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'''assassination''' (1 knockout SP close range attack): Like a regular knockout attack, but you are not delayed if you evaded on your previous turn. This skill also allows you to develop assassination skills which cause lots of damage or debilitating effects using subtlety, poison and precision strikes that target weak points and vital organs. :'''sneak attack''' (2 knockout SP action): You get a +4 bonus to a knockout attack on your next turn. :'''hit and run''' (3 knockout SP action): You perform a standard knockout attack except that you have +2 to your attack roll. Whether or not the attack succeeds, you have -2 defense until your next turn (the turn you have to skip because of your knockout attack.) The defense penalty can help you draw attacks away from weaker allies. :'''precise attack''' (2 knockout SP action): You perform a standard knockout attack that always hits when rolling a 19 or 20. :'''backstab''' ( knockout SP close range attack, requires a dagger or other short blade): :'''double daggers''' ( knockout SP) :'''poison''' ( knockout SP) :'''garrotte''' ( knockout SP) :'''weak point''' ( knockout SP) '''power''' (1 knockout SP) Use 10 + your knockout ability level for strength if it is better than your other strength options (like 10 + toughness or wrestling.) Other power attack skills require this skill. They cause massive damage using the attacker’s size or a devastating close range weapon like an axe, hammer, mace or club. Some power attacks do crushing damage, penetrating armor which has insufficient padding to absorb the attack. :'''chop''' ( knockout SP, requires power skill) :'''penetrate''' (2 knockout SP crushing attack, requires power skill) +1 to hit characters who have an armor bonus to defense with close range, damaging attacks. :'''power stroke''' ( knockout SP, requires power skill) :'''swing''' ( knockout SP, requires power skill) :'''crush''' ( knockout SP crushing attack, requires power skill)
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