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Ser Peter Selmy
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Ser Peter Selmy is the last public member of his family. The Alliance is good for all in it. It is not insulated from the evils of inter-House politics. House Selmy was used as a pawn in a scheme between Archduke Salazar and Duke Milo in the last round of jockeying for the High King's successor. The former High King was getting on in years. They used House Selmy to propose a known loser, Duke Jonathan of the East Marches. Peter's family was unaware of his religious intolerance. For supporting him, Selmy's family lost trade and social standing. The combination of which bankrupted them. They sold off what they could or gave it to other families, mainly to Archduchess Neega of the Stone Shore and Duke Volerio of the Midlunds. Peter lost contact with his family by their lack of communication, he thinks. Ser Peter was already a squire to a Pegasus knight when this occurred. The knight let Peter out of his service upon recommendation of a local lord. Peter wandered to the east. He still had two loyal servants. He came upon a Free Count, Gell of Grey's Manor. This Count had lost goods, peasants, and his daughter to a goblin raid. Single-handedly, Peter rescued the count's daughter, most of his goods, and the surviving peasants. The Count knighted Peter on the spot. Since then, Ser Peter has gallivanted about the countryside in the east. He picked up a squire, the fourth son of Hold, Baron of Grey Tower. ==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:#f0f0f0;"|'''CON''' | align="center" style="background:#f0f0f0;"|'''INT''' | align="center" style="background:#f0f0f0;"|'''WIS''' | align="center" style="background:#f0f0f0;"|'''CHA''' |- |20|| 10|| 19/14|| 8|| 14|| 12 |- | align="center" style="background:#f0f0f0;"|'''+5''' | align="center" style="background:#f0f0f0;"|'''+0''' | align="center" style="background:#f0f0f0;"|'''+4/+2''' | align="center" style="background:#f0f0f0;"|'''-1''' | align="center" style="background:#f0f0f0;"|'''+2''' | align="center" style="background:#f0f0f0;"|'''+1''' |} *Level: 6 *Race: Human *Class: Fighter **Battlemaster *Alignment: Good *Background: Noble (Knight) *Renown **Imperial court 1 **Pegasus Knights 1 *Proficiency bonus: +3 *Total Hit Points: 68/56 *Passive Perception: 15 *Armor Class: 20 *Speed: 30 ft (6 in) *Personality: Despite noble birth, not place self above common folk. *Ideal: Noble obligation. *Bond: Loyalty to sovereign (since family/house fell). *Flaw: Feel as bringing shame to family (contributed to its fall). ==Proficiencies and Skills== <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> *Acrobatics (Dex) +0 *'''Animal Handling''' (Wis) +5 *Arcana (Int) -1 *'''Athletics''' (Str) +7 *Deception (Cha) +1 *'''History''' (Int) +2 *Insight (Wis) +2 *Intimidation (Cha) +1 *Investigation (Int) -1 *Medicine (Wis) +2 *Nature (Int) -1 *'''Perception''' (Wis) +5 *Performance (Cha) +1 *'''Persuasion''' (Cha) +4 *Religion (Int) -1 *Sleight of Hand (Dex) +0 *Stealth (Dex) +0 *Survival (Wis) +2 </div> *Saving Throws: Strength, Constitution *Languages: Common, Halfling, Orc *Tools: Chess, Calligraphy *Training: --- *Weapons and Armor: Simple weapons, Martial weapons, all armor, shields ==Spells and Features and Feats== *Fighting Style: Dueling - +2 damage when using a one-handed weapon. *Second Wind: once per encounter regain 1d10+level in HP. *Action Surge (1 use) *Extra Attack *Combat Maneuvers **Superiority Die: 4 d8s **DC to resist is 16 (8+proficiency+STR mod) **Maneuvers ***Precision Attack ****Spend one die before or after attack roll, add die result to attack to see if it hits or not. ***Riposte ****Reaction to enemy's missed melee attack ****Spend die after enemy misses, and add die to damage roll if I hit ***Disarming Attack ****When hit an enemy creature with an attack, can expend a die. Add die to damage. ****Enemy must save versus Strength. If they fail the saving throw, then they drop an item of my choosing. *Shield Master **If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. **If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. **If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. *ASIs **4th level: STR **6th level: STR ==Weapons and Armor== *Longsword (versatile, slashing) **+8 to hit **1d8+7 damage **1d10+5 damage (if two-handed) *Handaxe x2 (light, thrown, slashing) **+8 to hit in melee **1d6+7 damage **+8 to hit at range **1d6+5 damage **Range 20/60 *Lance **+8 to hit in melee **1d12+7 damage **Extends reach to +5 feet **Disadvantage to use at enemies within 5 feet **1-handed when mounted **2-handed when dismounted *Plate armor (re-worked savage orc) **AC 18 *Shield **AC +2 ==Retainers and Mounts== Jaime, the squire - half-orc from Grey Tower. Son of Baron Holg and Lady Elann. Branson, the groom Carson, the valet Gringolet - white war horse *Size: Large *Speed: 60 feet (12 inches) *AC: 17 (splint barding) *HP: 19 (3d10+3) {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:#f0f0f0;"|'''CON''' | align="center" style="background:#f0f0f0;"|'''INT''' | align="center" style="background:#f0f0f0;"|'''WIS''' | align="center" style="background:#f0f0f0;"|'''CHA''' |- |18|| 12|| 13|| 2|| 12|| 7 |- | align="center" style="background:#f0f0f0;"|'''+4''' | align="center" style="background:#f0f0f0;"|'''+1''' | align="center" style="background:#f0f0f0;"|'''+1''' | align="center" style="background:#f0f0f0;"|'''-4''' | align="center" style="background:#f0f0f0;"|'''+1''' | align="center" style="background:#f0f0f0;"|'''-2''' |} *Passive Perception: 11 *Attack(s) **Hooves ***+6 to hit ***Reach: 5 ft ***2d6+4 bludgeoning damage **Trampling Charge ***If he moves at 20 feet and attacks with hooves on the same turn, then the target must make a Strength save at DC 14. If the target fails, then he is knocked prone AND the horse may use a bonus action to attack with its hooves again. ==Possessions, Mundane== Explorer's pack Fine clothes Signet ring Scroll of pedigree Coin purse Banner (depicting...) Military saddle with bit & bridle - saddle gives advantage to checks on remaining mounted/in the saddle. ==Possessions, Treasure== Gold: 2,093 Silver: 0 ==Possessions, Party Loot== ==Possessions, Magical== *Amulet of Health **Attuned **Increases Con to 19 *Saddle of the Cavalier **Attacks against mount have Disadvantage. **I cannot be unseated while still conscious. ==Goals/Things I Want to Do== *Revenge on Salazar *Revenge on Milo *Reacquire the family's regalia *Unsully the family's name *Become a titled noble (Count or above). Apparently there are options: **Count or Higher but requires being somebody else's vassal aside from the High King. **Margrave. More autonomy, less taxes, and less support. **Create my own order of knights and become head/grandmaster of a chapter house. **Need to marry well either into a good family and/or a very competent wife. *Knight my squire and then get a new squire (rinse & repeat) *Joust someone *Get a horse (preferably before the joust) - COMPLETED **Get the horse barding! - COMPLETED *Become a Pegasus Knight (and get a pegasus) *Joust a dragon (preferably from atop a pegasus) --------------------- [[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]
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