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Vehicles are similar to characters, but they cannot be healed by healing ability, and they do not automatically recover hit points between battles. Vehicles cannot do a basic attack, hold or throw object, but they can ''ram'', which causes 5 damage. If the target of the ram attack has at least 10 but no more than 19 toughness, the attacking vehicle takes 1 damage. If the target has at least 20 toughness, the attacking vehicle takes 2 damage.
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Vehicles are similar to characters, but they cannot be healed by healing ability, and they do not automatically recover hit points between battles. Vehicles cannot do a basic attack, delay action or throw object, but they can ''ram'', which causes 5 damage. If the target of the ram attack has at least 10 but no more than 19 toughness, the attacking vehicle takes 1 damage. If the target has at least 20 toughness, the attacking vehicle takes 2 damage.
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Combat involving vehicles takes place on a larger scale. Characters and vehicles can be separated into different groups that are too far apart for normal long range attacks like shooting and blasting. Vehicles can easily move between groups, but characters can only move between groups by riding vehicles or escaping.
  
 
===Vehicle Abilities===
 
===Vehicle Abilities===
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Every vehicle needs either targeting ability or a gunner in order to use guns, missiles, bombs or countermeasures. A gunner is a character with ''shooting'' or ''blasting'' ability. The best of these two abilities is added to the vehicle's guns, missiles, bombs and countermeasures ability levels.
 
Every vehicle needs either targeting ability or a gunner in order to use guns, missiles, bombs or countermeasures. A gunner is a character with ''shooting'' or ''blasting'' ability. The best of these two abilities is added to the vehicle's guns, missiles, bombs and countermeasures ability levels.
 
Every vehicle needs either an operator or autopilot ability in order to move, grapple or do a ram attack.
 
  
 
'''Driving''' ability allows a character to operate a ground vehicle.
 
'''Driving''' ability allows a character to operate a ground vehicle.
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'''Piloting''' ability allows a character to operate an air or space vehicle.
 
'''Piloting''' ability allows a character to operate an air or space vehicle.
  
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Every vehicle needs either an operator or autopilot ability in order to move, grapple or do a ram attack.
 
The operator's driving, navigation or piloting ability level is added to the vehicle's grapple ability, the vehicle's stalking ability and the vehicle's movement ability. An operator with shooting or blasting ability can also be a gunner.
 
The operator's driving, navigation or piloting ability level is added to the vehicle's grapple ability, the vehicle's stalking ability and the vehicle's movement ability. An operator with shooting or blasting ability can also be a gunner.
  
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A vehicle's defense is either 10 plus the movement ability it is currently using or 10 plus the best ability level from the following list: stalking, autopilot, targeting and countermeasures.  
 
A vehicle's defense is either 10 plus the movement ability it is currently using or 10 plus the best ability level from the following list: stalking, autopilot, targeting and countermeasures.  
(Stamina is not used for vehicle defense.)
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(Tgh/2 is not used for vehicle defense.)
 
 
Combat involving vehicles takes place on a larger scale. Characters and vehicles can be separated into different groups that are too far apart for normal long range attacks like shooting and blasting. Vehicles can easily move between groups, but characters can only move between groups by riding vehicles or escaping.
 
  
 
At the beginning of it's turn, before performing any action, a vehicle can stay in it's current group, move to another group containing an ally or an enemy, or split from everyone else to form a new group by itself.
 
At the beginning of it's turn, before performing any action, a vehicle can stay in it's current group, move to another group containing an ally or an enemy, or split from everyone else to form a new group by itself.
  
Characters can ride inside or outside vehicles. Characters cannot attack a vehicle with close range attacks like a basic attack, fighting, or knockout unless they are riding inside or outside of that vehicle. The hold action does not affect vehicles. Vehicles and characters outside of vehicles cannot directly attack characters riding inside vehicles. Characters cannot escape while they are riding inside or outside a vehicle.
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Characters can ride inside or outside vehicles. Characters cannot attack a vehicle with close range attacks like a basic attack, fighting, or knockout unless they are riding inside or outside of that vehicle. Wrestling and the delay action do not affect vehicles. Vehicles and characters outside of vehicles cannot directly attack characters riding inside vehicles. Characters cannot escape while they are riding inside or outside a vehicle.
  
 
Using firearms and explosives aboard a vehicle is dangerous. When a shooting attack misses aboard a vehicle, the vehicle takes 1 damage. A blasting attack aboard a vehicle causes 1 damage for each character targeted by the attack. A blasting attack aboard a vehicle that specifically targets the vehicle instead of characters causes 5 damage.
 
Using firearms and explosives aboard a vehicle is dangerous. When a shooting attack misses aboard a vehicle, the vehicle takes 1 damage. A blasting attack aboard a vehicle causes 1 damage for each character targeted by the attack. A blasting attack aboard a vehicle that specifically targets the vehicle instead of characters causes 5 damage.
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===Vehicle Combat Example===
 
===Vehicle Combat Example===
  
The bounty hunters Chokestar and Flipfire pursue outlaws with the Sadisto - a War Bird 1000 which bears the scars of bounties it's crew has collected over the years. The Sadisto is a standard War Bird 1000, but Chokestar operates the vehicle, adding his piloting ability to the Sadisto's grapple, stalking and spaceflight abilities, and Flipfire is the vehicle's gunner, adding her shooting ability to the Sadisto's guns and missiles abilities.
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The bounty hunters ''Chokestar (2 piloting, 3 wrestling, 3 stalking, 2 toughness, 1 tgh/2, 13 defense)'' and ''Flipfire (2 shooting, 2 healing, 2 fighting, 2 acrobatics, 2 toughness, 1 tgh/2, 12 defense)'' pursue outlaws with the ''Sadisto (3 stalking, 3 grapple, 5 spaceflight, 5 guns, 4 missiles, 2 range, 16 toughness, 8 tgh/2, 15 defense)'' - a War Bird 1000 which bears the scars of bounties its crew has collected over the years.
 
