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Dungeon Master - Harmony Kendall  
 
Dungeon Master - Harmony Kendall  
  
Aliazar Nailo, elven arcanist - J Arcane <br>
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Aliazar Nailo, elven arcanist - J Arcane  
Asmar Stauch, Krynnish Fighter - Julius Sleazer <br>
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Asmar Stauch, Krynnish Fighter - Julius Sleazer  
Ein Arris, psionic ape - Hafwit <br>
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Ein Arris, psionic ape - Hafwit  
Shandarylallee, dryad swashbuckler - graeyWolf <br>
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Shandarylallee, dryad swashbuckler - graeyWolf  
  
Spectators are welcome and may post all they like on the OOC thread. It's possible that other posters will play minor characters after the game has started but that won't be happening straight away.  
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Spectators are welcome and may post all they like on the OOC thread. It's possible that The Ent will play a minor character but that won't be happening straight away.  
  
 
Additional Resources  
 
Additional Resources  
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PC Statistics  
 
PC Statistics  
  
Aliazar Nailo, Male Elf, High Wiz9: CR 9; Medium Humanoid ; HD 9d4+9(Wizard) ; hp 33; Init +4; Spd 30; AC:18 (Flatfooted:14 Touch:16); Atk +6 base melee, +8 base ranged; +10 (1d6+3, +1 Intelligent Rapier); SQ: Elven traits (Ex), Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CN; SV Fort +4, Ref +7, Will +7; STR 14, DEX 18, CON 12, INT 18, WIS 13, CHA 13.
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'''Aliazar Nailo''', Male High Elf Wizard 9: CR 9; Medium Humanoid; HD 9d4+9; hp 33; Init +4; Spd 30ft.; AC: 22 (+4 armour, +2 deflection, +4 Dex, +2 natural), flatfooted 18, touch 16; BAB +4; Grp +6; Atk +10 melee (1d6+3, rapier); SQ: Elven traits (Ex), Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CN; SV Fort +4, Ref +7, Will +7; Str 14, Dex 18, Con 12, Int 18, Wis 13, Cha 13. <br>
Skills: Concentration +13, Intuit Direction +11, Knowledge (Arcana) +14, Knowledge (Cartography) +10, Knowledge (Navigation) +10, Knowledge (Religion) +14, Knowledge (The Planes) +14, Listen +3, Search +6, Spellcraft +16, Spot +3.
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Skills & Feats: Concentration +13, Intuit Direction +11, Knowledge (Arcana) +14, Knowledge (Cartography) +10, Knowledge (Navigation) +10, Knowledge (Religion) +14, Knowledge (The Planes) +14, Listen +3, Search +6, Spellcraft +16, Spot +3; Armor Proficiency: light, Combat Casting, Scribe Scroll, Spell Mastery(4), Weapon Finesse: Rapier, Weapon Focus: Rapier.  
 
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Spells Known (Wiz 4/5/5/4/3/1): 0 -- ''Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance''; 1st -- ''Comprehend Languages, Mage Armor, Magic Missile, Magic Weapon, Protection from Law, Ray of Enfeeblement, True Strike, Unseen Servant''; 2nd -- ''Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow''; 3rd -- ''Dispel Magic, Fireball, Greater Magic Weapon, Vampiric Touch''; 4th -- ''Dimension Door, Dimensional Anchor, Evard`s Black Tentacles, Leomund`s Secure Shelter''; 5th -- ''Contact Other Plane, Dismissal''. <br>
Feats: Combat Casting, Leadership, Scribe Scroll, Spell Mastery(4), Weapon Finesse: Rapier, Weapon Focus: Rapier.
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Spells Prepared (Wiz 4/5/5/4/3/1): 0 - ''Daze, Detect Magic, Light, Read Magic''; 1st - ''Mage Armor, Magic Missile x2, Ray of Enfeeblement, True Strike''; 2nd - ''Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow x2''; 3rd - ''Fireball x3, Greater Magic Weapon''; 4th - ''Dimension Door, Evard`s Black Tentacles, Leomund`s Secure Shelter''; 5th - ''Dismissal''.  
Spells Known (Wiz 4/5/5/4/3/1): 0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st -- Comprehend Languages, Mage Armor, Magic Missile, Mount, Protection from Law, Ray of Enfeeblement, True Strike, Unseen Servant; 2nd -- Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow; 3rd -- Dispel Magic, Fireball, Greater Magic Weapon, Vampiric Touch; 4th -- Dimension Door, Dimensional Anchor, Evard`s Black Tentacles, Leomund`s Secure Shelter; 5th -- Contact Other Plane, Dismissal.
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Possessions: ''+1 Intelligent Rapier'': Chaotic (18,320 gp), Mithral Shirt (1,100 gp), Coins: gp (38) (38 gp), Spell component pouch (5 gp), Spellbook, wizard`s (15 gp), Explorer`s outfit (10 gp), Tobacco (2) (10 sp), Tea leaves (2) (4 sp), Coins: sp (4) (4 sp), Backpack (2 gp), Chalk, 1 piece (1 cp), Coins: cp (9) (9 cp), Ink (vial) (8 gp), Inkpen (1 sp), Coins: pp (50) (50 pp), ''ring of protection +2'' (8,000 gp), ''amulet of natural armor +2'' (8,000 gp).  
Spells Prepared (Wiz 4/5/5/4/3/1): 0 - Daze, Detect Magic, Light, Read Magic; 1st - Mage Armor, Magic Missile x2, Ray of Enfeeblement, True Strike; 2nd - Cat`s Grace, Detect Thoughts, Endurance, Melf`s Acid Arrow x2; 3rd - Fireball x3, Greater Magic Weapon; 4th - Dimension Door, Evard`s Black Tentacles, Leomund`s Secure Shelter; 5th - Dismissal.
 
