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=Scale= I have noticed in play that scale tends to slow things down, lead to lots of back and forth, or lots of behavior I don't particularly enjoy (analysis paralysis and retconning). The following is a modification to the scale system to try to reduce that. Specifically: -The decision point is removed, so you do not decide between a +1 or +2 shifts if you succeed. Instead, scale has a specific impact on outcomes that. -The number of steps of difference between scale are eliminated. Either one side has scale advantage or not. ==Scale Advantage== '''Overcome''' Succeed- You succeed and gain a boost. Succeed with Style- You succeed and create an aspect with a free invoke on it. Fail- You can accomplish your goal at a cost or you fail. Tie- You succeed. '''Attack Action''' See combat section. '''Create Advantage''' Succeed- You get two free compels on your aspect or you can create up to two aspects. Succeed with Style- You get three free compels on the aspect you create or can create up to three aspects. Fail- You gain a boost. Tie- You create the aspect with a single free compel. '''Defend''' Succeed and Succeed with Style- You are unaffected by the consequences and gain a boost. Fail- You suffer the consequences based on the number of shifts. Tie- You are unaffected by the consequences. ==Scale Disadvantage== '''Overcome''' Succeed- You succeed, but face a minor consequence. Succeed with Style- You succeed. Fail- You face a major consequence. Tie- You can choose to succeed, but you face a major cost. '''Attack Action''' See Combat Section '''Create Advantage''' Succeed- You gain a boost or you pay a minor cost and create the aspect with a single compel. Succeed with Style- You create an aspect with a single free compel. Fail- You face a major consequence. Tie- You pay a minor cost and gain a boost. '''Defend''' Succeed- You are unaffected by the consequences. Succeed with Style- You are unaffected by the consequences. Fail- The consequences are equal to twice the number of shifts. Tie- You take a box of stress or the target number is increased by 2 on your next action. [[Dayton_Files:Main_Page]]
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