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Spaces usually represent an area about 2 meters wide. Each character has 4 spaces of movement when he is healthy and 2 spaces of movement when he is injured. It takes 2 spaces of movement to move 1 space over rough terrain or in water. Rough terrain includes climbing, jumping, swinging, and tightrope walking.  
 
Spaces usually represent an area about 2 meters wide. Each character has 4 spaces of movement when he is healthy and 2 spaces of movement when he is injured. It takes 2 spaces of movement to move 1 space over rough terrain or in water. Rough terrain includes climbing, jumping, swinging, and tightrope walking.  
  
*Every 2 levels of quickness gives a character 1 extra space of ground movement. This space cannot be used to move over rough terrain or in water.
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*Every 2 levels of quickness gives you 1 extra space of ground movement. This space cannot be used to move over rough terrain or in water.
*Every 2 levels of flying gives a character 1 extra space of air movement. This space cannot be used to move in tight places where you cannot fly.
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*Every 2 levels of flying gives you 1 extra space of air movement. This space cannot be used to move in tight places where you cannot fly.
*Every level of acrobatics gives a character 1 extra space of rough terrain movement, but it still takes 2 of these spaces to move 1 space over rough terrain. This space cannot be used to move over level ground or in water.
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*Every level of acrobatics gives you 1 extra space of rough terrain movement, but it still takes 2 of these spaces to move 1 space over rough terrain. This space cannot be used to move over level ground or in water.
*Every level of swimming gives a character 1 extra space of water movement, but it still takes 2 of these spaces to move 1 space in water. This space cannot be used to move over ground or rough terrain.
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*Every level of swimming gives you 1 extra space of water movement, but it still takes 2 of these spaces to move 1 space in water. This space cannot be used to move over ground or rough terrain.
  
 
Each character can move on his turn if he is not incapacitated or immobilized. the character can move before or after performing an action, but only once per turn. He can move into any of the spaces around his current space if that space is not blocked by a wall, obstacle or enemy. A character can move through spaces occupied by allies if he does not stop on that space. When a character moves into a space next to an enemy, the character cannot do any more moving during that turn.
 
Each character can move on his turn if he is not incapacitated or immobilized. the character can move before or after performing an action, but only once per turn. He can move into any of the spaces around his current space if that space is not blocked by a wall, obstacle or enemy. A character can move through spaces occupied by allies if he does not stop on that space. When a character moves into a space next to an enemy, the character cannot do any more moving during that turn.

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