Possessions:  
 
Weapons: +1 Intelligent Rapier: Chaotic (18,320 gp).
 
Goods: Coin: gp (1138) (1,138 gp); Spell component pouch (5 gp); Spellbook, wizard`s (15 gp); Explorer`s outfit (10 gp); Tobacco (2) (10 sp); Tea leaves (2) (4 sp); Coin: sp (4) (4 sp); Backpack (2 gp); Chalk, 1 piece (1 cp); Coin: cp (9) (9 cp); Ink (vial) (8 gp); Inkpen (1 sp); Coin: pp (50) (50 pp).
 
Magic: Ring: Protection +2 (8,000 gp); Wondrous: Amulet of natural armor (+2) (8,000 gp).
 
Torm, None Homonculus : CR 1; Tiny Construct ; HD 9d10 ( Construct) ; hp 16; Init + 2; Spd 20, Fly, Good 50; AC 19; Atk + 5 base melee, + 8 base ranged; +5 ( 1d4-1, Bite ); SA: Poison (Ex) ; SQ: Racial Traits: Construct; AL LG; SV Fort + 3, Ref + 5, Will + 7; STR 8, DEX 15, CON --, INT 10, WIS 12, CHA 7.
 
Skills: Concentration +13, Hide +10, Listen +3, Search +6, Spot +3.  
 
  
 
'''Torm''', None Homonculus: CR 1; Tiny Construct ; HD 9d10 ( Construct) ; hp 16; Init + 2; Spd 20, Fly, Good 50; AC 19; Atk + 5 base melee, + 8 base ranged; +5 ( 1d4-1, Bite ); SA: Poison (Ex) ; SQ: Racial Traits: Construct; AL LG; SV Fort + 3, Ref + 5, Will + 7; STR 8, DEX 15, CON --, INT 10, WIS 12, CHA 7.  
 
'''Torm''', None Homonculus: CR 1; Tiny Construct ; HD 9d10 ( Construct) ; hp 16; Init + 2; Spd 20, Fly, Good 50; AC 19; Atk + 5 base melee, + 8 base ranged; +5 ( 1d4-1, Bite ); SA: Poison (Ex) ; SQ: Racial Traits: Construct; AL LG; SV Fort + 3, Ref + 5, Will + 7; STR 8, DEX 15, CON --, INT 10, WIS 12, CHA 7.  
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Possessions: ''+3 Longsword'' (18, 315 gp), Masterwork Longsword (315 gp), ''+3 breastplate'' (9,350 gp), ''+2 buckler'' (4, 165 gp), Backpack (2 gp), Belt pouch (1 gp), Climber’s kit (see PHB p.130) (80gp), Explorer’s Outfit (10 gp), Flint & Steel (1gp), Mirror, small steel (10 gp), Waterskin (1 gp), Whetstone (2cp), 98 copper pieces, 30 silver pieces, 26 gold pieces, 2 platinum pieces, 7 one-pound bricks of platinum (3500 gp total; 500 gp each), 4 one-pound bricks of gold (200 gp total; 50 gp each).  
 
Possessions: ''+3 Longsword'' (18, 315 gp), Masterwork Longsword (315 gp), ''+3 breastplate'' (9,350 gp), ''+2 buckler'' (4, 165 gp), Backpack (2 gp), Belt pouch (1 gp), Climber’s kit (see PHB p.130) (80gp), Explorer’s Outfit (10 gp), Flint & Steel (1gp), Mirror, small steel (10 gp), Waterskin (1 gp), Whetstone (2cp), 98 copper pieces, 30 silver pieces, 26 gold pieces, 2 platinum pieces, 7 one-pound bricks of platinum (3500 gp total; 500 gp each), 4 one-pound bricks of gold (200 gp total; 50 gp each).  
  
