Editing Scratch:Vehicles
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− | Vehicles are similar to characters, but they cannot be healed by healing ability, and they do not automatically recover hit points between battles. Vehicles cannot do a basic attack, | + | Vehicles are similar to characters, but they cannot be healed by healing ability, and they do not automatically recover hit points between battles. Vehicles cannot do a basic attack, delay action or throw object, but they can ''ram'', which causes 5 damage. If the target of the ram attack has at least 10 but no more than 19 toughness, the attacking vehicle takes 1 damage. If the target has at least 20 toughness, the attacking vehicle takes 2 damage. |
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+ | Combat involving vehicles takes place on a larger scale. Characters and vehicles can be separated into different groups that are too far apart for normal long range attacks like shooting and blasting. Vehicles can easily move between groups, but characters can only move between groups by riding vehicles or escaping. | ||
===Vehicle Abilities=== | ===Vehicle Abilities=== | ||
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A vehicle's defense is either 10 plus the movement ability it is currently using or 10 plus the best ability level from the following list: stalking, autopilot, targeting and countermeasures. | A vehicle's defense is either 10 plus the movement ability it is currently using or 10 plus the best ability level from the following list: stalking, autopilot, targeting and countermeasures. | ||
− | ( | + | (Tgh/2 is not used for vehicle defense.) |
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At the beginning of it's turn, before performing any action, a vehicle can stay in it's current group, move to another group containing an ally or an enemy, or split from everyone else to form a new group by itself. | At the beginning of it's turn, before performing any action, a vehicle can stay in it's current group, move to another group containing an ally or an enemy, or split from everyone else to form a new group by itself. | ||
− | Characters can ride inside or outside vehicles. Characters cannot attack a vehicle with close range attacks like a basic attack, fighting, or knockout unless they are riding inside or outside of that vehicle. | + | Characters can ride inside or outside vehicles. Characters cannot attack a vehicle with close range attacks like a basic attack, fighting, or knockout unless they are riding inside or outside of that vehicle. Wrestling and the delay action do not affect vehicles. Vehicles and characters outside of vehicles cannot directly attack characters riding inside vehicles. Characters cannot escape while they are riding inside or outside a vehicle. |
Using firearms and explosives aboard a vehicle is dangerous. When a shooting attack misses aboard a vehicle, the vehicle takes 1 damage. A blasting attack aboard a vehicle causes 1 damage for each character targeted by the attack. A blasting attack aboard a vehicle that specifically targets the vehicle instead of characters causes 5 damage. | Using firearms and explosives aboard a vehicle is dangerous. When a shooting attack misses aboard a vehicle, the vehicle takes 1 damage. A blasting attack aboard a vehicle causes 1 damage for each character targeted by the attack. A blasting attack aboard a vehicle that specifically targets the vehicle instead of characters causes 5 damage. | ||
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===Vehicle Combat Example=== | ===Vehicle Combat Example=== | ||
− | The bounty hunters | + | The bounty hunters ''Chokestar (2 piloting, 3 wrestling, 3 stalking, 2 toughness, 1 tgh/2, 13 defense)'' and ''Flipfire (2 shooting, 2 healing, 2 fighting, 2 acrobatics, 2 toughness, 1 tgh/2, 12 defense)'' pursue outlaws with the ''Sadisto (3 stalking, 3 grapple, 5 spaceflight, 5 guns, 4 missiles, 2 range, 16 toughness, 8 tgh/2, 15 defense)'' - a War Bird 1000 which bears the scars of bounties its crew has collected over the years. |
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− | Chokestar ( | ||
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− | 2 piloting | ||
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− | 3 stalking | ||
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− | 2 shooting | ||
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− | 2 fighting | ||
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− | 3 spaceflight | ||
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− | 2 range | ||
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− | 16 toughness | ||
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+ | A ''War Bird 1000 (1 stalking, 1 grapple, 3 spaceflight, 3 guns, 2 missiles, 2 range, 16 toughness, 8 tgh/2, 13 defense)'' is civilian-class security-shuttle armed with gatling guns, light homing torpedoes, and a tow cable. It is has high speed thrusters and great maneuverability, and has life support capable of sustaining three crew members for two months. It also has security sensors that detect unexpected activity. | ||
− | + | The Sadisto is a standard War Bird 1000, but it has higher ability levels because Chokestar operates the vehicle, adding his piloting ability to the Sadisto's grapple, stalking and spaceflight abilities, and Flipfire is the vehicle's gunner, adding her shooting ability to the Sadisto's guns and missiles abilities. | |
− | + | ---- | |
− | + | The notorious mutant-cyborg outlaw ''Breakhelm X-19 (1 piloting, 4 shooting, 4 fighting, 6 toughness, 3 tgh/2, 13 defense)'' pilots and controls the weapons of the ''Final Horizon (5 guns, 2 spaceflight, 4 range, 30 toughness, 15 tgh/2, 12 defense)'' a K90 Light Freighter he captured thirteen months ago. The Final Horizon is now used for piracy and smuggling. | |
− | 4 range | + | A K90 ''Light Freighter (1 guns, 1 spaceflight, 4 range, 30 toughness, 15 tgh/2, 11 defense)'' is an industrial-class cargo ship, meant for transporting medium sized loads or large numbers for personnel for long-range trips, and has artificial centrifugal-force gravity throughout most of the inhabitable portions of the ship. It has small defensive lasers meant for deflecting debris, but which can also be used for self-defense. |
− | + | Aside from new secret rooms and compartments added for smuggling purposes, the Final Horizon is a standard K90 Light Freighter. It has higher ability levels because Breakhelm X-19 adds his piloting ability to the vehicle's spaceflight ability and his shooting ability to the vehicle's guns ability. | |
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Combat begins as Chokestar and Flipfire catch up with outlaw Breakhelm X-19. Each vehicle is in it's own separate group. The Sadisto rolls a 7 for initiative for a total of 37 after adding 10 times it's 3 stalking ability. The Final horizon rolls 13 and has no stalking ability. So the Sadisto goes first. | Combat begins as Chokestar and Flipfire catch up with outlaw Breakhelm X-19. Each vehicle is in it's own separate group. The Sadisto rolls a 7 for initiative for a total of 37 after adding 10 times it's 3 stalking ability. The Final horizon rolls 13 and has no stalking ability. So the Sadisto goes first. |