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*[http://wiki.rpg.net/index.php/Desert_of_Desolation Desert of Desolation Main Page]
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*[http://wiki.rpg.net/index.php/A_Darker_Age wiki]
  
=Secundus the Gladiator=
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=Corbin the Crow (Corbin of Wighthorp)=
 +
*Tracker
 +
* Angberelius
  
*'''STR 17'''___Hit: +1, Damage: +1, Weight Allowance: +500, Open Doors: 1-3, Bend Bars: 13%<br>
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*STR 16 +1
*'''INT 11'''___Spells: Add'l Languages: 2 Spell Chance: -- Min Spells: -- Max Spells: --<br>
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*CON 16  +2
*'''WIS 11'''___Mental Attack Adj: 0 <br>
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*SIZ 11
*'''DEX 14'''___Reaction Adj: 0 Def Adj:0 <br>
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*INT 18
*'''CON 17'''___  HP Adj: +3, System Shock: 97%, Resurrection Survival: 98% <br>
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*POW 10
*'''CHA 11'''___  Max Hench: Loyalty: Reaction Adj: <br>
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*DEX 18 +1
==statistics==
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*CHA 08
*AC:'''-5'''
 
**(unshielded side:'''-3'''),
 
**(rear:'''-3''')
 
HP: '''79''' <br>
 
Level: '''7''' (75,000xp)<br>
 
  
{| border="1" cellpadding="2"
 
!width="100"|Paralysis
 
!width="100"|Poison
 
!width="100"|Death Magic
 
!width="100"|Petrification
 
!width="100"|Polymorph
 
!width="100"|Rod, Staff, or Wand
 
!width="100"|Breath Weapon
 
!width="100"|Spell
 
|-
 
|10||10||10||11||11||12||12||13
 
|}
 
  
Age: '''28'''<br>
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*(+1d4 Damage)
Alignment: '''Lawful Neutral'''<br>
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*(3 Combat Actions + 1 for shield)
Weight: '''5'8"'''<br>
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*(Magic Points: 10)
Height: '''184lb''' <br>
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*(Strike Rank: 18)
Weapon Proficiencies: '''Short Sword''' (Double Specialised)''', Dagger, Trident, Net''' (as 'Whip')<br>
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*(Improvement Mod: +/- 0)
Prior skill: '''Fisher''' (Hook and Line)<br>
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 +
=skills=
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*Athletics STR+DEX  50%
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*Brawn STR+SIZ  35%
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*Culture (Own) INT x2 66%
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*Dance DEX+CHA 26%
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*Drive DEX+POW 28%
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*Evade DEX x2  60%
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*Evaluate INT+CHA 26%
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*First Aid INT+DEX 36%
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*Influence CHA x2 36%
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*Insight INT+POW  60%
 +
*Lore (Regional) INT x2 66%
 +
*Perception INT+POW 50%
 +
*Persistence POW x2 50%
 +
*Resilience CON x2  70%
 +
*Ride DEX+POW 50%
 +
*Sing CHA+POW 18%
 +
*Sleight DEX+CHA 26%
 +
*Stealth DEX+INT  60%
 +
*Swim STR+CON 32%
 +
*Unarmed STR+DEX  50%
  
==special abilities==
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=advanced skills=
*none
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*Gambling int+pow 28%
 +
*Lore Law int+ cha 50%
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*Lore Tactics 26%
 +
*Language (---.) 76%
 +
*Play instrument dex+cha 26%
 +
*Track int+ con  60%
 +
*Seduction 26%
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*Smithing dex +int 36%
 +
*Streetwise pow + cha 40%
 +
*Survival pow + con 50%
  
=Equipment=
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=weapons/combat skills=  
  
==Weapons==
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*2H Axe 34%
 +
*1H Axe & Shield 90%
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*Spear 34%
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*Javelin 39%
 +
*Dagger 39%
 +
*Polearms 90%
 +
*Sword 44%
 +
*Whip xx%
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="300"|Weapon  
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!width="200"|Weapon/Shield
!width="60"|Bonus: Attack
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!width="50"|Size
!width="60"|Bonus: Damage
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!width="50"|Reach
!width="90"|Total Damage S or M
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!width="100"|Damage  
!width="90"|Total Damage L
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!width="50"|AP
!width="50"|Weight
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!width="50"|HP
!width="50"|Length
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!width="70"|Combat %
!width="50"|Speed Factor
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!width="150"|Manoeuvres
!width="50"|Attacks per Round
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!width="50"|Range
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!width="50"|Load
 +
!width="50"|ENC
 
|-
 
|-
|Short Sword of Dancing || +5 to +9 || +5 to +9 || 1d6+(+5 to +9) || 1d8+(+5 to +9) || 35gp || 2' || 3 ||
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|1H Battle axe || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1
 
|-
 
|-
|Short Sword +3 || +7 || +7 || 1d6+7 || 1d8+7 || 35gp || 2' || 3 ||
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|2H Battle axe || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || -
 
|-
 
|-
|Dagger || +1 || +1 || 1d4+1 || 1d3+1 || 10gp || 15" || 2 ||
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|Spear || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2
 