'''Ein Arris''', male ape psychic warrior 8: CR 8; Medium Humanoid; HD 8d10+9; hp 54; Init +5 ; Speed 30ft.; AC 17 (+2 armour, +5 Dex), touch 15, flat-footed 12; BAB +5; Grp +7; Atk +10/+5 melee (1d8 +3/19-20, crystal sword) or +12/+7 ranged (1d10/*3, flintlock pistols); SA psionics; SQ psionics; AL '''NG'''; SV Fort +7, Reflex +7, Will +5; Str 12, Dex 21, Con 11, Int 12, Wis 16, Cha 10.  
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'''Ein Arris''', male ape psychic warrior 8: CR 8; Medium Humanoid; HD 8d10+9; hp 54; Init +5 ; Speed 30ft.; AC 17 (+2 armour, +5 Dex), touch 15, flat-footed 12; BAB +5; Grp +7; Atk +10/+5 melee (1d8 +3/19-20, crystal sword) or +12/+7 ranged (1d10/*3, flintlock pistols); SA psionics; SQ psionics; AL ?; SV Fort +7, Reflex +7, Will +5; Str 12, Dex 21, Con 11, Int 12, Wis 16, Cha 10.  
 
Skills & Feats: Autohypnosis* +9, Climb +18, Concentration* +9, Jump +5, Knowledge (psionics)* +4, Listen +6, Search +4, Spot +6; Combat Manifestation, Improved Initiative, Psionic Meditation, Two-Weapon Fighting, Up the Walls, Weapon Focus (long sword).  
 
Skills & Feats: Autohypnosis* +9, Climb +18, Concentration* +9, Jump +5, Knowledge (psionics)* +4, Listen +6, Search +4, Spot +6; Combat Manifestation, Improved Initiative, Psionic Meditation, Two-Weapon Fighting, Up the Walls, Weapon Focus (long sword).  
 
Power Points: 28 <br>
 
Power Points: 28 <br>
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Posessions: ''+2 deep crystal sword'', 2 masterwork flintlock pistols, silk rope (50ft.), waterskin, hooded lantern, 5 days worth of dried fruits and nuts, 20 rounds of ammunition, ammo belt, leafweave armor.  
 
Posessions: ''+2 deep crystal sword'', 2 masterwork flintlock pistols, silk rope (50ft.), waterskin, hooded lantern, 5 days worth of dried fruits and nuts, 20 rounds of ammunition, ammo belt, leafweave armor.  
  
'''Shandarylallee''', female dryad swashbuckler 2: CR 4; Medium Fey; HD 4d6+2d8+18; hp 48; Init +4; Speed 30ft.; AC 21 (+4 armour, +4 Dex, +3 natural), touch 14, flat-footed 17; BAB +4; Grp +6; Atk +9 melee (1d6+3/18-20, rapier) or +9 ranged (1d8+3, composite longbow); SA spell-like abilities; SQ damage reduction 5/cold iron, ship dependent, wild empathy; AL '''CG'''; SV Fort +9, Reflex +8, Will +7; Str 14, Dex 18, Con 16, Int 16, Wis 16, Cha 20. <br>
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'''Shandarylallee''', female dryad swashbuckler 2: CR 4; Medium Fey; HD 4d6+2d8+18; hp 48; Init +4; Speed 30ft.; AC 21 (+4 armour, +4 Dex, +3 natural), touch 14, flat-footed 17; BAB +4; Grp +6; Atk +9 melee (1d6+3/18-20, rapier) or +9 ranged (1d8+3, composite longbow); SA spell-like abilities; SQ damage reduction 5/cold iron, ship dependent, wild empathy; AL ?; SV Fort +9, Reflex +8, Will +7; Str 14, Dex 18, Con 16, Int 16, Wis 16, Cha 20. <br>
 
Skills & Feats: Balance +7, Climb +5, Escape Artist +11 (+13 vs bindings), Handle Animal +12, Hide +11, Jump +9, Knowledge (Nature) +12, Listen +10, Move Silently +11, Ride +6, Spot +10, Survival +10, Tumble +11, Use Rope +11 (+13 when binding); Combat Expertise, Great Fortitude, Weapon Finesse <br>
 
Skills & Feats: Balance +7, Climb +5, Escape Artist +11 (+13 vs bindings), Handle Animal +12, Hide +11, Jump +9, Knowledge (Nature) +12, Listen +10, Move Silently +11, Ride +6, Spot +10, Survival +10, Tumble +11, Use Rope +11 (+13 when binding); Combat Expertise, Great Fortitude, Weapon Finesse <br>
 
Equipment: ''medallion of thoughts, +1 Rapier'' with customised weapon grip, ''+1 Mithral Shirt, +1 Composite Longbow''<br>
 
Equipment: ''medallion of thoughts, +1 Rapier'' with customised weapon grip, ''+1 Mithral Shirt, +1 Composite Longbow''<br>
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'''Hit Points'''
 
'''Hit Points'''
  
Aliazar Nailo - 33 (full) (+4 AC ''mage armour'')
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Aliazar Nailo - 33 (full)
  
 
Torm (Homonculus) - 16 (full)
 
Torm (Homonculus) - 16 (full)

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