Editing Scratch:Basic Rules
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===Attack Abilities=== | ===Attack Abilities=== | ||
− | '''Shooting''' is used to perform a powerful long range normal attack against one character. | + | '''Shooting''' is used to perform a powerful long range normal attack against one character. Make a shooting roll against the target's agility. If the attack is successful, it causes 2 damage. If the attack is automatically successful it causes 5 damage instead of 3 damage. |
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− | Make a shooting roll against the target's agility. If the attack is successful, it causes 2 damage. | ||
− | If the attack is automatically successful it causes 5 damage instead of 3 damage. | ||
When an injured character uses this attack he delays himself until the end of his next turn. | When an injured character uses this attack he delays himself until the end of his next turn. | ||
− | '''Blasting''' is used to attack multiple opponents simultaneously. | + | '''Blasting''' is used to attack multiple opponents simultaneously. The blasting attack is a long range normal attack which targets up to three separate enemies. A character cannot target a single target more than once with the same blasting attack. Make a blasting roll against the agility of each target. Each target successfully attacked receives 1 damage. |
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− | The blasting attack is a long range normal attack which targets up to three separate enemies. | ||
− | A character cannot target a single target more than once with the same blasting attack. | ||
− | Make a blasting roll against the agility of each target. | ||
− | Each target successfully attacked receives 1 damage. | ||
When an injured character uses this attack he delays himself until the end of his next turn. | When an injured character uses this attack he delays himself until the end of his next turn. | ||
− | '''Knockout''' is used to perform an extremely devastating close range normal attack against a single target | + | '''Knockout''' is used to perform an extremely devastating knockout attack. |
− | + | This is a close range normal attack against a single target. | |
− | If the attacker is healthy, the attack causes 4 damage. | + | If the attacker is healthy, the attack causes 4 damage. If the attacker is injured, it causes 2 damage. |
− | If the attacker is injured, it causes 2 damage. | ||
When a character does a knockout attack he delays himself until the end of his next turn. | When a character does a knockout attack he delays himself until the end of his next turn. | ||
Knockout ability level can also be added to basic attack rolls if no other abilities have been added to them. | Knockout ability level can also be added to basic attack rolls if no other abilities have been added to them. | ||
− | '''Fighting''' ability level can be used to make basic attack rolls. | + | '''Fighting''' ability level can be used to make basic attack rolls. If the attacker is healthy he can do two basic attacks as a single action, using his fighting ability level for both rolls. |
− | If the attacker is healthy he can do two basic attacks as a single action, using his fighting ability level for both rolls | ||
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− | '''Wrestling''' ability level can be added to make basic attack and hold rolls. | + | '''Wrestling''' ability level can be added to make basic attack and hold rolls. Holds using wrestling ability cause 1 damage when the attacker is healthy and not delayed. Normally delayed characters cannot perform actions, but when a character with wrestling ability is healthy and delayed, he can use wrestling to hold a character who has successfully held him since his last turn. This hold while delayed causes no damage. |
− | Holds using wrestling ability cause 1 damage when the attacker is healthy and not delayed. | ||
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− | Normally delayed characters cannot perform actions, but when a character with wrestling ability is healthy and delayed, he can use wrestling to hold a character who has successfully held him since his last turn. This hold while delayed causes no damage. | ||
===Stalking Abilities=== | ===Stalking Abilities=== |