 
 
 
Chokestar (13 defense, 1 stamina): bounty hunter who wears dark-colored gear that conceals his identity; likes to take his targets quickly and by surprise
 
 
 
2 piloting: also a spacecraft pilot
 
 
 
2 wrestling: non-lethal weapons expert with stun gun
 
 
 
3 stalking: crafty stealth techniques to bring in live bounties
 
 
 
3 toughness
 
 
 
 
 
Flipfire (12 defense, 2 stamina): medic and commando turned mercenary
 
 
 
2 shooting: bayoneted assault rifle
 
 
 
1 healing: medic training
 
 
 
2 fighting: acrobatic fighting style
 
 
 
1 acrobatics: leaps between fallen comrades as she attempts to revive them
 
 
 
4 toughness: light body armor.
 
 
 
 
 
Sadisto (15 defense, 8 stamina): civilian class security shuttle
 
 
 
1 stalking (3 with Chokestar as pilot): security sensors that detect unexpected activity.
 
 
 
1 grapple (3 with Chokestar as pilot): tow cable
 
 
 
3 spaceflight (5 with Chokestar as pilot): high speed thrusters and great maneuverability
 
 
 
3 guns (5 with Flipfire as gunner): gatling guns
 
 
 
2 missiles (4 with Flipfire as gunner): light homing torpedoes
 
 
 
2 range: life support capable of supporting three crew members for two months
 
 
 
16 toughness
 
 
 
 
 
The notorious mutant-cyborg outlaw Breakhelm X-19 uses the Final Horizon - A K90 Light Freighter he captured thirteen months ago - for piracy and smuggling. Aside from new secret rooms and compartments added for smuggling purposes, the Final Horizon is a standard K90 Light Freighter. Breakhelm X-19 adds his piloting ability to the vehicle's spaceflight ability and his shooting ability to the vehicle's guns ability.
 
 
 
 
 
Breakhelm X-19 (13 defense, 3 stamina): notorious mutant-cyborg outlaw, wanted for piracy and industrial sabotage
 
 
 
4 shooting: cyborg targeting provides deadly accuracy with his sidearm and ship weapons.
 
 
 
4 fighting: retractable blades for industrial emergencies and self defense
 
 
 
1 piloting: targeting system also helps pilot spacecraft
 
 
 
6 toughness: armored cybernetic body
 
  
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A ''War Bird 1000 (1 stalking, 1 grapple, 3 spaceflight, 3 guns, 2 missiles, 2 range, 16 toughness, 8 tgh/2, 13 defense)'' is civilian-class security-shuttle armed with gatling guns, light homing torpedoes, and a tow cable. It is has high speed thrusters and great maneuverability, and has life support capable of sustaining three crew members for two months. It also has security sensors that detect unexpected activity.
  
Final Horizon (12 defense, 15 stamina): industrial-class cargo ship with artificial centrifugal-force gravity in most of the inhabitable areas
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The Sadisto is a standard War Bird 1000, but it has higher ability levels because Chokestar operates the vehicle, adding his piloting ability to the Sadisto's grapple, stalking and spaceflight abilities, and Flipfire is the vehicle's gunner, adding her shooting ability to the Sadisto's guns and missiles abilities.
  
1 guns (5 with Breakhelm X-19 as gunner): small lasers for deflecting debris can also be used for self defense
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1 spaceflight (2 with Breakhelm X-19 as pilot)
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The notorious mutant-cyborg outlaw ''Breakhelm X-19 (1 piloting, 4 shooting, 4 fighting, 6 toughness, 3 tgh/2, 13 defense)'' pilots and controls the weapons of the ''Final Horizon (5 guns, 2 spaceflight, 4 range, 30 toughness, 15 tgh/2, 12 defense)'' a K90 Light Freighter he captured thirteen months ago. The Final Horizon is now used for piracy and smuggling.
  
4 range: meant for transporting medium sized loads or large numbers of personnel for long range trips
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A K90 ''Light Freighter (1 guns, 1 spaceflight, 4 range, 30 toughness, 15 tgh/2, 11 defense)'' is an industrial-class cargo ship, meant for transporting medium sized loads or large numbers for personnel for long-range trips, and has artificial centrifugal-force gravity throughout most of the inhabitable portions of the ship. It has small defensive lasers meant for deflecting debris, but which can also be used for self-defense.
  
30 toughness
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Aside from new secret rooms and compartments added for smuggling purposes, the Final Horizon is a standard K90 Light Freighter. It has higher ability levels because Breakhelm X-19 adds his piloting ability to the vehicle's spaceflight ability and his shooting ability to the vehicle's guns ability.
  
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Combat begins as Chokestar and Flipfire catch up with outlaw Breakhelm X-19. Each vehicle is in it's own separate group. The Sadisto rolls a 7 for initiative for a total of 37 after adding 10 times it's 3 stalking ability. The Final horizon rolls 13 and has no stalking ability. So the Sadisto goes first.
 
Combat begins as Chokestar and Flipfire catch up with outlaw Breakhelm X-19. Each vehicle is in it's own separate group. The Sadisto rolls a 7 for initiative for a total of 37 after adding 10 times it's 3 stalking ability. The Final horizon rolls 13 and has no stalking ability. So the Sadisto goes first.

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