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CYBERNETIC TALENT TREE</br>
 
CYBERNETIC TALENT TREE</br>
Many runners have implants installed into their bodies. The ''Cybernetics'' talent can only be taken at character creation. The remaining three maybe taken at a later level.</br>
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Many runners have implants installed into their bodies. The Cybernetics talent can only be taken at character creation. The remaining three maybe taken at a later level.</br>
 
:'''Cybernetics''': You gain up to 6 points of Cybernetic Strain. You can take this Talent twice but only if you take them at character creations. Ignore the cybernetic cost but only for this talent.
 
:'''Cybernetics''': You gain up to 6 points of Cybernetic Strain. You can take this Talent twice but only if you take them at character creations. Ignore the cybernetic cost but only for this talent.
 
:'''Cyber-Psychic Alignment''': The character’s mind and body are aligned strongly enough to allow for two points of Cybernetic Strain without adverse effects on the awakened beings powers or their magical spells abilities.
 
:'''Cyber-Psychic Alignment''': The character’s mind and body are aligned strongly enough to allow for two points of Cybernetic Strain without adverse effects on the awakened beings powers or their magical spells abilities.

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