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=Characters=
 
=Characters=
  
* Niche street-level heroic characters.
+
Niche street-level heroic characters.
 
 
* The concept for characters:
 
Human <br>
 
Innate powers <br>
 
Part of Rust City <br>
 
One trick pony <br>
 
Heroic <br>
 
 
 
 
 
* Niche protection is paramount.
 
  
 +
The concept for characters:
 +
    Human
 +
    Inate
 +
    poor from Rust City
 +
    one trick pony
 +
    Heroic
 
      
 
      
* We don't kill.
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We don't kill. (We don't use Lethal attacks.)
(We don't use Lethal attacks.) <br>
+
We are rated PG-13.
We are rated PG-13. <br>
 
  
 +
Technology: Up to cutting edge present day +5 years
  
* Technology is up to cutting edge present day +5 years
+
'''Game stats''': 75pp with PL5 as a benchmark and PL10 as the max
  
 +
This allows for building a character with one specialized ability or for several lesser abilities for range.
  
* Game stats: 75pp with PL5 as a benchmark and PL10 as the max
 
This allows for building a character with one specialized ability or for several lesser abilities for range. <br>
 
 
No Variable Powers ''Ex. Gadgets, Alternate Powers, Arrays, etc.''  
 
No Variable Powers ''Ex. Gadgets, Alternate Powers, Arrays, etc.''  
 
+
Niche protection is paramount.
  
 
=Setting=
 
=Setting=
  
* None of the previous game is cannon.  While we are converting some elements, stuff that doesn't match our setting is put aside.
+
Note: ''None of the previous game is cannon.  While we are converting some elements, stuff that doesn't match our setting is put aside.''
 
 
 
 
* The game is centered in Rust City, an area that is partly based on Kowloon Walled City.
 
 
 
 
 
* The world was normal/realistic and then the Trinity Wave changed it.
 
 
 
 
 
* Timeline:
 
Normal Earth <br>
 
Daedalus <br>
 
Trinity Wave <br>
 
Needle Disaster <br>
 
Game
 
 
 
 
 
=Structure=
 
 
 
* The campaign is co-created.
 
Before the first session certain rules and setting issues are decided and set in stone.
 
  
 +
The game is centered in Rust City, an area that is partly based on Kowloon Walled City.
  
* GM during the game is the final word.
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            '''Timeline''':
Rules loggerheads are to be fleshed out between sessions.
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            Normal Earth
 +
            Daedalus
 +
            Trinity Wave
 +
            Needle Disaster
 +
            Game
  
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==Powers==
  
* Continuity is built and respected.
+
The world was normal/realistic and then the Trinity Wave changed it.
One GM does not alter or erase another GM's story.
 
  
 
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Back to [[Rust_City]]
 
Back to [[Rust_City]]

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