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[http://wiki.rpg.net/index.php/ScariksGPC Campaign Home]
 
[http://wiki.rpg.net/index.php/ScariksGPC Campaign Home]
  
=Skill Types=
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==Skill Types==
  
 
There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.  
 
There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.  
  
==Knightly==
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===Knightly===
  
 
These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.  
 
These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.  
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</div>
 
</div>
  
==Courtly==
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===Courtly===
  
 
These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory.
 
These are the civilized skills practiced at court and in polite company. Those marked with a '''+''' always give ordinary glory (10 for success, 25 for crit). Those with a '''#''' give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a '''^''' are modified by glory (+1/1000) while those with a '''>''' are modified by the target's glory.
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</div>
 
</div>
  
==Knowledge==
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===Knowledge===
  
 
These are the skills of scholars and experts. Using them always provides some kind of information. These skills only award glory when their use is of notable importance.
 
These are the skills of scholars and experts. Using them always provides some kind of information. These skills only award glory when their use is of notable importance.
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</div>
 
</div>
  
==Non-Knightly==
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===Non-Knightly===
  
 
These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths). Only in the most exceptional circumstances will a knight earn glory for the use of these skills.
 
These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths). Only in the most exceptional circumstances will a knight earn glory for the use of these skills.
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**The builder's art. This is actually many similar skills of which a character would only know one. For noble women its clothwork (weaving, spinning, embroidering and sewing) while for the common folk its farming, labor, cart-handling, smithy, etc.  
 
**The builder's art. This is actually many similar skills of which a character would only know one. For noble women its clothwork (weaving, spinning, embroidering and sewing) while for the common folk its farming, labor, cart-handling, smithy, etc.  
  
 
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==Skills at Court==
=Using Skills=
 
 
 
At each normal court session (so twice per year) you can pick 3 courtly skills or traits to roll. If they give glory you can get glory for them otherwise they have their special effect. I'm making a link on the wiki (EDIT: its up) to explain what gives glory, what gets the bonus for high glory and which skills have special effects. You also get a check on any that succeed.
 
 
 
In downtime you can pick 1 thing (any skill, passion or trait) to roll. Just as a above it can give glory and you get a check if successful.
 
 
 
During the summer campaign season you get a chance to roll 2 knightly skills or virtues (ie anything marked as Chivalrous or its opposite).
 
 
 
There is a chart on the Winter Phase page that lists offices. You automatically check the Key Skill of each office you hold and must roll for the Key Trait. If you fail the trait roll you must roll its opposite. Anything in the Other column you may roll if you wish. If its a trait and you fail you must roll its opposite as normal.
 

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