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'''Karma Points''': Heroic characters gain 5 + ½ (round down) their Heroic class levels in Karma Points. You can only spend one Karma a round. Karma points add 1d4+1 to any 1d20 roll (attack roll, saving throw, skill or ability check etc.) and are used to activate certain Talents. Unspent Karma Points are lost when you raise a level (and gain your new levels’ Karma points). Certain Talents and Feats and grant you additional Karma Points, high dice to add to your d20 and new uses.</br> | '''Karma Points''': Heroic characters gain 5 + ½ (round down) their Heroic class levels in Karma Points. You can only spend one Karma a round. Karma points add 1d4+1 to any 1d20 roll (attack roll, saving throw, skill or ability check etc.) and are used to activate certain Talents. Unspent Karma Points are lost when you raise a level (and gain your new levels’ Karma points). Certain Talents and Feats and grant you additional Karma Points, high dice to add to your d20 and new uses.</br> | ||
− | [[File:SR.D5.Team.jpg | | + | [[File:SR.D5.Team.jpg | 400px | left]] |
'''Talents''', '''Feats''' and '''Skills''': Using the basic ideas of skills from DnD5 but renaming a couple, adding new ones and new usage. Talents tend to be of greater usefulness and abilities over Feats which are much less powerful (more common). Unless specified elsewhere the '''DC''' for Skill is found in PHB pg. 174.</br> | '''Talents''', '''Feats''' and '''Skills''': Using the basic ideas of skills from DnD5 but renaming a couple, adding new ones and new usage. Talents tend to be of greater usefulness and abilities over Feats which are much less powerful (more common). Unless specified elsewhere the '''DC''' for Skill is found in PHB pg. 174.</br> | ||
Also not using Tool proficiencies. These have been replaced by new skills. See Skill Update below. </br> | Also not using Tool proficiencies. These have been replaced by new skills. See Skill Update below. </br> |