Editing ShadowRun.DnD5

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 406: Line 406:
 
These Talents tend to come to those with military training (such as police SWAT or Corporate High Threat Response Teams, etc.)</br>  
 
These Talents tend to come to those with military training (such as police SWAT or Corporate High Threat Response Teams, etc.)</br>  
 
:'''Battle Analysis''': As a Bonus action you know all targets below ½ their maximum HP total, both allies and opponents that you can see. You gain a +2 insight bonus to your attack rolls against all opponents you identified as being at ½ hit points or less, that you can see until the start of your next round. </br>
 
:'''Battle Analysis''': As a Bonus action you know all targets below ½ their maximum HP total, both allies and opponents that you can see. You gain a +2 insight bonus to your attack rolls against all opponents you identified as being at ½ hit points or less, that you can see until the start of your next round. </br>
:'''Between the Eyes''': Before making a ranged attack roll you can spend a Bonus action and gain Advantage with your next attack roll (but only the next one). Success deals the damage or effect as normal. If both attack rolls would succeed, add your proficiency bonus to the damage. You can use this feature a number of times equal to your Intelligence modifier (min 1). You regain these uses after a short or long rest.</br>  
+
:'''Between the Eyes''': Before making a ranged attack roll you can spend a Bonus action and gain Advantage with your next attack roll (but only the next one). Success deals the damage or effect as normal. If both thee attack rolls would succeed, add your proficiency bonus to the damage. You can use this feature a number of times equal to your Intelligence modifier (min 1). You regain these uses after a short or long rest.</br>  
 
:'''Cover Fire''': When you make a weapon ranged attack with Autofire, you can use a Bonus action that grants all allies within 30 feet of you that you can see, a ½ Cover bonus until the start of your next turn. Allies must remain with this 30 foot area of you retain the bonus. Prerequisite: Battle Analysis. </br>
 
:'''Cover Fire''': When you make a weapon ranged attack with Autofire, you can use a Bonus action that grants all allies within 30 feet of you that you can see, a ½ Cover bonus until the start of your next turn. Allies must remain with this 30 foot area of you retain the bonus. Prerequisite: Battle Analysis. </br>
 
:'''Demolitionist''': You have Advantage with Mechanic checks to disarm or when placing explosive devices. Explosives set by you do +2d(x) weapon dice of damage. You can take this talent multiple times, each time adding +2d(x) weapon damage die to the explosives that you set; the effects stacks (up to a maximum of double the weapon base damage dice).</br>  
 
:'''Demolitionist''': You have Advantage with Mechanic checks to disarm or when placing explosive devices. Explosives set by you do +2d(x) weapon dice of damage. You can take this talent multiple times, each time adding +2d(x) weapon damage die to the explosives that you set; the effects stacks (up to a maximum of double the weapon base damage dice).</br>  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)