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:'''Lunging Attack'''. When making a melee weapon attack on your turn, increase your reach by 5 feet for one melee attack. If you spend a Bonus action, all melee attacks this round have their reach extended by 5 feet.  
 
:'''Lunging Attack'''. When making a melee weapon attack on your turn, increase your reach by 5 feet for one melee attack. If you spend a Bonus action, all melee attacks this round have their reach extended by 5 feet.  
 
:'''Malware'''. Prerequisite: Proficiency with Computer Use skill. You have Advantage on Computer Use checks to improve a systems attitude towards you. You also impose Disadvantage on a systems saving throw against your Exploit program. You can use this second feature a number of times equal to your Intelligence modifier (min 1). After you have completed a short or long-rest you regain the features usages.  
 
:'''Malware'''. Prerequisite: Proficiency with Computer Use skill. You have Advantage on Computer Use checks to improve a systems attitude towards you. You also impose Disadvantage on a systems saving throw against your Exploit program. You can use this second feature a number of times equal to your Intelligence modifier (min 1). After you have completed a short or long-rest you regain the features usages.  
:'''Maneuvering Attack'''. When you hit a creature with a weapon attack, you can spend a Reaction to move one of your comrades into a more advantageous position. Chose a friendly ally whom can see and hear you and understand you; that creature can use its Reaction to move up to half its speed without provoking opportunity attacks from the target of your successful attack.
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:'''Maneuvering Attack'''. When you hit a creature with a weapon attack, you can spend a Reaction to move one of your comrades into a more advantageous position. Chose a friendly ally whom can see and hear you and understand you; that creature can use its Reaction to move up to half its speed without provoking opportunity attacks from the target of your successful attack. :'''Martial Arts'''. Your unarmed strike increases to 1d4 bludgeoning damage (1d6 for Large creatures) and when you take a melee attack Action in a round you can spend a bonus action to make an additional unarmed martial strike attack.  
:'''Martial Arts'''. Your unarmed strike increases to 1d4 bludgeoning damage (1d6 for Large creatures) and when you take a melee attack Action in a round you can spend a bonus action to make an additional unarmed martial strike attack.  
 
 
:'''Martial Arts Expert'''. Prerequisite: Martial Arts, level 3+. Your unarmed strike increases to 1d6 bludgeon damage (1d8 for Large) and you no longer need to spend a bonus action to gain an additional melee martial strike attack with your melee Attack action on your round (free action).  
 
:'''Martial Arts Expert'''. Prerequisite: Martial Arts, level 3+. Your unarmed strike increases to 1d6 bludgeon damage (1d8 for Large) and you no longer need to spend a bonus action to gain an additional melee martial strike attack with your melee Attack action on your round (free action).  
 
:'''Martial Arts Master'''. Prerequisite: Martial Arts, Martial Arts Expert, level 8+. Your unarmed strike increase to 1d8 bludgeoning damage (1d10 if Large) and you gain +2 bonus insight to your Armor Class and Dexterity saving throws.  
 
:'''Martial Arts Master'''. Prerequisite: Martial Arts, Martial Arts Expert, level 8+. Your unarmed strike increase to 1d8 bludgeoning damage (1d10 if Large) and you gain +2 bonus insight to your Armor Class and Dexterity saving throws.  
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:'''Tracer'''. Prerequisite: Proficiency with Computer Use skill. You can substitute your Intelligence (Computer Use) skill for Charisma (Gather Information) or Intelligence (Investigation) checks so long as you have access to the Matrix when search out information.
 
:'''Tracer'''. Prerequisite: Proficiency with Computer Use skill. You can substitute your Intelligence (Computer Use) skill for Charisma (Gather Information) or Intelligence (Investigation) checks so long as you have access to the Matrix when search out information.
 
:'''Trip'''. When you have successful hit a target with a melee attack you can attempt to make the target fall prone in the space it was occupying. This is a free contested ability check of your Strength (Athletics) check against your opponents Strength (Athletics) or Dexterity (Acrobatics) check; whichever is better. If you win, the target falls prone. You cannot use the crush or pin feats against the same target that you use trip in the same attack.  
 
:'''Trip'''. When you have successful hit a target with a melee attack you can attempt to make the target fall prone in the space it was occupying. This is a free contested ability check of your Strength (Athletics) check against your opponents Strength (Athletics) or Dexterity (Acrobatics) check; whichever is better. If you win, the target falls prone. You cannot use the crush or pin feats against the same target that you use trip in the same attack.  
:'''Triple Attack'''. Prerequisite: Double Attack, level 11+. You can attack three times, instead of once, whenever you take the Attack action on your turn.  
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:'''Triple Attack''. Prerequisite: Double Attack, level 11+. You can attack three times, instead of once, whenever you take the Attack action on your turn.  
 
:'''Upgrade Gear'''. Prerequisite: proficiency with Mechanics skill. You are trained at installing and upgrading certain types of gear. When you take this edge you must choose one of the following types – Armor, Drones, Miscellaneous, Weapons or Vehicles. You can take this feat multiple times, each time you can upgrade a different type of gear. See GM section of UPGRADES for description.  
 
:'''Upgrade Gear'''. Prerequisite: proficiency with Mechanics skill. You are trained at installing and upgrading certain types of gear. When you take this edge you must choose one of the following types – Armor, Drones, Miscellaneous, Weapons or Vehicles. You can take this feat multiple times, each time you can upgrade a different type of gear. See GM section of UPGRADES for description.  
 
:'''Upgrading Gear, Advanced'''. Prerequisite: proficiency with Mechanics skill, equivalent basic Upgrade Gear feat, level 9+. Choose one type of gear that you have the Upgrade Gear feat with. You can now install advanced and even break-through upgrades with that gear. You can take this upgrade multiple times, each time you can install advanced upgrade a different type of gear.  
 
:'''Upgrading Gear, Advanced'''. Prerequisite: proficiency with Mechanics skill, equivalent basic Upgrade Gear feat, level 9+. Choose one type of gear that you have the Upgrade Gear feat with. You can now install advanced and even break-through upgrades with that gear. You can take this upgrade multiple times, each time you can install advanced upgrade a different type of gear.  

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