20 practice arrows <br>
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==Background==
Enclosed Waterproof Quiver <br>
 
-20 competition arrows <br>
 
backpack<br>
 
-thieves tools<br>
 
-dice set<br>
 
-hunting trap<br>
 
-bedroll, <br>
 
-mess kit, <br>
 
-tinderbox, <br>
 
-10 torches, <br>
 
-10 days of rations, <br>
 
-water skin, <br>
 
-silk top 50ft <br>
 
-steel mirror<br>
 
-fishing tackle <br>
 
-travellers clothes x2 <br>
 
-waterskin <br>
 
-whetstone <br>
 
Waterproof Sack <br>
 
-soap <br>
 
-perfume 1 vial <br>
 
-clothes fine x 3 <br>
 
Secret Pouch <bt>
 
-Platinum 10)<br>
 
  
=Background: Outlander =
 
'''Origin''': Saxx grew up with a nomadic tribe of Anlat.<br>
 
'''Defining Event''': I won my first horse race and awoke the spark of competition.<br>
 
'''Feature''': Wanderer<br>
 
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<br>
 
'''Personality trait''': I am driven by a competiive urge that has lead me a way from home.<br>
 
'''Ideal''': Glory. Saxx seeks out competitions and challenges to overcome to earn honor for himself. And his clan... but mostly himself.  <br>
 
'''Bond''': It is my duty to provide children to sustain my clan. A duty I have been working hard at fulfilling... from a certain point of view.<br>
 
'''Flaw''': I am enamored by the comforts city living has to offer. Soft beds, expensive drinks, and attractive women.<br>
 
  
=Notes=
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==Notes==
  
  
=Old Stats=
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==Old Stats==
  
  

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