Editing Scratch:Grid

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 9: Line 9:
 
*Every level of acrobatics gives a character 1 extra space of rough terrain movement, but it still takes 2 of these spaces to move 1 space over rough terrain. This space cannot be used to move over level ground or in water.
 
*Every level of acrobatics gives a character 1 extra space of rough terrain movement, but it still takes 2 of these spaces to move 1 space over rough terrain. This space cannot be used to move over level ground or in water.
 
*Every level of swimming gives a character 1 extra space of water movement, but it still takes 2 of these spaces to move 1 space in water. This space cannot be used to move over ground or rough terrain.
 
*Every level of swimming gives a character 1 extra space of water movement, but it still takes 2 of these spaces to move 1 space in water. This space cannot be used to move over ground or rough terrain.
 +
 +
A successful hold immobilizes the target until the end of the attacker's next turn.
  
 
Each character can move on his turn if he is not incapacitated or immobilized. the character can move before or after performing an action, but only once per turn. He can move into any of the spaces around his current space if that space is not blocked by a wall, obstacle or enemy. A character can move through spaces occupied by allies if he does not stop on that space. When a character moves into a space next to an enemy, the character cannot do any more moving during that turn.
 
Each character can move on his turn if he is not incapacitated or immobilized. the character can move before or after performing an action, but only once per turn. He can move into any of the spaces around his current space if that space is not blocked by a wall, obstacle or enemy. A character can move through spaces occupied by allies if he does not stop on that space. When a character moves into a space next to an enemy, the character cannot do any more moving during that turn.
Line 18: Line 20:
 
To use healing ability, a character must be in a space next to the character he is healing or reviving.
 
To use healing ability, a character must be in a space next to the character he is healing or reviving.
  
โˆ’
Close range attacks (basic attacks, holds or knockout attacks) can hit a target in any of the spaces next to the attacker's space. A successful hold immobilizes the target until the end of the target's next turn and allows the attacker to swap places with the enemy or move the enemy 1 space in any direction that is not blocked by a character, wall or other obstacle.
+
Close range attacks (basic attacks, holds or knockout attacks) can hit a target in any of the spaces next to the attacker's space. A successful hold allows the attacker to swap places with the enemy or move the enemy 1 space in any direction that is not blocked by a character, wall or other obstacle.
  
 
Long range attacks (throw object, shooting or blasting) can hit targets further away as long as the line-of-sight between the attacker and target is not blocked by walls, obstacles or enemies. A character can shoot through spaces occupied by his allies without hitting them.  Blasting targets an occupied or empty space, attacking every character (including allies) within one space of that target (a maximum of 9 characters on a square grid or 7 characters on a hex grid.)
 
Long range attacks (throw object, shooting or blasting) can hit targets further away as long as the line-of-sight between the attacker and target is not blocked by walls, obstacles or enemies. A character can shoot through spaces occupied by his allies without hitting them.  Blasting targets an occupied or empty space, attacking every character (including allies) within one space of that target (a maximum of 9 characters on a square grid or 7 characters on a hex grid.)

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)