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The '''setting''' of a [[campaign]] is, in simplest terms, the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] [[Fantasy]] campaign it might be the world of Yrth. | The '''setting''' of a [[campaign]] is, in simplest terms, the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis, and for a [[GURPS]] [[Fantasy]] campaign it might be the world of Yrth. | ||
− | In [[role-playing game]]s (RPGs), setting is usually presented as an atlas or encyclopedia of the | + | In [[role-playing game]]s (RPGs), setting is usually presented as an atlas or encyclopedia of the area where the [[player character]]s (PCs) are expected to be, with lists of important people the PCs might meet and locations they can explore. The game tries to create a fictional reality and [[player]]s are expected to create [[character]]s to suit it rather than vice versa. More flexible [[GM]]s will tweak details of the world to suit the players' [[character concept]]s, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as ''[[Tékumel]]'' or ''[[Glorantha]]'' allows the players to feel that their characters are experiencing and exploring something larger than themselves |
− | Many RPG publishers also publish settings for use with their products. These include the Yrth setting for ''GURPS Fantasy'' and the ''[[World of Greyhawk]]'' [[supplement]] for ''[[Dungeons & | + | Many RPG publishers also publish settings for use with their products. These include the Yrth setting for ''GURPS Fantasy'' and the ''[[World of Greyhawk]]'' [[supplement]] for ''[[Dungeons & Dragons]]''. Many other games include setting and rules in the same book. Examples include ''[[Vampire: The Masquerade]]'' and ''[[Star Wars]]''. |
Setting and [[game system|system]] are commonly held to be the two halves of an RPG, though this dichotomy is sometimes difficult to apply neatly. Some games, such as ''[[D&D]]'' and ''[[Sorcerer]]'', have no explicit setting, but the rules naturally give rise to a particular kind of game that fails outside of certain settings. Others, like ''[[Nobilis]]'', have rules so specific to their setting that they are impossible to use for anything notably different without extensive reworking. | Setting and [[game system|system]] are commonly held to be the two halves of an RPG, though this dichotomy is sometimes difficult to apply neatly. Some games, such as ''[[D&D]]'' and ''[[Sorcerer]]'', have no explicit setting, but the rules naturally give rise to a particular kind of game that fails outside of certain settings. Others, like ''[[Nobilis]]'', have rules so specific to their setting that they are impossible to use for anything notably different without extensive reworking. | ||
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==Chronological List of Published Fantasy RPG Settings== | ==Chronological List of Published Fantasy RPG Settings== | ||
− | + | Setting Name Year Name of Initial Publication as RPG Setting | |
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− | + | Blackmoor 1972 Issue #13 of the Domesday Book, July 1972 | |
− | + | Gorree 1974 | |
− | + | Tekumel 1975 Empire of the Petal Throne | |
− | + | Trollworld 1975 Tunnels & Trolls | |
− | + | Greyhawk 1975 Supplement I | |
− | + | Edwyr 1975 | |
− | + | Hellsgate 1975 | |
− | + | Tirien 1975 | |
− | + | Ryth 1975 | |
− | + | Bigglestone's Setting 1975 | |
− | + | Wilderlands 1976 City-State Maps "I" | |
− | + | Islandia 1976 Palace of the Vampire Queen | |
− | + | Stormgate 1976 | |
− | + | Gramarye/Busyrane 1976 | |
− | + | Arduin 1977 | |
− | + | Greenlands 1977 | |
− | + | Glorantha 1978 RuneQuest | |
− | + | Cidri 1978 The Fantasy Trip | |
− | + | Midkemia 1979 Cities | |
− | + | Known World/Mystara 1981 X1 Isle of Dread | |
− | + | Thieves' World 1981 | |
− | + | Harn 1983 Columbia Games Publication | |
− | + | Ravenloft 1983 I6 Ravenloft | |
− | + | Palladium World 1983 Palladium Fantasy | |
− | + | Middle-Earth 1984 Middle Earth Role Playing | |
− | + | Dragonlance 1984 DL1 Dragons of Despair | |
− | + | Forgotten Realms 1985 ???"Into the Forgotten Realms" Dragon March 1985 | |
− | + | Warhammer 1987 Warhammer Fantasy Roleplay | |
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Other Early Settings | Other Early Settings |