Editing Scum: The Core Rules

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 62: Line 62:
 
===Simple Build-Ups===
 
===Simple Build-Ups===
  
* '''You spend half an hour doing something simple to build yourself up.'''
+
* You spend half an hour doing something simple to build yourself up.
  
 
In this circumstance you add +1 to one attribute, and all it costs you is that half-hour. Bear in mind that almost all scenarios run to a clock of some sort, so doing this is more of a problem than you might think.
 
In this circumstance you add +1 to one attribute, and all it costs you is that half-hour. Bear in mind that almost all scenarios run to a clock of some sort, so doing this is more of a problem than you might think.
Line 76: Line 76:
 
* '''Have a kip''' - Add +1 to ''Stoner''. If you sleep proper, you can take more weed. True fact.
 
* '''Have a kip''' - Add +1 to ''Stoner''. If you sleep proper, you can take more weed. True fact.
 
* '''Search mum's flat''' - Add +1 to ''Shrapnel''. You knew it - she had a fiver stashed in her sock drawer.
 
* '''Search mum's flat''' - Add +1 to ''Shrapnel''. You knew it - she had a fiver stashed in her sock drawer.
* '''Search dad's car''' - Add +1 to ''Drugs''. You knew it - he had a bag of weed stashed in his glove compartment.
+
* '''Search dad's flat''' - Add +1 to ''Drugs''. You knew it - he had a bag of weed stashed in his sock drawer.
  
 
Players are encourage to come up with their own simple build ups as the situation demands. If GMs want to encourage creativity, they might allow each idea to be used only once by each character each game session.
 
Players are encourage to come up with their own simple build ups as the situation demands. If GMs want to encourage creativity, they might allow each idea to be used only once by each character each game session.
Line 83: Line 83:
 
===Fast Build Ups===
 
===Fast Build Ups===
  
* '''You spend a few minutes to build yourself up, but this is a high risk activity.'''
+
* You spend a few minutes to build yourself up, but this is a high risk activity.
  
 
In this circumstance you add +1 to one attribute, but you have to pass an attribute test of some sort, or you don't gain this benefit.
 
In this circumstance you add +1 to one attribute, but you have to pass an attribute test of some sort, or you don't gain this benefit.
Line 96: Line 96:
  
 
===Complex Build Ups===
 
===Complex Build Ups===
* '''You spend half an hour to build yourself properly up, but this is a high risk activity.'''
+
* You spend half an hour to build yourself properly up, but this is a high risk activity.
  
 
In this circumstance you add +4 split out amongst one or more attributes, but you have to pass at least two attribute tests of some sort, or you don't gain any benefit.
 
In this circumstance you add +4 split out amongst one or more attributes, but you have to pass at least two attribute tests of some sort, or you don't gain any benefit.
  
Usually complex build ups involve drink or drugs. The two most common complex build-ups would be:
+
Usually complex build ups involve drugs. The two most common complex build-ups would be:
 
* '''Have a drinking session at the pub''' - Succeed in a ''Pisshead'' test AND a ''Shrapnel'' test. If you pass both, gain +4 spread out amongst ''Nutter, I'll Cut Ya'' and ''Well Shaggable''.  
 
* '''Have a drinking session at the pub''' - Succeed in a ''Pisshead'' test AND a ''Shrapnel'' test. If you pass both, gain +4 spread out amongst ''Nutter, I'll Cut Ya'' and ''Well Shaggable''.  
 
* '''Have a weed smoking session''' - Succeed in a ''Stoner'' test AND a ''Drugs'' test. If you pass both, gain +4 spread out amongst ''Sneaky bastard, Not bovvered'' and ''Good mate''.  
 
* '''Have a weed smoking session''' - Succeed in a ''Stoner'' test AND a ''Drugs'' test. If you pass both, gain +4 spread out amongst ''Sneaky bastard, Not bovvered'' and ''Good mate''.  
Line 106: Line 106:
 
The above two complex build up are presumed to be generaly available to chavs to do as much as they like. Other complex build-ups can be improvised by the players during the game (for example, mugging someone to get some more shrapnel).
 
The above two complex build up are presumed to be generaly available to chavs to do as much as they like. Other complex build-ups can be improvised by the players during the game (for example, mugging someone to get some more shrapnel).
 
<br><br><br>
 
<br><br><br>
 
 
=Half an Hour at a Time=
 
=Half an Hour at a Time=
  
Line 113: Line 112:
 
Most '''Scum''' stories run for a fixed time period - for example, from 6pm to 6am on one night. The GM will narrate this game in half hour blocks.
 
Most '''Scum''' stories run for a fixed time period - for example, from 6pm to 6am on one night. The GM will narrate this game in half hour blocks.
  
For example, at the start of a game with the above timeframe, the GM may state that all the players are at the local pub at 6pm. A short scene will be roleplayed out, with everyone decidinghow they spend that half hour, and then everyone can state where they're headed next.
+
For example, at the start of a game with the above timeframe, the GM may state that all the players are at the local pub at 6pm. A short scene will be roleplayed out, and then everyone can state where they're headed next.
  
Its also worth noting that generally the "Estate" consists of a small number of fixed locations (6 to 12, generally) and that most of the action will take place in these locations.  
+
Its also worth noting that generally the "Estate" consists of a small number of fixed locations (6 to 12, generally) and that most of the action will take place in these locations.
  
The ''Scum'' will set off, then arrive at their new locations at 6:30pm. We don't worry about travel time, as the estate is a small scale setting.
+
The ''Scum'' will set off, then arrive at their new locations at 6:30pm.  
  
Note that its perfectly allowable to state that you are "following" another Scum and going where they are going. The only way this can be avoided is by their being sneaky (i.e. passing a '''Sneaky Bastard''' check as detailed in the [[Scum: Other Stuff]] section).
+
Note that its perfectly allowable to state that you are "following" another Scum and going where they are going. The only way this can be avoided is by their being sneaky (i.e. passing a '''Sneaky Bastard''' check as detailed in the other rules sections).
  
 
[[Category:Scum|The Core Rules]]
 
[[Category:Scum|The Core Rules]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)