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CYBERNETIC TALENT TREE</br> | CYBERNETIC TALENT TREE</br> | ||
− | Many runners have implants installed into their bodies. The | + | Many runners have implants installed into their bodies. The Cybernetics talent can only be taken at character creation. The remaining three maybe taken at a later level.</br> |
:'''Cybernetics''': You gain up to 6 points of Cybernetic Strain. You can take this Talent twice but only if you take them at character creations. Ignore the cybernetic cost but only for this talent. | :'''Cybernetics''': You gain up to 6 points of Cybernetic Strain. You can take this Talent twice but only if you take them at character creations. Ignore the cybernetic cost but only for this talent. | ||
:'''Cyber-Psychic Alignment''': The character’s mind and body are aligned strongly enough to allow for two points of Cybernetic Strain without adverse effects on the awakened beings powers or their magical spells abilities. | :'''Cyber-Psychic Alignment''': The character’s mind and body are aligned strongly enough to allow for two points of Cybernetic Strain without adverse effects on the awakened beings powers or their magical spells abilities. |