Editing Scum and Villainy - No Disintegrations - Factions
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=== The Blind Knives [I] === | === The Blind Knives [I] === | ||
; ''Expand their operation to neighboring worlds'' | ; ''Expand their operation to neighboring worlds'' | ||
− | + | ; Arvan’s former gang. A small-time, single planet organization with dreams of glory. | |
=== The Bondsman’s Guild [II] === | === The Bondsman’s Guild [II] === | ||
; ''Maintain legitimacy as an organization among all Galactic players'' | ; ''Maintain legitimacy as an organization among all Galactic players'' | ||
− | + | ; The people you call when you have a bounty. They have strict rules and codes, and those caught breaking them are publicly and, often violently, expelled. Their reputation is everything. | |
=== The Deep Sun Collective [I] === | === The Deep Sun Collective [I] === | ||
; ''Maintain Elkestenni rule over Elkest-7’s refinery output'' | ; ''Maintain Elkestenni rule over Elkest-7’s refinery output'' | ||
− | + | ; The newly formed self-ruling coalition of Elkest-7, the Deep Sun Collective are in the unenviable position of sitting on a goldmine of resources that everyone wants, and very little power with which to keep it. | |
=== Droid Gotra [II] === | === Droid Gotra [II] === | ||
; ''Liberate droids'' | ; ''Liberate droids'' | ||
− | + | ; A droid crime syndicate. |