Editing Scratch:Agility, Intelligence and Strength
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− | Instead of defense, a character has | + | Instead of defense, a character has dexterity, intelligence and defense. |
− | ''' | + | '''Dexterity''' is 10 plus the character's stalking, acrobatics, quickness or flying ability level, whichever is greater. Dexterity is used instead of defense as the difficulty of ''normal'' attacks which should be physically avoided or blocked. ''Basic attack, throw object, catch, shooting, blasting'' and ''knockout'' attack are all normal attacks. ''Evade'' bonuses are added to dexterity. |
'''Intelligence''' is 10 plus the character's command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called ''psychic'' attacks regardless of whether their power is psychological or supernatural. | '''Intelligence''' is 10 plus the character's command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called ''psychic'' attacks regardless of whether their power is psychological or supernatural. | ||
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''Frightened'' characters must evade or escape. They cannot attack or heal. | ''Frightened'' characters must evade or escape. They cannot attack or heal. | ||
− | ''' | + | '''Distraction''' is a close range psychic attack that anybody can do. Make a non-ability roll against the target's intelligence. If the distraction is successful, the target is delayed until the end of his next turn. Each character can only use this attack once per battle. |
'''Surprise''' is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target's intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle. | '''Surprise''' is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target's intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn. Each character can only use this attack once per battle. |