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Scion2e:StairwaytotheHeavens: Animeros
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'''Concept''': The Untamable Mare '''Short Term Deed''': Make a Friend '''Long Term Deed''': Free the Headless Horseman's Horse '''Band Deed''': Avert the West Coast Catastrophe Origin Path: Mythic Horse (Primary) A few years ago the most graceful and magnificent wave the world has ever seen struck the shores of Greece, very near to Athens, and kept going. It took the form of a horse and galloped out into the world. This wave is Animeros, finest of horses, who now travels the world in search of adventure, purpose and companionship. Connection: Doris, a Nereiad with a fondness for the wild horse and a sometimes guide. Dots: 1 Tags: Mentor, Loyal, Informant Skills: Athletics, Survival, Integrity Role Path: Dominant Mare (Tertiary) Animeros spent some time freeing horses from stables and gathering a proper herd around herself, asserting her position as the dominant female. The horses are proving frustratingly unable to speak, but oh well. Connection: The Herd Dots: 2 Tags: Numerous, Loyal Skills: Integrity, Leadership, Survival Supernatural Path: Scion of Poseidon (Secondary) Animeros was crafted by Poseidon's hand, in no small part as his effort to reconnect with the world. Poseidon has had many strange turns over his life. Going from the head of a pantheon to the middle brother of two other gods. He has been an Earth god and an Ocean god, and in his time has grown ever more a Titan and less a god. He is primordial, and powerful, and the father of many Titan-esque monsters in his time... and he has felt himself slipping more and more into that mindset that makes one a true Titan. So, he attempts to reconnect with the world, with what grounds a god, by crafting a horse of greatest delight, untamed by Athena's hands, pure and wild and free. Connection: Damara Angelos, a distant descendent of Madea, with some of the witchness still in her. She's a horse girl, through and through, and a more than significant heiress. She's probably how Animeros gets to wherever game is actually starting. Dots: 2 Tags: Influential, Witch Skills: Athletics, Empathy, Persuasion Calling: Leader Knacks: Grand Entrance Skills: Athletics: 5 (Specialty: Racing) Survival: 4 (Specialty: Horses) Integrity: 4 (Specialty: Fearless) Leadership: 3 Empathy: 2 Persuasion: 2 Attributes: Favored Approach: Force Physical (Primary) Might: 5 Dexterity: 2 Stamina: 4 Social (Secondary) Presence: 5 Manipulation: 2 Composure: 2 Mental (Tertiary) Intellect: 3 Cunning: 1 Resolve: 3
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