Editing Scum: Clued Up

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* First, everyone immediately has a justifiable reason to murder them. No attribute tests are needed to self-justify murder of the money carrier!
 
* First, everyone immediately has a justifiable reason to murder them. No attribute tests are needed to self-justify murder of the money carrier!
 
* Second, the money-carrying Scum immediately loses 3 points of ''Sneaky Bastard''. Everyone is talking about them and looking for them, and there's no way they can move through the estate without everyone knowing where they are.
 
* Second, the money-carrying Scum immediately loses 3 points of ''Sneaky Bastard''. Everyone is talking about them and looking for them, and there's no way they can move through the estate without everyone knowing where they are.
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* Third, the money-carrying Scum must cannot use his or her ''"Not Bovvered"'' attribute. Its suddenly much harder for them to convince people to ignore them, given that they have all that cash on them! They still can, and should, use the other avoidance strategies as normal though.
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* Third, the money-carrying Scum must cannot use the ''"Not Bovvered"'' avoidance strategies. Its suddenly much harder for them to convince people not to ignore them, given that they have all that cash on them! They still can, and should, use the other avoidance strategies as normal though.
 
* Fourth, he can't use the ''Safe House'' feature of the Hall. Quite simply, if he gets home with all that money, his mum will take it off him!
 
* Fourth, he can't use the ''Safe House'' feature of the Hall. Quite simply, if he gets home with all that money, his mum will take it off him!
  

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