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Command skills use command SP. Each minion also uses command SP equal to the minion’s CP value. For example, a character with 5 command ability could have a 1 command SP skill and two minions that each have 1 toughness and 1 shooting. '''terrify''' (3 command SP psychic effect, prepared): If one of your attacks incapacitates an enemy, you may then perform a ranged psychic attack using command ability. If successful, the target becomes frightened. You may only use this once per battle. '''coordinated attack''' (1 command SP minion action): Three of your minions may sacrifice their normal attacks to perform a single 1 damage attack with +8 to hit. '''tactical attack''' (1 command SP minion action, requires Coordinated Attack): Five of your minions may sacrifice their normal attacks to perform a single 1 damage attack with +16 to hit. '''gauge skill''' (1 command SP effect): At the beginning of combat, make a command roll (difficulty 10) for each enemy. Each successful roll tells you the defense of that enemy. '''guard''' (2 command SP minion action): A minion of yours may choose to defend you until the beginning of it's next turn. This requires your opponents to incapacitate the minion before attacking you. Only one minion can defend you at a time. '''intimidate''' (3 command SP ranged psychic attack) 3 seperate targets, each target becomes frightened (affects a 3 space wide area when playing on a grid.) '''convert''' (1 command SP psychic attack): You attack an opponent with minions using command ability. If successful, you gain control of one of their basic minions until the end of battle. This does not work on golems or chimeras. '''inspire''' (2 command SP): Your allies have willpower equal to your command ability. This skill is no longer in effect when you are incapacitated. '''gossip''' ( command SP) '''rally''' ( command SP) '''retreat''' ( command SP) '''persuade''' ( command SP)
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