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:'''First Aid'''. Prerequisite: proficiency with Medicine skill. This character to use their Action to attempt a Wisdom (Medicine) check on behalf of a creature afflicted with the '''''Reeling''''' or '''''Stunned''''' condition against a '''DC15'''. A successful check removes the condition. If the check exceeds the '''DC20''' he instead removes both conditions (if the creatures is suffering from both).  
 
:'''First Aid'''. Prerequisite: proficiency with Medicine skill. This character to use their Action to attempt a Wisdom (Medicine) check on behalf of a creature afflicted with the '''''Reeling''''' or '''''Stunned''''' condition against a '''DC15'''. A successful check removes the condition. If the check exceeds the '''DC20''' he instead removes both conditions (if the creatures is suffering from both).  
 
:This feat also adds two additional capabilities to a Medical Kit, each costing one unit of supplies per application from the kits capability. First a character may use an Action and immediately heal a stabilized creature 1d6+4 HPs, plus an additional number of HPs equal to the creature's total Hit Dice plus your Wisdom modifier. Second, when stabilize a dying creature, if the healer's check results is '''DC20'''+, not only is the creature restored to 1 HP and no longer is unconscious, that creature also healed by the same amount above. A creature may only benefit from these feature again after taking a long rest.  
 
:This feat also adds two additional capabilities to a Medical Kit, each costing one unit of supplies per application from the kits capability. First a character may use an Action and immediately heal a stabilized creature 1d6+4 HPs, plus an additional number of HPs equal to the creature's total Hit Dice plus your Wisdom modifier. Second, when stabilize a dying creature, if the healer's check results is '''DC20'''+, not only is the creature restored to 1 HP and no longer is unconscious, that creature also healed by the same amount above. A creature may only benefit from these feature again after taking a long rest.  
:'''Focused Caster'''. Prerequisite: Spellcasting Talent. You have good concentration. Add your proficiency bonus when making a Constitution save for Concentration. This stacks if you are already proficiency with Constitution saves. This feat can be combined with the Combat Caster feat.
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"'''Focused Caster'''. Prerequisite: Spellcasting Talent. You have good concentration. Add your proficiency bonus when making a Constitution save for Concentration. This stacks if you are already proficiency with Constitution saves. This feat can be combined with the Combat Caster feat.
 
:'''Frigging love Science'''. As a bonus Action you have Advantage on one of the following skill checks if you are also proficient with the skill – Computer Use, Life Science, Mechanic, Medicine, Physical Science or Technology. After you have completed a short or long rest you regain the use of this feature. You can take this feat again, each time allowing you to use this ability an additional time before requiring a rest.  
 
:'''Frigging love Science'''. As a bonus Action you have Advantage on one of the following skill checks if you are also proficient with the skill – Computer Use, Life Science, Mechanic, Medicine, Physical Science or Technology. After you have completed a short or long rest you regain the use of this feature. You can take this feat again, each time allowing you to use this ability an additional time before requiring a rest.  
 
:'''Full Throttle'''. Prerequisite: Proficiency with vehicle type you are operating. You have Advantage with vehicle checks attempting to ‘Increase Speed' maneuver and even if you fail the check you still increase your vehicle's speed by 50% (see VEHICLES AND DRONES).  
 
:'''Full Throttle'''. Prerequisite: Proficiency with vehicle type you are operating. You have Advantage with vehicle checks attempting to ‘Increase Speed' maneuver and even if you fail the check you still increase your vehicle's speed by 50% (see VEHICLES AND DRONES).  

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