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==Step 1 Perform Solo Scenario (if applicable). ==
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'''Step 1 Perform Solo Scenario (if applicable). '''
  
[https://gspendragon.files.wordpress.com/2010/02/pendragoneventssummerwinter1.pdf This table can be used to randomize a solo.]
 
  
==Step 2 Experience Rolls==
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'''Step 2 Experience Rolls'''
  
 
*Roll 1d20 for every skill in which you were awarded a check. If you roll above your current rating it increases by 1.  
 
*Roll 1d20 for every skill in which you were awarded a check. If you roll above your current rating it increases by 1.  
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*Land holding knights may also attempt a Justice event to reduce the Hate (landlord) at one of their manors.
 
*Land holding knights may also attempt a Justice event to reduce the Hate (landlord) at one of their manors.
  
*Spouses: Spouses with full character sheets check their special skills and 3 of the player's choice. They roll to increase these normally.
 
  
 
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'''Step 3 Roll for Aging'''
==Step 3 Roll for Aging==
 
 
*Increase Age by 1.
 
*Increase Age by 1.
 
*If age is greater than 35 you must make an Aging Roll (Table 5-2 p107, 5.1e).
 
*If age is greater than 35 you must make an Aging Roll (Table 5-2 p107, 5.1e).
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==Step 4 Check Economic Circumstances==
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'''Step 4 Check Economic Circumstances'''
  
 
This is a combination of the process in the GPC and Book of the Estate. For holdings that require more than one steward each one must make their own roll against the weather. Everyone uses the same rolled base 4d6 but each steward makes their own opposed roll against that rating.
 
This is a combination of the process in the GPC and Book of the Estate. For holdings that require more than one steward each one must make their own roll against the weather. Everyone uses the same rolled base 4d6 but each steward makes their own opposed roll against that rating.
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==Step 5 Make Stable Rolls==
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'''Step 5 Make Stable Rolls'''
  
 
Check only for excess or special steeds of due to special circumstances otherwise the herd can replace the knight's normal allotment of mounts.
 
Check only for excess or special steeds of due to special circumstances otherwise the herd can replace the knight's normal allotment of mounts.
  
  
==Step 6 Make Family Rolls==
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'''Step 6 Make Family Rolls'''
  
*Family Event: Use this [https://gspendragon.files.wordpress.com/2010/02/pendragoneventskin.pdf Kin Events] table but on the 1d20 table roll 1d6+1d20. If d6=even then add 20 to the roll. If a bold result is show (other than kin knight muster) use the table in the Solo section above and find the entry you need.
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*Family Event (1d20 for event, 1d20 for affected family member. +1d20 if the event is a scandal to find the sort)
 
*Check Marriage Prospects
 
*Check Marriage Prospects
 
*Childbirth roll if applicable
 
*Childbirth roll if applicable
 
*Family survival (Estate p22 Roll 1d20 for ''every'' family member)
 
*Family survival (Estate p22 Roll 1d20 for ''every'' family member)
  
Survival Table
 
 
[[File:Family Survival.jpeg]]
 
[[File:Family Survival.jpeg]]
  
==Step 7 Undergo Training and Experience==
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 +
'''Step 7 Undergo Training and Experience'''
  
 
Choose one:
 
Choose one:
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* Increase 1d6+1 skills. No skill may be raised above 15.
 
* Increase 1d6+1 skills. No skill may be raised above 15.
  
Spouse: The spouse may also raise skills this way as the player chooses.
 
  
 
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'''Step 8 Compute Glory'''
==Step 8 Compute Glory==
 
 
* +rating of APP, Passions and Traits that are 16+.  
 
* +rating of APP, Passions and Traits that are 16+.  
 
* +100 if Religious
 
* +100 if Religious
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==Step 9 Add bonuses from Glory (if applicable)==
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'''Step 9 Add bonuses from Glory (if applicable)'''
  
 
After computing your glory for each full 1000 you cross that year you get 1 point to raise any Stat, Passion, Trait or Skill. No maximums or other limits apply to this increase. Yes this means you can pump your SIZ to gigantic levels but once you hit 25 no horse can bear you so you'll die in battle soon enough after that.
 
After computing your glory for each full 1000 you cross that year you get 1 point to raise any Stat, Passion, Trait or Skill. No maximums or other limits apply to this increase. Yes this means you can pump your SIZ to gigantic levels but once you hit 25 no horse can bear you so you'll die in battle soon enough after that.
 
