Editing Scratch:Agility, Intelligence and Strength

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Instead of defense, a character has agility, intelligence and strength.
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Instead of defense, a character has dexterity, intelligence and strength.
  
'''Agility''' is 10 plus the character's stalking, acrobatics, quickness or flying ability level, whichever is greater. Agility is used instead of defense as the difficulty of ''normal'' attacks which should be physically avoided or blocked. ''Basic attack, throw object, catch, shooting, blasting'' and ''knockout'' attack are all normal attacks. ''Evade'' bonuses are added to agility.
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'''Dexterity''' is 10 plus the character's stalking, acrobatics, quickness or flying ability level, whichever is greater. Dexterity is used instead of defense as the difficulty of ''normal'' attacks which should be physically avoided or blocked. ''Basic attack, throw object, catch, shooting, blasting'' and ''knockout'' attack are all normal attacks. ''Evade'' bonuses are added to dexterity.
  
 
'''Intelligence''' is 10 plus the character's command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called ''psychic'' attacks regardless of whether their power is psychological or supernatural.  
 
'''Intelligence''' is 10 plus the character's command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called ''psychic'' attacks regardless of whether their power is psychological or supernatural.  

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