|-
 
|-
|Trident +3|| +4 || +4 || 1d6+6 || 3d4+5 || 50gp || 6' || 6-8 ||
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|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
 
|-
 
|-
|Net || +1 || +1 || 1-2+1 || 2 || 25gp || 12' || 5-8 ||
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|Dagger || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0
 +
|-
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|Bill || L || VL || 1d8+2 || 6 || 10 || 90% || entangle/impale/sunder || ... || ... || 4
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|-
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|War sword || M ||M || 1d8 || 6 || 8 || 44% || impale/bleed || ... || ... || ...
 +
|-
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|Buckler|| M || S || 1D3 || 6 || 8 || 90% || ... || ... || ... || 1
 +
|-
 +
|Isagra (Whip)|| x || x || xdx || x || x || xx% || ... || ... || ... || x
 
|}
 
|}
 +
*Total weapon ENC:5 or 6 if you have a javelin
  
==Kit==
 
*Sword +3 Int 12 Ego 4 Semi-empathy AL:N Detect shifting room and walls 1" radius
 
*Sword of Dancing Int 13 Empathy AL:N Detect Large Traps 1" radius, Detect Magic 1 " radius
 
*Full plate +4
 
*Buckler +1
 
*Scroll of Protection Cold
 
*Scroll of Protection Traps
 
*Ring of Truth (left hand)
 
*Ring of Invisibility (right hand)
 
*Trident +3
 
*Dagger and scabbard
 
*Combat net
 
  
  
*money
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==Hit Points and Armour==
**1337gp
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*wear armour (conx2)  32%
 +
{| border="1" cellpadding="2"
 +
!width="90"|Location
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!width="180"|Location Name
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!width="300"|Armour types
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!width="50"|A.P.
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!width="70"|Max H.P.
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!width="70"|Damage
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|-
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|19-20 || Head || Kurbul || 3 || 5 || -0
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|-
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|16-18 || Left Arm ||Kurbul|| 3 || 4 || -0
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|-
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|13-15 || Right Arm ||Kurbul|| 3 || 4 || -0 
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|-
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|10-12 || Chest ||  Kurbul || 3 || 7 || -0 
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|-
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|07-09 || Abdomen ||  Kurbul || 3 || 6 || -0
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|-
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|04-06 || Left Leg || Kurbul|| 3 || 5 || -0
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|-
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|01-03 || Right Leg || Kurbul|| 3 || 5 || -0
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|}
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*Total Armour ENC = (Total AP)/6 =  = '''--''
 +
*Armour Penalty = 0 (as near as I can work out)
  
 +
=special abilities=
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*Bearing Witness 1 ''Nose for truth''. +5% on any social skill when attempting to detect falsehoods.
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*Bladesharp 2 ''Open a Wedge'', +2 Dam vs rigid armour and shields types.
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*Cauterise 1 ''Stitch'' +10% to stop bleeding.
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*Fanaticism 1 ''Stand and fight!'' +10% against any effect that would cause him to run, collapse in fear, etc.
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*Thunder's Voice 1 ''Loud'': Can be heard at double the normal distance when desired.
  
*Great Helmet
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=equipment=
*Belt x 2
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*You have the basic gear of a trusted Reeve newly made free.
*Belt pouch, large
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*Travelling clothes,  
*Belt pouch, small x2
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*leather armour [Kurbul available],  
*Hob-nailed sandals
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*Buckler,  
*Broad girdle
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*Bill,  
*Soft rush hat
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*Battle axe,
*Tunic and trews x2
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*2 Javelins. 
*Horse, riding x2
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*Slate and chalk,  
*Bit and Bridle x2
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*Small tent,  
*Saddle blanket x 2
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*Bedroll,  
*Saddle
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*Belt knife.
*Saddle bags, large
 
*Pack saddle
 
*Harness
 
*Backpack, leather
 
*Case, map or scroll, leather x 2
 
*Lantern, bullseye
 
*Lantern, hooded
 
*Oil flask x 15
 
*Mirror, small, silver
 
*Rope, 50'
 
*Sack, large x 6
 
*Tinderbox
 
  
=Backstory=
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*money
 
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**400 shillings
Secundus was a tribal man taken in battle and, as a POW, sold as a slave to a Gladiator lanista (trainer/owner). Narcissus, his owner, and he loathed each other for from the beginning and he was frequently over-matched. He would have died early except one of his barrack-mates, the famous Pallas the Thraex, showed him how to survive.
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**30 shillings in purse [a gift from your last lord],
Eventually, Secundus (he named himself 'Secundus Pallas'; 'Second only to Pallas') was warned by an 'admirer' (gladiators are also sex slaves to high-bred women) that he was to be matched against Pallas in in a 'sans mensa' match; 'no mercy'. That night Pallas killed himself.
 
The next morning, at training, Secundus armoured himself as in a dream. He walked over to Narcissus and drove his wooden sword into the man's throat. During the ensuing riot and fire the surviving gladiators fanned out and tried to escape. As far as Secundus knows he's the only survivor, and is still hunted by the empire as an escaped slave.
 
 
 
Secundus is armoured in a hodge-podge of gladiator armour which is essentially plate mail. His dearest possession is the Thraex helm of Pallas.
 

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