  
 
=Offices and Duties=
 
=Offices and Duties=
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| align="center" style="background:#f0f0f0;"|'''Key Trait'''
 
| align="center" style="background:#f0f0f0;"|'''Key Trait'''
 
| align="center" style="background:#f0f0f0;"|'''Others'''
 
| align="center" style="background:#f0f0f0;"|'''Others'''
| align="center" style="background:#f0f0f0;"|'''Glory'''
 
|-
 
| Marshal||Battle||Valorous||Honor||50
 
 
|-
 
|-
| Captain||Battle||Valorous||Honor||25
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| Marshal||Battle||Valorous||Honor
 
|-
 
|-
| Admiral||Seamanship||Valorous||Swimming||25
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| Captain||Battle||Valorous||Honor
 
|-
 
|-
| Seneschal||Stewardship||Prudent||Just, Clerk||50
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| Admiral||Seamanship||Valorous||Swimming
 
|-
 
|-
| Steward||Stewardship||Prudent||Clerk||25
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| Seneschal||Stewardship||Prudent||Just, Clerk
 
|-
 
|-
| Bailiff||Stewardship||Suspicious||Arbitrary||10
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| Steward||Stewardship||Prudent||Clerk
 
|-
 
|-
| Castellan||Siege||Prudent||Just||50
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| Bailiff||Stewardship||Suspicious||Arbitrary
 
|-
 
|-
| Forrester||Hunting||Just||Stewardship||10
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| Castellan||Siege||Prudent||Just
 
|-
 
|-
| Huntsman||Hunting||Energetic||Cruel||5
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| Huntsman||Hunting||Energetic||Cruel
 
|-
 
|-
| Falconer||Falconry||Lazy||Proud||10
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| Falconer||Falconry||Lazy||Proud
 
|-
 
|-
| Constable||Horsemanship||Energetic||Cruel||25
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| Constable||Horsemanship||Energetic||Cruel
 
|-
 
|-
| Stabler||Horsemanship||Energetic||Reckless||10
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| Stabler||Horsemanship||Energetic||Reckless
 
|-
 
|-
 
|  
 
|  
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| align="center" style="background:#f0f0f0;"|'''Key Trait'''
 
| align="center" style="background:#f0f0f0;"|'''Key Trait'''
 
| align="center" style="background:#f0f0f0;"|'''Others'''
 
| align="center" style="background:#f0f0f0;"|'''Others'''
| align="center" style="background:#f0f0f0;"|'''Glory'''
 
 
|-
 
|-
| Majordomo||Courtesy||Prudent||Hospitality||25
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| Majordomo||Courtesy||Prudent||Hospitality
 
|-
 
|-
| Kitchener||Stewardship||Generous||Cruel||10
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| Kitchener||Stewardship||Generous||Cruel
 
|-
 
|-
| Butler||Stewardship||Indulgent||Lazy||10
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| Butler||Stewardship||Indulgent||Lazy
 
|-
 
|-
| Pantler||Stewardship||Lazy||Indulgent||10
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| Pantler||Stewardship||Lazy||Indulgent
 
|-
 
|-
| Larderer||Stewardship||Indulgent||Just||10
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| Larderer||Stewardship||Indulgent||Just
 
|-
 
|-
| Chamberlain||Clerk||Chaste||Courtesy, Loyalty||25
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| Chamberlain||Clerk||Chaste||Courtesy, Loyalty
 
|-
 
|-
| Clerk||Clerk||Worldly||Courtesy||10
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| Clerk||Clerk||Worldly||Courtesy
 
|-
 
|-
| Wardrober||Fashion||Honest||Awareness||10
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| Wardrober||Fashion||Honest||Awareness
 
|-
 
|-
| Physician||Chirurgery||Merciful||Industry||10
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| Physician||Chirurgery||Merciful||Industry
 
|-
 
|-
| Chaplain||Diplomacy||Honest||Religion, Read||25
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| Chaplain||Diplomacy||Honest||Religion, Read
 
|-
 
|-
| Confessor||Religion||Spiritual||Read||10
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| Confessor||Religion||Spiritual||Read
 
|-
 
|-
| Almoner||Intrigue||Generous||Modest||10
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| Almoner||Intrigue||Generous||Modest
 
|-
 
|-
| Justicar||Courtesy||Just||Diplomacy, Merciful||50
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| Justicar||Courtesy||Just||Diplomacy, Merciful
 
|-
 
|-
| Reeve||Folklore||Just||Recognize, Merciful||25
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| Reeve||Folklore||Just||Recognize, Merciful
 
|-
 
|-
| Herald||Heraldry||Modest||Awareness||10
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| Herald||Heraldry||Modest||Awareness
 
|-
 
|-
| Porter||Recognize||Suspicious||Awareness||10
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| Porter||Recognize||Suspicious||Awareness
 
|-
 
|-
 
|  
 
|  
 
|}
 
|}

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