Editing Scratch:Polearm Skills

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'''polearm''' (1 fighting SP):
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Polearm skills use fighting SP with a staff, spear, two-handed sword or other long weapon. Many polearm attacks do piercing damage, which penetrates armor that does not deflect blades.
Polearm skills use a staff, spear, two-handed sword or other long weapon. Some polearm attacks do piercing damage, penetrating armor that does not deflect blades.
 
  
:'''thrust''' ( fighting SP close range polearm piercing attack): You can do an impaling attack if you are healthy. If you use a sharp weapon, this attack does 4 damage. If you use a blunt weapon, this attack does 1 damage and makes the enemy skip a turn.
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'''thrust''' ( fighting SP close range polearm piercing attack):  
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You can do an impaling attack if you are healthy.  
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If you use a sharp weapon, this attack does 4 damage.  
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If you use a blunt weapon, this attack does 1 damage and makes the enemy skip a turn.
  
:'''outreach''' ( fighting SP close range polearm piercing attack):  
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'''outreach''' ( fighting SP close range polearm piercing attack):  
:*injured: 1 damage, you get a +1 to defense until your next turn.
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*injured: 1 damage, you get a +1 to defense until your next turn.
:*healthy: 1 damage, you get a +2 to defense until your next turn.
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*healthy: 1 damage, you get a +2 to defense until your next turn.
  
:'''both ends''' ( fighting SP close range polearm attack, prepared): 2 attacks, 2 damage. If the first attack is unsuccessful, it still does 1 damage.
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'''both ends''' ( fighting SP close range polearm attack, prepared)
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2 attacks, 2 damage. If the first attack is unsuccessful, it still does 1 damage.
  
:'''sweep''' ( fighting SP close range polearm attack, prepared):  
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'''sweep''' ( fighting SP close range polearm attack, prepared):  
:*success: 2 damage, makes the enemy skip a turn.
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*success: 2 damage, makes the enemy skip a turn.
:*failure: still does 1 damage.
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*failure: still does 1 damage.
  
:'''swing''' ( fighting SP close range polearm attack, prepared):  
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'''swing''' ( fighting SP close range polearm attack, prepared):  
:*success: 3 damage, you get +2 to defense until your next turn.
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*success: 3 damage, you get +2 to defense until your next turn.
:*failure: 1 damage, you get +1 to defense until your next turn.
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*failure: 1 damage, you get +1 to defense until your next turn.

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