Editing Scratch:Crossbow Skills

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'''crossbow''' (1 shooting SP)
 
 
Crossbow skills use shooting ability SP and require a crossbow. This weapon combines the convenience of a firearm with the silence of firing a bow.  
 
Crossbow skills use shooting ability SP and require a crossbow. This weapon combines the convenience of a firearm with the silence of firing a bow.  
  
 
TODO: Crossbows often cause piercing damage.
 
TODO: Crossbows often cause piercing damage.
  
:'''aim''' (2 shooting SP firearm, crossbow or archery action): A shooting attack on your next turn does 1 extra damage and you can roll twice and choose the best roll.
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'''aim''' (2 shooting SP firearm, crossbow or archery action): A shooting attack on your next turn does 1 extra damage and you can roll twice and choose the best roll.
  
:'''bullseye''' (2 shooting SP long range firearm, crossbow or archery attack): Take your time to make every shot count. Roll twice and choose the best roll. Standard shooting damage. You must skip your next turn, even when you are healthy.
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'''bullseye''' (2 shooting SP long range firearm, crossbow or archery attack): Take your time to make every shot count. Roll twice and choose the best roll. Standard shooting damage. You must skip your next turn, even when you are healthy.
  
:'''interception''' (2 shooting SP long range firearm, crossbow or throwing attack): When a character tries to attack you with a close range attack, you can attack them first with a standard shooting attack, then you must skip your next turn.
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'''interception''' (2 shooting SP long range firearm, crossbow or throwing attack): When a character tries to attack you with a close range attack, you can attack them first with a standard shooting attack, then you must skip your next turn.
  
:'''long range shot''' (4 shooting SP long range firearm, crossbow or archery attack, prepared): At the beginning of combat, before ordinary turns begin, you can do one standard shooting attack against an enemy who is visible from a long way off before the battle begins. If the encounter requires you to start off at close range (like a fight that breaks out in an enclosed space) you may not use this attack. When more than one character can attack before ordinary turns begin, they go in the order of their ordinary turns.
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'''long range shot''' (4 shooting SP long range firearm, crossbow or archery attack, prepared): At the beginning of combat, before ordinary turns begin, you can do one standard shooting attack against an enemy who is visible from a long way off before the battle begins. If the encounter requires you to start off at close range (like a fight that breaks out in an enclosed space) you may not use this attack. When more than one character can attack before ordinary turns begin, they go in the order of their ordinary turns.
  
:'''point blank shot''' (4 shooting SP long range firearm or crossbow attack): If you are using a grid, attack an enemy within 4 spaces. If you are not using a grid, attack an enemy who has tried to attack you with a close range attack. Roll twice and use the better roll. Standard shooting damage.
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'''point blank shot''' (4 shooting SP long range firearm or crossbow attack): If you are using a grid, attack an enemy within 4 spaces. If you are not using a grid, attack an enemy who has tried to attack you with a close range attack. Roll twice and use the better roll. Standard shooting damage.
  
:'''prone position''' ( shooting SP firearm or crossbow)
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'''prone position''' ( shooting SP firearm or crossbow)
  
:'''silent but deadly''' (4 shooting SP long range archery or crossbow attack, once per combat) do a regular shooting attack. Until the end of your next turn, you can add your stalking ability to your defense.
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'''silent but deadly''' (4 shooting SP long range archery or crossbow attack, once per combat) do a regular shooting attack. Until the end of your next turn, you can add your stalking ability to your defense.
  
:'''trick shot''' (4 shooting SP long range firearm or crossbow attack, prepared): 1 attack, 1 damage (2 damage if it is automatically successful,) the target skips a turn and drops one of her weapons. Roll twice and use the best result. If the attack is successful you can choose one weapon the target is carrying. The target drops that weapon. If the attack is not successful, the target takes 1 damage, but does not skip a turn or drop a weapon.
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'''trick shot''' (4 shooting SP long range firearm or crossbow attack, prepared): 1 attack, 1 damage (2 damage if it is automatically successful,) the target skips a turn and drops one of her weapons. Roll twice and use the best result. If the attack is successful you can choose one weapon the target is carrying. The target drops that weapon. If the attack is not successful, the target takes 1 damage, but does not skip a turn or drop a weapon.
  
:'''weak point''' (8 shooting SP long range attack firearm or crossbow attack, prepared): A shooting attack that causes 5 damage (7 if it is automatically successful.)
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'''weak point''' (8 shooting SP long range attack firearm or crossbow attack, prepared): A shooting attack that causes 5 damage (7 if it is automatically successful.)

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